200 lines
8.2 KiB
Lua
200 lines
8.2 KiB
Lua
GameInterface = {}
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-- private variables
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local WALK_AUTO_REPEAT_DELAY = 90
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local gameRootPanel
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local gameMapPanel
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local gameRightPanel
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local gameLeftPanel
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local gameBottomPanel
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-- private functions
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function onGameStart()
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-- hook window close event
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setonclose(GameInterface.tryLogout)
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GameInterface.show()
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end
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function onGameEnd()
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setonclose(exit)
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GameInterface.hide()
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end
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-- public functions
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function GameInterface.init()
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gameRootPanel = displayUI('gameinterface.otui')
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gameRootPanel:lower()
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connect(g_game, { onGameStart = onGameStart }, true)
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connect(g_game, { onGameEnd = onGameEnd })
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Keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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Keyboard.bindKeyPress('Esc', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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end
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function GameInterface.terminate()
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disconnect(g_game, { onGameStart = onGameStart }, true)
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disconnect(g_game, { onGameEnd = onGameEnd })
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end
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function GameInterface.show()
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gameRootPanel:show()
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end
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function GameInterface.hide()
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gameRootPanel:hide()
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end
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function GameInterface.tryLogout()
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if g_game.isOnline() then
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g_game.forceLogout()
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else
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exit()
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end
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end
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function GameInterface.getRootPanel()
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return gameRootPanel
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end
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function GameInterface.getMapPanel()
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return gameMapPanel
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end
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function GameInterface.getRightPanel()
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return gameRightPanel
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end
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function GameInterface.getLeftPanel()
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return gameLeftPanel
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end
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function GameInterface.getBottomPanel()
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return gameBottomPanel
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end
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function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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local menu = createWidget('PopupMenu')
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if lookThing then
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menu:addOption('Look', function() g_game.look(lookThing) end)
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end
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if useThing then
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if useThing:isContainer() then
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if useThing:isInsideContainer() then
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menu:addOption('Open', function() g_game.open(useThing, useThing:getContainerId()) end)
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menu:addOption('Open in new window', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
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else
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menu:addOption('Open', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
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end
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else
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if useThing:isMultiUse() then
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menu:addOption('Use with ...', function() g_game.startUseWith(useThing) end)
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else
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menu:addOption('Use', function() g_game.use(useThing) end)
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end
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end
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if useThing:isRotateable() then
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menu:addOption('Rotate', function() g_game.rotate(useThing) end)
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end
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end
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if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
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menu:addSeparator()
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menu:addOption('Trade with ...', function() print('trade with') end)
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end
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-- check for move up
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if creatureThing then
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menu:addSeparator()
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if creatureThing:asLocalPlayer() then
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menu:addOption('Set Outfit', function() g_game.requestOutfit() end)
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if creatureThing:asPlayer():isPartyMember() --[[and not fighting]] then
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if creatureThing:asPlayer():isPartyLeader() then
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if creatureThing:asPlayer():isPartySharedExperienceActive() then
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menu:addOption('Disable Shared Experience', function() g_game.partyShareExperience(false) end)
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else
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menu:addOption('Enable Shared Experience', function() g_game.partyShareExperience(true) end)
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end
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end
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menu:addOption('Leave Party', function() g_game.partyLeave() end)
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end
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else
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local localPlayer = g_game.getLocalPlayer()
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if localPlayer then
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if g_game.getAttackingCreature() ~= creatureThing then
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menu:addOption('Attack', function() g_game.attack(creatureThing) end)
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else
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menu:addOption('Stop Attack', function() g_game.cancelAttack() end)
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end
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if g_game.getFollowingCreature() ~= creatureThing then
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menu:addOption('Follow', function() g_game.follow(creatureThing) end)
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else
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menu:addOption('Stop Follow', function() g_game.cancelFollow() end)
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end
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if creatureThing:asPlayer() then
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menu:addSeparator()
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menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
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menu:addOption('Add to VIP list', function() g_game.addVip(creatureThing:getName()) end)
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local localPlayerShield = localPlayer:asCreature():getShield()
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local creatureShield = creatureThing:getShield()
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if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
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if creatureShield == ShieldWhiteYellow then
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menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() g_game.partyJoin(creatureThing:getId()) end)
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else
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menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
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end
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elseif localPlayerShield == ShieldWhiteYellow then
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if creatureShield == ShieldWhiteBlue then
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menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
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end
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elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
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if creatureShield == ShieldWhiteBlue then
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menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
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elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
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menu:addOption('Pass Leadership to ' .. creatureThing:getName(), function() g_game.partyPassLeadership(creatureThing:getId()) end)
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else
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menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
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end
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end
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end
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end
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end
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menu:addSeparator()
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menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
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end
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menu:display(menuPosition)
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end
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