tibia-client/modules/game_battle/battle.lua

386 lines
12 KiB
Lua

battleWindow = nil
battleButton = nil
battlePanel = nil
lastBattleButtonSwitched = nil
battleButtonsByCreaturesList = {}
mouseWidget = nil
hidePlayersButton = nil
hideNPCsButton = nil
hideMonstersButton = nil
hideSkullsButton = nil
hidePartyButton = nil
BattleButtonColors = {
onIdle = {notHovered = '#888888', hovered = '#FFFFFF' },
onTargeted = {notHovered = '#FF0000', hovered = '#FF8888' },
onFollowed = {notHovered = '#00FF00', hovered = '#88FF88' }
}
LifeBarColors = {} --Must be sorted by percentAbove
table.insert(LifeBarColors, {percentAbove = 92, color = '#00BC00' } )
table.insert(LifeBarColors, {percentAbove = 60, color = '#50A150' } )
table.insert(LifeBarColors, {percentAbove = 30, color = '#A1A100' } )
table.insert(LifeBarColors, {percentAbove = 8, color = '#3C2727' } )
table.insert(LifeBarColors, {percentAbove = 3, color = '#3C0000' } )
table.insert(LifeBarColors, {percentAbove = -1, color = '#4F0000' } )
function init()
g_ui.importStyle('battlebutton.otui')
battleButton = TopMenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', toggle)
battleButton:setOn(true)
battleWindow = g_ui.loadUI('battle.otui', modules.game_interface.getRightPanel())
g_keyboard.bindKeyDown('Ctrl+B', toggle)
-- this disables scrollbar auto hiding
local scrollbar = battleWindow:getChildById('miniwindowScrollBar')
scrollbar:mergeStyle({ ['$!on'] = { }})
battlePanel = battleWindow:recursiveGetChildById('battlePanel')
hidePlayersButton = battleWindow:recursiveGetChildById('hidePlayers')
hideNPCsButton = battleWindow:recursiveGetChildById('hideNPCs')
hideMonstersButton = battleWindow:recursiveGetChildById('hideMonsters')
hideSkullsButton = battleWindow:recursiveGetChildById('hideSkulls')
hidePartyButton = battleWindow:recursiveGetChildById('hideParty')
mouseWidget = g_ui.createWidget('UIButton')
mouseWidget:setVisible(false)
mouseWidget:setFocusable(false)
battleWindow:setContentMinimumHeight(80)
battleWindow:setContentMaximumHeight(384)
connect(Creature, { onSkullChange = checkCreatureSkull,
onEmblemChange = checkCreatureEmblem,
onHealthPercentChange = onCreatureHealthPercentChange,
onPositionChange = onCreaturePositionChange,
onAppear = onCreatureAppear,
onDisappear = onCreatureDisappear
} )
connect(g_game, { onAttackingCreatureChange = onAttack,
onFollowingCreatureChange = onFollow,
onGameEnd = removeAllCreatures } )
checkCreatures()
battleWindow:setup()
end
function terminate()
g_keyboard.unbindKeyDown('Ctrl+B')
battleButtonsByCreaturesList = {}
battleButton:destroy()
battleWindow:destroy()
mouseWidget:destroy()
disconnect(Creature, { onSkullChange = checkCreatureSkull,
onEmblemChange = checkCreatureEmblem,
onHealthPercentChange = onCreatureHealthPercentChange,
onPositionChange = onCreaturePositionChange,
onAppear = onCreatureAppear,
onDisappear = onCreatureDisappear
} )
disconnect(g_game, { onAttackingCreatureChange = onAttack,
onFollowingCreatureChange = onFollow,
onGameEnd = removeAllCreatures } )
end
function toggle()
if battleButton:isOn() then
battleWindow:close()
battleButton:setOn(false)
else
battleWindow:open()
battleButton:setOn(true)
end
end
function onMiniWindowClose()
battleButton:setOn(false)
end
function checkCreatures()
removeAllCreatures()
local spectators = {}
local player = g_game.getLocalPlayer()
if g_game.isOnline() then
creatures = g_map.getSpectators(player:getPosition(), false)
for i, creature in ipairs(creatures) do
if creature ~= player and doCreatureFitFilters(creature) then
table.insert(spectators, creature)
end
end
end
for i, v in pairs(spectators) do
