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228 lines
8.8 KiB
228 lines
8.8 KiB
/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "datmanager.h"
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#include "spritemanager.h"
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#include "thing.h"
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#include <framework/core/resourcemanager.h>
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DatManager g_dat;
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bool DatManager::load(const std::string& file)
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{
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try {
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std::stringstream fin;
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g_resources.loadFile(file, fin);
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m_signature = Fw::getU32(fin);
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int numItems = Fw::getU16(fin);
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int numCreatures = Fw::getU16(fin);
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int numEffects = Fw::getU16(fin);
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int numShots = Fw::getU16(fin);
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m_itemsAttributes.resize(numItems);
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for(int id = 100; id < numItems; ++id)
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parseThingAttributes(fin, m_itemsAttributes[id - 100]);
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m_creaturesAttributes.resize(numItems);
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for(int id = 0; id < numCreatures; ++id)
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parseThingAttributes(fin, m_creaturesAttributes[id]);
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m_effectsAttributes.resize(numItems);
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for(int id = 0; id < numEffects; ++id)
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parseThingAttributes(fin, m_effectsAttributes[id]);
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m_shotsAttributes.resize(numItems);
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for(int id = 0; id < numShots; ++id)
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parseThingAttributes(fin, m_shotsAttributes[id]);
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return true;
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} catch(std::exception& e) {
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logError("failed to load dat from '", file, "': ", e.what());
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return false;
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}
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}
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void DatManager::unload()
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{
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m_itemsAttributes.clear();
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m_creaturesAttributes.clear();
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m_effectsAttributes.clear();
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m_shotsAttributes.clear();
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}
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void DatManager::parseThingAttributes(std::stringstream& fin, ThingAttributes& thingAttributes)
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{
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assert(fin.good());
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while(true) {
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uint8 opt;
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fin.read((char*)&opt, 1);
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if(opt == Otc::LastDatFlag)
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break;
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parseThingAttributesOpt(fin, thingAttributes, opt);
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}
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thingAttributes.width = Fw::getU8(fin);
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thingAttributes.height = Fw::getU8(fin);
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if(thingAttributes.width > 1 || thingAttributes.height > 1)
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thingAttributes.exactSize = Fw::getU8(fin);
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else
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thingAttributes.exactSize = 32;
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thingAttributes.layers = Fw::getU8(fin);
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thingAttributes.xPattern = Fw::getU8(fin);
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thingAttributes.yPattern = Fw::getU8(fin);
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thingAttributes.zPattern = Fw::getU8(fin);
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thingAttributes.animationPhases = Fw::getU8(fin);
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int totalSprites = thingAttributes.width
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* thingAttributes.height
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* thingAttributes.layers
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* thingAttributes.xPattern
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* thingAttributes.yPattern
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* thingAttributes.zPattern
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* thingAttributes.animationPhases;
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thingAttributes.sprites.resize(totalSprites);
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for(uint16 i = 0; i < totalSprites; i++)
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thingAttributes.sprites[i] = Fw::getU16(fin);
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}
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void DatManager::parseThingAttributesOpt(std::stringstream& fin, ThingAttributes& thingAttributes, uint8 opt)
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{
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switch(opt) {
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case Otc::DatGround: // Grounds, must be drawn first
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thingAttributes.groundSpeed = Fw::getU16(fin);
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thingAttributes.isGround = true;
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break;
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case Otc::DatGroundClip: // Objects that clips (has transparent pixels) and must be drawn just after ground (e.g: ground borders)
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thingAttributes.isGroundClip = true;
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break;
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case Otc::DatOnBottom: // Bottom items, must be drawn above general items and below creatures (e.g: stairs)
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thingAttributes.isOnBottom = true;
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break;
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case Otc::DatOnTop: // Top items, must be drawn above creatures (e.g: doors)
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thingAttributes.isOnTop = true;
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break;
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case Otc::DatContainer: // Containers
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thingAttributes.isContainer = true;
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break;
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case Otc::DatStackable: // Stackable
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thingAttributes.isStackable = true;
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break;
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case Otc::DatForceUse: // Items that are automatically used when step over?
