tibia-client/src/framework/graphics/shader.h

52 lines
1.7 KiB
C++

/*
* Copyright (c) 2010-2015 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef SHADER_H
#define SHADER_H
#include "declarations.h"
class Shader : public stdext::shared_object
{
public:
enum ShaderType {
Vertex,
Fragment
};
Shader(ShaderType shaderType);
~Shader();
bool compileSourceCode(const std::string& sourceCode);
bool compileSourceFile(const std::string& sourceFile);
std::string log();
uint getShaderId() { return m_shaderId; }
ShaderType getShaderType() { return m_shaderType; }
private:
uint m_shaderId;
ShaderType m_shaderType;
};
#endif