tibia-client/src/client/thing.h

133 lines
6.5 KiB
C++

/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef THING_H
#define THING_H
#include "declarations.h"
#include "thingtype.h"
#include "thingtypemanager.h"
#include <framework/luaengine/luaobject.h>
// @bindclass
#pragma pack(push,1) // disable memory alignment
class Thing : public LuaObject
{
public:
Thing();
virtual ~Thing() { }
virtual void draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView = nullptr) { }
virtual void setId(uint32 id) { }
void setPosition(const Position& position);
virtual uint32 getId() { return 0; }
Position getPosition() { return m_position; }
int getStackPriority();
const TilePtr& getTile();
ContainerPtr getParentContainer();
int getStackPos();
virtual bool isItem() { return false; }
virtual bool isEffect() { return false; }
virtual bool isMissile() { return false; }
virtual bool isCreature() { return false; }
virtual bool isNpc() { return false; }
virtual bool isMonster() { return false; }
virtual bool isPlayer() { return false; }
virtual bool isLocalPlayer() { return false; }
virtual bool isAnimatedText() { return false; }
virtual bool isStaticText() { return false; }
// type shortcuts
virtual const ThingTypePtr& getThingType();
virtual ThingType *rawGetThingType();
Size getSize() { return rawGetThingType()->getSize(); }
int getWidth() { return rawGetThingType()->getWidth(); }
int getHeight() { return rawGetThingType()->getHeight(); }
virtual Point getDisplacement() { return rawGetThingType()->getDisplacement(); }
virtual int getDisplacementX() { return rawGetThingType()->getDisplacementX(); }
virtual int getDisplacementY() { return rawGetThingType()->getDisplacementY(); }
virtual int getExactSize(int layer, int xPattern, int yPattern, int zPattern, int animationPhase) { return rawGetThingType()->getExactSize(layer, xPattern, yPattern, zPattern, animationPhase); }
int getLayers() { return rawGetThingType()->getLayers(); }
int getNumPatternX() { return rawGetThingType()->getNumPatternX(); }
int getNumPatternY() { return rawGetThingType()->getNumPatternY(); }
int getNumPatternZ() { return rawGetThingType()->getNumPatternZ(); }
int getAnimationPhases() { return rawGetThingType()->getAnimationPhases(); }
int getGroundSpeed() { return rawGetThingType()->getGroundSpeed(); }
int getMaxTextLength() { return rawGetThingType()->getMaxTextLength(); }
Light getLight() { return rawGetThingType()->getLight(); }
int getMinimapColor() { return rawGetThingType()->getMinimapColor(); }
int getLensHelp() { return rawGetThingType()->getLensHelp(); }
int getClothSlot() { return rawGetThingType()->getClothSlot(); }
int getElevation() { return rawGetThingType()->getElevation(); }
bool isGround() { return rawGetThingType()->isGround(); }
bool isGroundBorder() { return rawGetThingType()->isGroundBorder(); }
bool isOnBottom() { return rawGetThingType()->isOnBottom(); }
bool isOnTop() { return rawGetThingType()->isOnTop(); }
bool isContainer() { return rawGetThingType()->isContainer(); }
bool isStackable() { return rawGetThingType()->isStackable(); }
bool isForceUse() { return rawGetThingType()->isForceUse(); }
bool isMultiUse() { return rawGetThingType()->isMultiUse(); }
bool isWritable() { return rawGetThingType()->isWritable(); }
bool isChargeable() { return rawGetThingType()->isChargeable(); }
bool isWritableOnce() { return rawGetThingType()->isWritableOnce(); }
bool isFluidContainer() { return rawGetThingType()->isFluidContainer(); }
bool isSplash() { return rawGetThingType()->isSplash(); }
bool isNotWalkable() { return rawGetThingType()->isNotWalkable(); }
bool isNotMoveable() { return rawGetThingType()->isNotMoveable(); }
bool blockProjectile() { return rawGetThingType()->blockProjectile(); }
bool isNotPathable() { return rawGetThingType()->isNotPathable(); }
bool isPickupable() { return rawGetThingType()->isPickupable(); }
bool isHangable() { return rawGetThingType()->isHangable(); }
bool isHookSouth() { return rawGetThingType()->isHookSouth(); }
bool isHookEast() { return rawGetThingType()->isHookEast(); }
bool isRotateable() { return rawGetThingType()->isRotateable(); }
bool hasLight() { return rawGetThingType()->hasLight(); }
bool isDontHide() { return rawGetThingType()->isDontHide(); }
bool isTranslucent() { return rawGetThingType()->isTranslucent(); }
bool hasDisplacement() { return rawGetThingType()->hasDisplacement(); }
bool hasElevation() { return rawGetThingType()->hasElevation(); }
bool isLyingCorpse() { return rawGetThingType()->isLyingCorpse(); }
bool isAnimateAlways() { return rawGetThingType()->isAnimateAlways(); }
bool hasMiniMapColor() { return rawGetThingType()->hasMiniMapColor(); }
bool hasLensHelp() { return rawGetThingType()->hasLensHelp(); }
bool isFullGround() { return rawGetThingType()->isFullGround(); }
bool isIgnoreLook() { return rawGetThingType()->isIgnoreLook(); }
bool isCloth() { return rawGetThingType()->isCloth(); }
bool isMarketable() { return rawGetThingType()->isMarketable(); }
MarketData getMarketData() { return rawGetThingType()->getMarketData(); }
virtual void onPositionChange(const Position& newPos, const Position& oldPos) { }
virtual void onAppear() { }
virtual void onDisappear() { }
protected:
Position m_position;
uint16 m_datId;
};
#pragma pack(pop)
#endif