133 lines
6.5 KiB
C++
133 lines
6.5 KiB
C++
/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef THING_H
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#define THING_H
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#include "declarations.h"
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#include "thingtype.h"
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#include "thingtypemanager.h"
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#include <framework/luaengine/luaobject.h>
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// @bindclass
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#pragma pack(push,1) // disable memory alignment
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class Thing : public LuaObject
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{
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public:
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Thing();
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virtual ~Thing() { }
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virtual void draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView = nullptr) { }
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virtual void setId(uint32 id) { }
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void setPosition(const Position& position);
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virtual uint32 getId() { return 0; }
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Position getPosition() { return m_position; }
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int getStackPriority();
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const TilePtr& getTile();
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ContainerPtr getParentContainer();
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int getStackPos();
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virtual bool isItem() { return false; }
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virtual bool isEffect() { return false; }
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virtual bool isMissile() { return false; }
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virtual bool isCreature() { return false; }
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virtual bool isNpc() { return false; }
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virtual bool isMonster() { return false; }
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virtual bool isPlayer() { return false; }
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virtual bool isLocalPlayer() { return false; }
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virtual bool isAnimatedText() { return false; }
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virtual bool isStaticText() { return false; }
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// type shortcuts
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virtual const ThingTypePtr& getThingType();
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virtual ThingType *rawGetThingType();
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Size getSize() { return rawGetThingType()->getSize(); }
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int getWidth() { return rawGetThingType()->getWidth(); }
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int getHeight() { return rawGetThingType()->getHeight(); }
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virtual Point getDisplacement() { return rawGetThingType()->getDisplacement(); }
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virtual int getDisplacementX() { return rawGetThingType()->getDisplacementX(); }
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virtual int getDisplacementY() { return rawGetThingType()->getDisplacementY(); }
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virtual int getExactSize(int layer, int xPattern, int yPattern, int zPattern, int animationPhase) { return rawGetThingType()->getExactSize(layer, xPattern, yPattern, zPattern, animationPhase); }
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int getLayers() { return rawGetThingType()->getLayers(); }
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int getNumPatternX() { return rawGetThingType()->getNumPatternX(); }
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int getNumPatternY() { return rawGetThingType()->getNumPatternY(); }
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int getNumPatternZ() { return rawGetThingType()->getNumPatternZ(); }
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int getAnimationPhases() { return rawGetThingType()->getAnimationPhases(); }
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int getGroundSpeed() { return rawGetThingType()->getGroundSpeed(); }
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int getMaxTextLength() { return rawGetThingType()->getMaxTextLength(); }
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Light getLight() { return rawGetThingType()->getLight(); }
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int getMinimapColor() { return rawGetThingType()->getMinimapColor(); }
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int getLensHelp() { return rawGetThingType()->getLensHelp(); }
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int getClothSlot() { return rawGetThingType()->getClothSlot(); }
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int getElevation() { return rawGetThingType()->getElevation(); }
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bool isGround() { return rawGetThingType()->isGround(); }
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bool isGroundBorder() { return rawGetThingType()->isGroundBorder(); }
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bool isOnBottom() { return rawGetThingType()->isOnBottom(); }
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bool isOnTop() { return rawGetThingType()->isOnTop(); }
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bool isContainer() { return rawGetThingType()->isContainer(); }
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bool isStackable() { return rawGetThingType()->isStackable(); }
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bool isForceUse() { return rawGetThingType()->isForceUse(); }
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bool isMultiUse() { return rawGetThingType()->isMultiUse(); }
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bool isWritable() { return rawGetThingType()->isWritable(); }
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bool isChargeable() { return rawGetThingType()->isChargeable(); }
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bool isWritableOnce() { return rawGetThingType()->isWritableOnce(); }
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bool isFluidContainer() { return rawGetThingType()->isFluidContainer(); }
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bool isSplash() { return rawGetThingType()->isSplash(); }
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bool isNotWalkable() { return rawGetThingType()->isNotWalkable(); }
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bool isNotMoveable() { return rawGetThingType()->isNotMoveable(); }
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bool blockProjectile() { return rawGetThingType()->blockProjectile(); }
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bool isNotPathable() { return rawGetThingType()->isNotPathable(); }
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bool isPickupable() { return rawGetThingType()->isPickupable(); }
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bool isHangable() { return rawGetThingType()->isHangable(); }
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bool isHookSouth() { return rawGetThingType()->isHookSouth(); }
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bool isHookEast() { return rawGetThingType()->isHookEast(); }
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bool isRotateable() { return rawGetThingType()->isRotateable(); }
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bool hasLight() { return rawGetThingType()->hasLight(); }
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bool isDontHide() { return rawGetThingType()->isDontHide(); }
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bool isTranslucent() { return rawGetThingType()->isTranslucent(); }
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bool hasDisplacement() { return rawGetThingType()->hasDisplacement(); }
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bool hasElevation() { return rawGetThingType()->hasElevation(); }
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bool isLyingCorpse() { return rawGetThingType()->isLyingCorpse(); }
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bool isAnimateAlways() { return rawGetThingType()->isAnimateAlways(); }
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bool hasMiniMapColor() { return rawGetThingType()->hasMiniMapColor(); }
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bool hasLensHelp() { return rawGetThingType()->hasLensHelp(); }
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bool isFullGround() { return rawGetThingType()->isFullGround(); }
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bool isIgnoreLook() { return rawGetThingType()->isIgnoreLook(); }
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bool isCloth() { return rawGetThingType()->isCloth(); }
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bool isMarketable() { return rawGetThingType()->isMarketable(); }
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MarketData getMarketData() { return rawGetThingType()->getMarketData(); }
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virtual void onPositionChange(const Position& newPos, const Position& oldPos) { }
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virtual void onAppear() { }
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virtual void onDisappear() { }
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protected:
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Position m_position;
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uint16 m_datId;
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};
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#pragma pack(pop)
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#endif
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