addCreature(v)
end
end
function doCreatureFitFilters(creature)
local localPlayer = g_game.getLocalPlayer()
if creature == localPlayer then
return false
end
local pos = creature:getPosition()
if not pos then return false end
if pos.z ~= localPlayer:getPosition().z or not localPlayer:hasSight(pos) then
return false
end
local hidePlayers = hidePlayersButton:isChecked()
local hideNPCs = hideNPCsButton:isChecked()
local hideMonsters = hideMonstersButton:isChecked()
local hideSkulls = hideSkullsButton:isChecked()
local hideParty = hidePartyButton:isChecked()
if hidePlayers and creature:isPlayer() then
return false
elseif hideNPCs and creature:isNpc() then
return false
elseif hideMonsters and creature:isMonster() then
return false
elseif hideSkulls and creature:isPlayer() and creature:getSkull() == SkullNone then
return false
elseif hideParty and creature:getShield() > ShieldWhiteBlue then
return false
end
return true
end
function onCreatureHealthPercentChange(creature, health)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then
setLifeBarPercent(battleButton, creature:getHealthPercent())
end
end
function onCreaturePositionChange(creature, newPos, oldPos)
if creature:isLocalPlayer() then
checkCreatures()
else
local has = hasCreature(creature)
local fit = doCreatureFitFilters(creature)
if has and not fit then
removeCreature(creature)
elseif not has and fit then
addCreature(creature)
end
end
end
function onCreatureAppear(creature)
local player = g_game.getLocalPlayer()
if creature ~= player and creature:getPosition().z == player:getPosition().z and doCreatureFitFilters(creature) then
addCreature(creature)
end
end
function onCreatureDisappear(creature)
removeCreature(creature)
end
function hasCreature(creature)
return battleButtonsByCreaturesList[creature:getId()] ~= nil
end
function addCreature(creature)
local creatureId = creature:getId()
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if not battleButton then
battleButton = g_ui.createWidget('BattleButton', battlePanel)
local creatureWidget = battleButton:getChildById('creature')
local labelWidget = battleButton:getChildById('label')
local lifeBarWidget = battleButton:getChildById('lifeBar')
battleButton.onHoverChange = onBattleButtonHoverChange
battleButton.onMouseRelease = onMouseRelease
battleButton:setId('BattleButton_' .. creature:getName():gsub('%s','_'))
battleButton.creatureId = creatureId
battleButton.creature = creature
battleButton.isHovered = false
battleButton.isTarget = false
battleButton.isFollowed = false
labelWidget:setText(creature:getName())
creatureWidget:setCreature(creature)
setLifeBarPercent(battleButton, creature:getHealthPercent())
battleButtonsByCreaturesList[creatureId] = battleButton
checkCreatureSkull(battleButton.creature)
checkCreatureEmblem(battleButton.creature)
if creature == g_game.getAttackingCreature() then
onAttack(creature)
end
if creature == g_game.getFollowingCreature() then
onFollow(creature)
end
else
setLifeBarPercent(battleButton, creature:getHealthPercent())
end
end
function checkCreatureSkull(creature, skullId)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then
local skullWidget = battleButton:getChildById('skull')
local labelWidget = battleButton:getChildById('label')
local creature = battleButton.creature
if creature:getSkull() ~= SkullNone then
skullWidget:setWidth(skullWidget:getHeight())
local imagePath = getSkullImagePath(creature:getSkull())
skullWidget:setImageSource(imagePath)
labelWidget:setMarginLeft(5)
else
skullWidget:setWidth(0)
if creature:getEmblem() == EmblemNone then
labelWidget:setMarginLeft(2)
