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/*
* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PARTICLETYPE_H
#define PARTICLETYPE_H
#include "declarations.h"
#include <framework/graphics/painter.h>
#include <framework/luaengine/luaobject.h>
#include <framework/otml/otml.h>
class ParticleType : public LuaObject
{
public:
ParticleType();
void load(const OTMLNodePtr& node);
std::string getName() { return pName; }
protected:
// name
std::string pName;
// size
Size pStartSize, pFinalSize;
// initial position related to emitter position
float pMinPositionRadius, pMaxPositionRadius;
float pMinPositionAngle, pMaxPositionAngle;
// initial velocity
float pMinVelocity, pMaxVelocity;
float pMinVelocityAngle, pMaxVelocityAngle;
// initial acceleration
float pMinAcceleration, pMaxAcceleration;
float pMinAccelerationAngle, pMaxAccelerationAngle;
// duration
float pMinDuration, pMaxDuration, pIgnorePhysicsAfter;
// visual ralated
std::vector<Color> pColors;
std::vector<float> pColorsStops;
TexturePtr pTexture;
ParticleTypePtr particleType;
Painter::CompositionMode pCompositionMode;
friend class ParticleEmitter;
};
#endif