tibia-client/src/framework/luascript
Eduardo Bart 2478809945 add lua flexibility for protocol
* use shared_ptr for InputMessage and OutputMessage and bind them
* allow sending network messages from lua
* implement extended opcode
* use own OS type  for otclient to allow server side detection
* fixes in input event bot protection
* move RSA to input/output network messages
* allow to capture opcodes before GameProtocol parsing with the event GameProtocol.onOpcode
* fixes in lua std::string pop/push to allow byte buffering
2012-05-14 18:39:31 -03:00
..
declarations.h update copyright notice 2012-01-02 14:59:24 -02:00
luabinder.h fixes to compile on gcc 4.7 2012-04-04 10:16:33 -03:00
luaexception.cpp update copyright notice 2012-01-02 14:59:24 -02:00
luaexception.h fix a loading error crash, command to debug containers items ids 2012-01-17 06:26:13 -02:00
luainterface.cpp add lua flexibility for protocol 2012-05-14 18:39:31 -03:00
luainterface.h add lua flexibility for protocol 2012-05-14 18:39:31 -03:00
luaobject.cpp some fixes in MainWindow move 2012-02-07 02:55:20 -02:00
luaobject.h scrollbar, options and widgets changes 2012-03-25 11:10:15 -03:00
luavaluecasts.cpp bunch of optimizations 2012-03-20 12:17:10 -03:00
luavaluecasts.h restore containers 2012-04-02 20:09:47 -03:00