end
end
end
end
function checkCreatureEmblem(creature, emblemId)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then
local emblemId = emblemId or creature:getEmblem()
local emblemWidget = battleButton:getChildById('emblem')
local labelWidget = battleButton:getChildById('label')
local creature = battleButton.creature
if emblemId ~= EmblemNone then
emblemWidget:setWidth(emblemWidget:getHeight())
local imagePath = getEmblemImagePath(emblemId)
emblemWidget:setImageSource(imagePath)
emblemWidget:setMarginLeft(5)
labelWidget:setMarginLeft(5)
else
emblemWidget:setWidth(0)
emblemWidget:setMarginLeft(0)
if creature:getSkull() == SkullNone then
labelWidget:setMarginLeft(2)
end
end
end
end
function onMouseRelease(self, mousePosition, mouseButton)
if mouseButton == MouseRightButton then
modules.game_interface.createThingMenu(mousePosition, nil, nil, self.creature)
return true
elseif mouseButton == MouseLeftButton then
if g_keyboard.isShiftPressed() then
g_game.look(self.creature)
else
if self.isTarget then
g_game.cancelAttack()
else
g_game.attack(self.creature)
end
end
return true
end
end
function removeAllCreatures()
for i, v in pairs(battleButtonsByCreaturesList) do
removeCreature(v.creature)
end
end
function removeCreature(creature)
local creatureId = creature:getId()
if battleButtonsByCreaturesList[creatureId] ~= nil then
if lastBattleButtonSwitched == battleButtonsByCreaturesList[creatureId] then
lastBattleButtonSwitched = nil
end
battleButtonsByCreaturesList[creatureId].creature:hideStaticSquare()
battleButtonsByCreaturesList[creatureId]:destroy()
battleButtonsByCreaturesList[creatureId] = nil
end
end
function setLifeBarPercent(battleButton, percent)
local lifeBarWidget = battleButton:getChildById('lifeBar')
lifeBarWidget:setPercent(percent)
local color
for i, v in pairs(LifeBarColors) do
if percent > v.percentAbove then
color = v.color
break
end
end
lifeBarWidget:setBackgroundColor(color)
end
function onBattleButtonHoverChange(widget, hovered)
if widget.isBattleButton then
widget.isHovered = hovered
checkBattleButton(widget)
end
end
function onAttack(creature)
local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
if battleButton then
battleButton.isTarget = creature and true or false
checkBattleButton(battleButton)
end
end
function onFollow(creature)
local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
if battleButton then
battleButton.isFollowed = creature and true or false
checkBattleButton(battleButton)
end
end
function checkBattleButton(battleButton)
local color = BattleButtonColors.onIdle
if battleButton.isTarget then
color = BattleButtonColors.onTargeted
elseif battleButton.isFollowed then
color = BattleButtonColors.onFollowed
end
color = battleButton.isHovered and color.hovered or color.notHovered
if battleButton.isHovered or battleButton.isTarget or battleButton.isFollowed then
battleButton.creature:showStaticSquare(color)
battleButton:getChildById('creature'):setBorderWidth(1)
battleButton:getChildById('creature'):setBorderColor(color)
battleButton:getChildById('label'):setColor(color)
else
battleButton.creature:hideStaticSquare()
battleButton:getChildById('creature'):setBorderWidth(0)
battleButton:getChildById('label'):setColor(color)
end
if battleButton.isTarget or battleButton.isFollowed then
-- set new last battle button switched
if lastBattleButtonSwitched and lastBattleButtonSwitched ~= battleButton then
lastBattleButtonSwitched.isTarget = false
lastBattleButtonSwitched.isFollowed = false
checkBattleButton(lastBattleButtonSwitched)
end
lastBattleButtonSwitched = battleButton
end
end