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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "engine.h"
#include "fonts.h"
#include "platform.h"
#include "graphics.h"
#include "input.h"
#include "configs.h"
#include "gamestate.h"
#include "net/connections.h"
#define MINIMUN_UPDATE_DELAY 50
Engine g_engine;
void Engine::init()
{
// initialize stuff
g_graphics.init();
g_fonts.init();
// finally show the window
onResize(Platform::getWindowWidth(), Platform::getWindowHeight());
}
void Engine::terminate()
{
// force last state exit
changeState(NULL);
// terminate stuff
g_fonts.terminate();
g_graphics.terminate();
}
void Engine::run()
{
int ticks = Platform::getTicks();
int lastUpdateTicks = ticks;
int lastFpsTicks = ticks;
int updateElapsedTicks = ticks;
int frameCount = 0;
int fps = 0;
m_running = true;
// before redering do the first update
update(ticks, 0);
lastUpdateTicks = ticks;
Font *font = g_fonts.getDefault();
Point fpsPos(10,10);
while(!m_stopping) {
// fire platform events
Platform::poll();
//poll network events
//logDebug("%d", g_connections.poll());
// update before redering
ticks = Platform::getTicks();
updateElapsedTicks = ticks - lastUpdateTicks;
if(updateElapsedTicks >= MINIMUN_UPDATE_DELAY) {
update(ticks, updateElapsedTicks);
lastUpdateTicks = ticks;
}
// render only when visible
if(Platform::isWindowVisible()) {
// calculate and fps
if(m_calculateFps && font) {
frameCount++;
if(ticks - lastFpsTicks >= 1000) {
lastFpsTicks = ticks;
fps = frameCount;
frameCount = 0;
}
}
render();
// render fps
if(m_calculateFps && font) {
font->renderText(fpsPos, format("FPS: %d", fps));
}
// swap buffers
Platform::swapBuffers();
/*
static ConnectionPtr connection = g_connections.createConnection();
if(connection->getLastError()){
logError("%s", connection->getLastError().message().c_str());
}
else{
if(!connection->isConnecting() && !connection->isConnected()){
connection->connect("www.google.com.br", 80);
}
if(!connection->isConnected()){
logDebug("still not connected.");
}
}
*/
//}
}
}
m_stopping = false;
m_running = false;
}
void Engine::stop()
{
m_stopping = true;
}
void Engine::changeState(GameState* newState)
{
if(m_currentState)
m_currentState->onLeave();
m_currentState = newState;
if(m_currentState)
m_currentState->onEnter();
}
void Engine::render()
{
g_graphics.beginRender();
if(m_currentState)
m_currentState->render();
g_graphics.endRender();
}
void Engine::update(int ticks, int elapsedTicks)
{
if(m_currentState)
m_currentState->update(ticks, elapsedTicks);
}
void Engine::onClose()
{
if(m_currentState)
m_currentState->onClose();
}
void Engine::onResize(int width, int height)
{
g_graphics.resize(width, height);
}
void Engine::onInputEvent(InputEvent *event)
{
if(m_currentState)
m_currentState->onInputEvent(event);
}