311 lines
8.0 KiB
Lua
311 lines
8.0 KiB
Lua
function UIMinimap:onCreate()
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self.autowalk = true
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end
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function UIMinimap:onSetup()
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self.flagWindow = nil
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self.floorUpWidget = self:getChildById('floorUp')
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self.floorDownWidget = self:getChildById('floorDown')
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self.zoomInWidget = self:getChildById('zoomIn')
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self.zoomOutWidget = self:getChildById('zoomOut')
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self.flags = {}
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self.alternatives = {}
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self.onAddAutomapFlag = function(pos, icon, description) self:addFlag(pos, icon, description) end
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self.onRemoveAutomapFlag = function(pos, icon, description) self:removeFlag(pos, icon, description) end
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connect(g_game, {
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onAddAutomapFlag = self.onAddAutomapFlag,
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onRemoveAutomapFlag = self.onRemoveAutomapFlag,
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})
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end
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function UIMinimap:onDestroy()
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for _,widget in pairs(self.alternatives) do
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widget:destroy()
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end
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self.alternatives = {}
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disconnect(g_game, {
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onAddAutomapFlag = self.onAddAutomapFlag,
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onRemoveAutomapFlag = self.onRemoveAutomapFlag,
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})
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self:destroyFlagWindow()
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self.flags = {}
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end
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function UIMinimap:onVisibilityChange()
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if not self:isVisible() then
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self:destroyFlagWindow()
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end
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end
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function UIMinimap:onCameraPositionChange(cameraPos)
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if self.cross then
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self:setCrossPosition(self.cross.pos)
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end
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end
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function UIMinimap:hideFloor()
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self.floorUpWidget:hide()
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self.floorDownWidget:hide()
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end
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function UIMinimap:hideZoom()
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self.zoomInWidget:hide()
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self.zoomOutWidget:hide()
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end
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function UIMinimap:disableAutoWalk()
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self.autowalk = false
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end
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function UIMinimap:load()
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local settings = g_settings.getNode('Minimap')
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if settings then
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if settings.flags then
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for _,flag in pairs(settings.flags) do
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self:addFlag(flag.position, flag.icon, flag.description)
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end
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end
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self:setZoom(settings.zoom)
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end
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end
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function UIMinimap:save()
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local settings = { flags={} }
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for _,flag in pairs(self.flags) do
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table.insert(settings.flags, {
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position = flag.pos,
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icon = flag.icon,
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description = flag.description,
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})
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end
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settings.zoom = self:getZoom()
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g_settings.setNode('Minimap', settings)
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end
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local function onFlagMouseRelease(widget, pos, button)
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if button == MouseRightButton then
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local menu = g_ui.createWidget('PopupMenu')
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menu:addOption(tr('Delete mark'), function() widget:destroy() end)
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menu:display(pos)
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return true
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end
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return false
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end
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function UIMinimap:setCrossPosition(pos)
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local cross = self.cross
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if not self.cross then
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cross = g_ui.createWidget('MinimapCross', self)
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cross:setIcon('/images/game/minimap/cross')
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self.cross = cross
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end
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pos.z = self:getCameraPosition().z
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cross.pos = pos
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if pos then
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self:centerInPosition(cross, pos)
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else
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cross:breakAnchors()
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end
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end
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function UIMinimap:addFlag(pos, icon, description)
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if not pos or not icon then return end
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local flag = self:getFlag(pos, icon, description)
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if flag or not icon then
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return
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end
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flag = g_ui.createWidget('MinimapFlag')
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self:insertChild(1, flag)
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flag.pos = pos
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flag.description = description
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flag.icon = icon
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flag:setIcon('/images/game/minimap/flag' .. icon)
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flag:setTooltip(description)
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flag.onMouseRelease = onFlagMouseRelease
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flag.onDestroy = function() table.removevalue(self.flags, flag) end
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table.insert(self.flags, flag)
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self:centerInPosition(flag, pos)
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end
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function UIMinimap:addAlternativeWidget(widget, pos, maxZoom)
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widget.pos = pos
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widget.maxZoom = maxZoom or 0
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widget.minZoom = minZoom
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table.insert(self.alternatives, widget)
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end
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function UIMinimap:setAlternativeWidgetsVisible(show)
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local layout = self:getLayout()
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layout:disableUpdates()
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for _,widget in pairs(self.alternatives) do
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if show then
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self:insertChild(1, widget)
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self:centerInPosition(widget, widget.pos)
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else
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self:removeChild(widget)
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end
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end
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layout:enableUpdates()
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layout:update()
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end
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function UIMinimap:onZoomChange(zoom)
