tibia-client/modules/game_skills/skills.lua

150 lines
4.1 KiB
Lua

skillsWindow = nil
skillsButton = nil
function init()
connect(LocalPlayer, {
onExperienceChange = onExperienceChange,
onLevelChange = onLevelChange,
onHealthChange = onHealthChange,
onManaChange = onManaChange,
onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange,
onStaminaChange = onStaminaChange,
onMagicLevelChange = onMagicLevelChange,
onSkillChange = onSkillChange
})
skillsWindow = g_ui.loadUI('skills.otui', GameInterface.getRightPanel())
skillsButton = TopMenu.addRightGameToggleButton('skillsButton', tr('Skills') .. ' (Ctrl+S)', 'skills.png', toggle)
skillsButton:setOn(true)
g_keyboard.bindKeyDown('Ctrl+S', toggle)
refresh()
end
function terminate()
disconnect(LocalPlayer, {
onExperienceChange = onExperienceChange,
onLevelChange = onLevelChange,
onHealthChange = onHealthChange,
onManaChange = onManaChange,
onSoulChange = onSoulChange,
onFreeCapacityChange = onFreeCapacityChange,
onStaminaChange = onStaminaChange,
onMagicLevelChange = onMagicLevelChange,
onSkillChange = onSkillChange
})
g_keyboard.unbindKeyDown('Ctrl+S')
skillsButton:destroy()
skillsWindow:destroy()
end
function setSkillValue(id, value)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('value')
widget:setText(value)
end
function setSkillPercent(id, percent, tooltip)
local skill = skillsWindow:recursiveGetChildById(id)
local widget = skill:getChildById('percent')
widget:setPercent(percent)
if tooltip then
widget:setTooltip(tooltip)
end
end
function refresh()
local player = g_game.getLocalPlayer()
if not player then return end
onExperienceChange(player, player:getExperience())
onLevelChange(player, player:getLevel(), player:getLevelPercent())
onHealthChange(player, player:getHealth(), player:getMaxHealth())
onManaChange(player, player:getMana(), player:getMaxMana())
onSoulChange(player, player:getSoul())
onFreeCapacityChange(player, player:getFreeCapacity())
onStaminaChange(player, player:getStamina())
onMagicLevelChange(player, player:getMagicLevel(), player:getMagicLevelPercent())
for i=0,6 do
onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i))
end
end
function toggle()
if skillsButton:isOn() then
skillsWindow:close()
skillsButton:setOn(false)
else
skillsWindow:open()
skillsButton:setOn(true)
end
end
function onMiniWindowClose()
skillsButton:setOn(false)
end
function onSkillButtonClick(button)
local percentBar = button:getChildById('percent')
if percentBar then
percentBar:setVisible(not percentBar:isVisible())
if percentBar:isVisible() then
button:setHeight(21)
else
button:setHeight(21 - 6)
end
end
end
function onExperienceChange(localPlayer, value)
setSkillValue('experience', tr(value))
end
function onLevelChange(localPlayer, value, percent)
setSkillValue('level', tr(value))
setSkillPercent('level', percent, tr('You have %s percent to go', 100 - percent))
end
function onHealthChange(localPlayer, health, maxHealth)
setSkillValue('health', tr(health))
end
function onManaChange(localPlayer, mana, maxMana)
setSkillValue('mana', tr(mana))
end
function onSoulChange(localPlayer, soul)
setSkillValue('soul', soul)
end
function onFreeCapacityChange(localPlayer, freeCapacity)
setSkillValue('capacity', freeCapacity)
end
function onStaminaChange(localPlayer, stamina)
local hours = math.floor(stamina / 60)
local minutes = stamina % 60
if minutes < 10 then
minutes = '0' .. minutes
end
local percent = 100 * stamina / (42 * 60) -- max is 42 hours
setSkillValue('stamina', hours .. ":" .. minutes)
setSkillPercent('stamina', percent, tr('You have %s percent', percent))
end
function onMagicLevelChange(localPlayer, value, percent)
setSkillValue('magiclevel', value)
setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent))
end
function onSkillChange(localPlayer, id, level, percent)
setSkillValue('skillId' .. id, level)
setSkillPercent('skillId' .. id, percent, tr('You have %s percent to go', 100 - percent))
end