74 lines
2.0 KiB
Lua
74 lines
2.0 KiB
Lua
Inventory = {}
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-- private variables
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local window = nil
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local InventorySlotHead = 1
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local InventorySlotNecklace = 2
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local InventorySlotBackpack = 3
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local InventorySlotArmor = 4
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local InventorySlotRight = 5
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local InventorySlotLeft = 6
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local InventorySlotLegs = 7
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local InventorySlotFeet = 8
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local InventorySlotRing = 9
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local InventorySlotAmmo = 10
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-- public functions
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function Inventory.create()
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window = UI.display('inventory.otui', { parent = Game.gameRightPanel })
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local itemWidget = window:getChildById('feet')
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window:setHeight(itemWidget:getPosition().y + itemWidget:getHeight() - window:getPosition().y)
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end
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function Inventory.destroy()
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window:destroy()
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window = nil
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end
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-- hooked events
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function Inventory.onInventoryChange(slot, item)
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local slotId
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if slot == InventorySlotHead then
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slotId = 'head'
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elseif slot == InventorySlotNecklace then
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slotId = 'necklace'
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elseif slot == InventorySlotBackpack then
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slotId = 'backpack'
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elseif slot == InventorySlotArmor then
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slotId = 'armor'
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elseif slot == InventorySlotRight then
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slotId = 'right'
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elseif slot == InventorySlotLeft then
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slotId = 'left'
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elseif slot == InventorySlotLegs then
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slotId = 'legs'
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elseif slot == InventorySlotFeet then
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slotId = 'feet'
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elseif slot == InventorySlotRing then
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slotId = 'ring'
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elseif slot == InventorySlotAmmo then
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slotId = 'ammo'
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end
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local itemWidget = window:getChildById(slotId)
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itemWidget:setItem(item)
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end
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function Inventory.onFreeCapacityChange(freeCapacity)
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local widget = window:getChildById('capacity')
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widget:setText("Cap:\n" .. freeCapacity)
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end
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function Inventory.onSoulChange(soul)
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local widget = window:getChildById('soul')
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widget:setText("Soul:\n" .. soul)
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end
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connect(Game, { onLogin = Inventory.create,
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onLogout = Inventory.destroy,
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onInventoryChange = Inventory.onInventoryChange,
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onFreeCapacityChange = Inventory.onFreeCapacityChange,
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onSoulChange = Inventory.onSoulChange })
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