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/*
* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef TEXTURE_H
#define TEXTURE_H
#include "declarations.h"
class Texture : public stdext::shared_object
{
public:
Texture();
Texture(const Size& size);
Texture(const ImagePtr& image, bool buildMipmaps = false, bool compress = false);
virtual ~Texture();
void uploadPixels(const ImagePtr& image, bool buildMipmaps = false, bool compress = false);
void bind();
void copyFromScreen(const Rect& screenRect);
virtual bool buildHardwareMipmaps();
virtual void setSmooth(bool smooth);
virtual void setRepeat(bool repeat);
void setUpsideDown(bool upsideDown);
void setTime(ticks_t time) { m_time = time; }
uint getId() { return m_id; }
ticks_t getTime() { return m_time; }
int getWidth() { return m_size.width(); }
int getHeight() { return m_size.height(); }
const Size& getSize() { return m_size; }
const Size& getGlSize() { return m_glSize; }
const Matrix3& getTransformMatrix() { return m_transformMatrix; }
bool isEmpty() { return m_id == 0; }
bool hasRepeat() { return m_repeat; }
bool hasMipmaps() { return m_hasMipmaps; }
virtual bool isAnimatedTexture() { return false; }
protected:
void createTexture();
bool setupSize(const Size& size, bool forcePowerOfTwo = false);
void setupWrap();
void setupFilters();
void setupTranformMatrix();
void setupPixels(int level, const Size& size, uchar *pixels, int channels = 4, bool compress = false);
uint m_id;
ticks_t m_time;
Size m_size;
Size m_glSize;
Matrix3 m_transformMatrix;
stdext::boolean<false> m_hasMipmaps;
stdext::boolean<false> m_smooth;
stdext::boolean<false> m_upsideDown;
stdext::boolean<false> m_repeat;
};
#endif