2478809945
* use shared_ptr for InputMessage and OutputMessage and bind them * allow sending network messages from lua * implement extended opcode * use own OS type for otclient to allow server side detection * fixes in input event bot protection * move RSA to input/output network messages * allow to capture opcodes before GameProtocol parsing with the event GameProtocol.onOpcode * fixes in lua std::string pop/push to allow byte buffering |
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.. | ||
framework | ||
otclient | ||
main.cpp | ||
otcicon.ico | ||
otcicon.rc |