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thingAttributes.isForceUse = true;
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break;
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case Otc::DatMultiUse: // Usable items
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thingAttributes.isMultiUse = true;
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break;
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case Otc::DatWritable: // Writable
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thingAttributes.isWritable = true;
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thingAttributes.maxTextLength = Fw::getU16(fin);
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break;
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case Otc::DatWritableOnce: // Writable once. objects that can't be edited by players
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thingAttributes.isWritableOnce = true;
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thingAttributes.maxTextLength = Fw::getU16(fin);
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break;
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case Otc::DatFluidContainer: // Fluid containers
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thingAttributes.fluidParam = Fw::getU8(fin);
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break;
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case Otc::DatSplash: // Splashes
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thingAttributes.isStackable = true;
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break;
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case Otc::DatBlockWalk: // Blocks solid objects (creatures, walls etc)
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thingAttributes.isNotWalkable = true;
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break;
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case Otc::DatNotMovable: // Not movable
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thingAttributes.isNotMoveable = true;
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break;
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case Otc::DatBlockProjectile: // Blocks missiles (walls, magic wall etc)
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thingAttributes.isNotProjectable = true;
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break;
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case Otc::DatBlockPathFind: // Blocks pathfind algorithms (monsters)
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thingAttributes.isNotPathable = true;
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break;
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case Otc::DatPickupable: // Pickupable
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thingAttributes.isPickupable = true;
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break;
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case Otc::DatHangable: // Hangable objects (wallpaper etc)
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thingAttributes.isHangable = true;
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break;
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case Otc::DatHookSouth: // Horizontal walls
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thingAttributes.isHookSouth = true;
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break;
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case Otc::DatHookEast: // Vertical walls
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thingAttributes.isHookEast = true;
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break;
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case Otc::DatRotable: // Rotable
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thingAttributes.isRotable = true;
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break;
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case Otc::DatLight: // Light info
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thingAttributes.hasLight = true;
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thingAttributes.lightLevel = Fw::getU16(fin);
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thingAttributes.lightColor = Fw::getU16(fin);
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break;
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case Otc::DatDontHide: // A few monuments that are not supposed to be hidden by floors
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break;
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case Otc::DatTranslucent: // Grounds that are translucent
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thingAttributes.isTranslucent = true;
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break;
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case Otc::DatDisplacment: // Must shift draw
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thingAttributes.xDisplacment = Fw::getU16(fin);
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thingAttributes.yDisplacment = Fw::getU16(fin);
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break;
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case Otc::DatElevation: // Must elevate draw
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thingAttributes.elevation = Fw::getU16(fin);
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break;
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case Otc::DatLyingCorpse: // Some corpses
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thingAttributes.isLyingCorpse = true;
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break;
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case Otc::DatAnimateAlways: // Unknown, check if firesword is a kind of AnimateAlways.
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thingAttributes.isAnimatedAlways = true;
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break;
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case Otc::DatMinimapColor: // Minimap color
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thingAttributes.hasMiniMapColor = true;
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thingAttributes.miniMapColor = Fw::getU16(fin);
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break;
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case Otc::DatLensHelp: // Used for giving players tips?
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thingAttributes.isLensHelp = true;
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thingAttributes.lensHelpParam = Fw::getU16(fin);
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break;
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case Otc::DatFullGround: // Grounds that has no transparent pixels
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thingAttributes.isFullGround = true;
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break;
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case Otc::DatIgnoreLook: // Ignore look, then looks at the item on the bottom of it
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thingAttributes.isIgnoreLook = true;
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break;
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case Otc::DatClothe: // Clothes
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break;
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case Otc::DatAnimation: // Not used in 8.62
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break;
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default:
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throw std::runtime_error(Fw::mkstr("unknown .dat byte code: ", (int)opt));
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}
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}
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