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ExitWindow < MainWindow
id: exitWindow
!text: tr('Exit')
size: 550 135
@onEscape: self:destroy()
Label
!text: tr('If you shut down the program, you character might stay in the game.')
width: 550
anchors.left: parent.left
anchors.top: parent.top
margin-left: 10
margin-top: 2
Label
!text: tr('Click on "Logout" to ensure that you character leaves the game property.')
width: 550
anchors.left: parent.left
anchors.top: prev.bottom
margin-left: 10
margin-top: 2
Label
!text: tr('Click on "Exit" if you want to exit the program without logging out your character.')
width: 550
anchors.left: parent.left
anchors.top: prev.bottom
margin-left: 10
margin-top: 2
Button
id: buttonExit
!text: tr('Exit')
width: 64
anchors.left: parent.left
anchors.bottom: parent.bottom
margin-left: 155
Button
id: buttonLogout
!text: tr('Logout')
width: 64
anchors.left: prev.right
anchors.bottom: parent.bottom
margin-left: 5
Button
id: buttonCancel
!text: tr('Cancel')
width: 64
anchors.left: prev.right
anchors.bottom: parent.bottom
margin-left: 5
@onClick: self:getParent():destroy()