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16 lines
425 B
16 lines
425 B
local textMessageWidget
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function Game.onTextMessage(message)
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if textMessageWidget then
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textMessageWidget:destroy()
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end
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local newTextMessageWidget = loadUI('/game/ui/textmessage.otui', Game.gameMapUi)
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time = #message * 75
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newTextMessageWidget:setText(message)
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scheduleEvent(function()
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newTextMessageWidget:destroy()
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end, time)
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textMessageWidget = newTextMessageWidget
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end
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