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for _,widget in pairs(self.alternatives) do
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if (not widget.minZoom or widget.minZoom >= zoom) and widget.maxZoom <= zoom then
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widget:show()
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else
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widget:hide()
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end
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end
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end
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function UIMinimap:getFlag(pos)
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for _,flag in pairs(self.flags) do
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if flag.pos.x == pos.x and flag.pos.y == pos.y and flag.pos.z == pos.z then
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return flag
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end
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end
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return nil
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end
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function UIMinimap:removeFlag(pos, icon, description)
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local flag = self:getFlag(pos)
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if flag then
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flag:destroy()
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end
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end
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function UIMinimap:reset()
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self:setZoom(0)
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if self.cross then
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self:setCameraPosition(self.cross.pos)
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end
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end
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function UIMinimap:move(x, y)
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local cameraPos = self:getCameraPosition()
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local scale = self:getScale()
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if scale > 1 then scale = 1 end
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local dx = x/scale
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local dy = y/scale
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local pos = {x = cameraPos.x - dx, y = cameraPos.y - dy, z = cameraPos.z}
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self:setCameraPosition(pos)
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end
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function UIMinimap:onMouseWheel(mousePos, direction)
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local keyboardModifiers = g_keyboard.getModifiers()
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if direction == MouseWheelUp and keyboardModifiers == KeyboardNoModifier then
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self:zoomIn()
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elseif direction == MouseWheelDown and keyboardModifiers == KeyboardNoModifier then
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self:zoomOut()
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elseif direction == MouseWheelDown and keyboardModifiers == KeyboardCtrlModifier then
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self:floorUp(1)
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elseif direction == MouseWheelUp and keyboardModifiers == KeyboardCtrlModifier then
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self:floorDown(1)
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end
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end
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function UIMinimap:onMousePress(pos, button)
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if not self:isDragging() then
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self.allowNextRelease = true
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end
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end
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function UIMinimap:onMouseRelease(pos, button)
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if not self.allowNextRelease then return true end
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self.allowNextRelease = false
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local mapPos = self:getTilePosition(pos)
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if not mapPos then return end
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if button == MouseLeftButton then
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local player = g_game.getLocalPlayer()
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if self.autowalk then
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player:autoWalk(mapPos)
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end
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return true
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elseif button == MouseRightButton then
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local menu = g_ui.createWidget('PopupMenu')
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menu:addOption(tr('Create mark'), function() self:createFlagWindow(mapPos) end)
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menu:display(pos)
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return true
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end
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return false
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end
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function UIMinimap:onDragEnter(pos)
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self.dragReference = pos
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self.dragCameraReference = self:getCameraPosition()
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return true
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end
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function UIMinimap:onDragMove(pos, moved)
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local scale = self:getScale()
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local dx = (self.dragReference.x - pos.x)/scale
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local dy = (self.dragReference.y - pos.y)/scale
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local pos = {x = self.dragCameraReference.x + dx, y = self.dragCameraReference.y + dy, z = self.dragCameraReference.z}
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self:setCameraPosition(pos)
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return true
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end
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function UIMinimap:onDragLeave(widget, pos)
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return true
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end
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function UIMinimap:onStyleApply(styleName, styleNode)
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for name,value in pairs(styleNode) do
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if name == 'autowalk' then
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self.autowalk = value
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end
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end
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end
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function UIMinimap:createFlagWindow(pos)
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if self.flagWindow then return end
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if not pos then return end
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self.flagWindow = g_ui.createWidget('MinimapFlagWindow', rootWidget)
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local positionLabel = self.flagWindow:getChildById('position')
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local description = self.flagWindow:getChildById('description')
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local okButton = self.flagWindow:getChildById('okButton')
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local cancelButton = self.flagWindow:getChildById('cancelButton')
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positionLabel:setText(string.format('%i, %i, %i', pos.x, pos.y, pos.z))
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local flagRadioGroup = UIRadioGroup.create()
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for i=0,19 do
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local checkbox = self.flagWindow:getChildById('flag' .. i)
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checkbox.icon = i
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flagRadioGroup:addWidget(checkbox)
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end
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flagRadioGroup:selectWidget(flagRadioGroup:getFirstWidget())
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local successFunc = function()
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self:addFlag(pos, flagRadioGroup:getSelectedWidget().icon, description:getText())
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self:destroyFlagWindow()
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end
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local cancelFunc = function()
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self:destroyFlagWindow()
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end
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okButton.onClick = successFunc
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cancelButton.onClick = cancelFunc
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self.flagWindow.onEnter = successFunc
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self.flagWindow.onEscape = cancelFunc
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self.flagWindow.onDestroy = function() flagRadioGroup:destroy() end
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end
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function UIMinimap:destroyFlagWindow()
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if self.flagWindow then
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self.flagWindow:destroy()
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self.flagWindow = nil
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end
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end
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