tibia-client/modules/game_shaders/item.frag

12 lines
342 B
GLSL

uniform float opacity; // painter opacity
uniform vec4 color; // painter color
uniform float time; // time in seconds since shader linkage
uniform sampler2D texture; // map texture
varying vec2 textureCoords; // map texture coords
void main()
{
vec4 outColor = texture2D(texture, textureCoords) * opacity;
gl_FragColor = outColor;
}