135 lines
4.4 KiB
C++
135 lines
4.4 KiB
C++
/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef CREATURES_H
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#define CREATURES_H
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#include "declarations.h"
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#include <framework/luaengine/luaobject.h>
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#include "outfit.h"
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enum CreatureAttr : uint8
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{
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CreatureAttrPosition = 0,
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CreatureAttrName = 1,
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CreatureAttrOutfit = 2,
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CreatureAttrSpawnTime = 3,
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CreatureAttrDir = 4
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};
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enum SpawnAttr : uint8
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{
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SpawnAttrRadius = 0,
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SpawnAttrCenter = 1,
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SpawnAttrPos = 2
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};
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class Spawn : public LuaObject
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{
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public:
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Spawn() = default;
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Spawn(int32 radius) { setRadius(radius); }
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void setRadius(int32 r) { m_attribs.set(SpawnAttrRadius, r) ;}
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int32 getRadius() { return m_attribs.get<int32>(SpawnAttrRadius); }
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void setCenterPos(const Position& pos) { m_attribs.set(SpawnAttrCenter, pos); }
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Position getCenterPos() { return m_attribs.get<Position>(SpawnAttrPos); }
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void addCreature(const Position& placePos, const CreatureTypePtr& cType);
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void removeCreature(const Position& pos);
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void clear() { m_creatures.clear(); }
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protected:
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void load(TiXmlElement* node);
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void save(TiXmlElement*& node);
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private:
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stdext::dynamic_storage<uint8> m_attribs;
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std::unordered_map<Position, CreatureTypePtr, PositionHasher> m_creatures;
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friend class CreatureManager;
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};
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class CreatureType : public LuaObject
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{
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public:
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CreatureType() = default;
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CreatureType(const std::string& name) { setName(name); }
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void setSpawnTime(int32 spawnTime) { m_attribs.set(CreatureAttrSpawnTime, spawnTime); }
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int32 getSpawnTime() { return m_attribs.get<int32>(CreatureAttrSpawnTime); }
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void setName(const std::string& name) { m_attribs.set(CreatureAttrName, name); }
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std::string getName() { return m_attribs.get<std::string>(CreatureAttrName); }
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void setOutfit(const Outfit& o) { m_attribs.set(CreatureAttrOutfit, o); }
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Outfit getOutfit() { return m_attribs.get<Outfit>(CreatureAttrOutfit); }
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void setDirection(Otc::Direction dir) { m_attribs.set(CreatureAttrDir, dir); }
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Otc::Direction getDirection() { return m_attribs.get<Otc::Direction>(CreatureAttrDir); }
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CreaturePtr cast();
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private:
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stdext::dynamic_storage<uint8> m_attribs;
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};
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class CreatureManager
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{
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public:
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CreatureManager();
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void clear() { m_creatures.clear(); }
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void clearSpawns();
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void terminate();
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void loadMonsters(const std::string& file);
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void loadSingleCreature(const std::string& file);
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void loadNpcs(const std::string& folder);
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void loadCreatureBuffer(const std::string& buffer);
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void loadSpawns(const std::string& fileName);
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void saveSpawns(const std::string& fileName);
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const CreatureTypePtr& getCreatureByName(std::string name);
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const CreatureTypePtr& getCreatureByLook(int look);
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SpawnPtr getSpawn(const Position& centerPos);
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SpawnPtr addSpawn(const Position& centerPos, int radius);
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bool isLoaded() { return m_loaded; }
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bool isSpawnLoaded() { return m_spawnLoaded; }
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const std::vector<CreatureTypePtr>& getCreatures() { return m_creatures; }
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protected:
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void internalLoadCreatureBuffer(TiXmlElement* elem, const CreatureTypePtr& m);
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private:
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std::vector<CreatureTypePtr> m_creatures;
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std::unordered_map<Position, SpawnPtr, PositionHasher> m_spawns;
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stdext::boolean<false> m_loaded, m_spawnLoaded;
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CreatureTypePtr m_nullCreature;
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};
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extern CreatureManager g_creatures;
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#endif
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