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cooldownPanel = nil
spellCooldownPanel = nil
function init()
connect(g_game, { onGameStart = show,
onGameEnd = hide,
onSpellGroupCooldown = onSpellGroupCooldown,
onSpellCooldown = onSpellCooldown })
cooldownPanel = g_ui.displayUI('cooldown.otui')
cooldownPanel:hide()
spellCooldownPanel = cooldownPanel:getChildById('spellCooldownPanel')
if g_game.isOnline() then
show()
end
end
function terminate()
disconnect(g_game, { onGameStart = show,
onGameEnd = hide,
onSpellGroupCooldown = onSpellGroupCooldown,
onSpellCooldown = onSpellCooldown })
spellCooldownPanel:destroy()
cooldownPanel:destroy()
end
function show()
if g_game.getFeature(GameSpellList) then
cooldownPanel:show()
end
end
function hide()
cooldownPanel:hide()
end
function updateProgressRect(progressRect, interval, init)
if init then
progressRect:setPercent(0)
else
progressRect:setPercent(progressRect:getPercent() + 4)
end
if progressRect:getPercent() < 100 then
removeEvent(progressRect.event)
progressRect.event = scheduleEvent(function() updateProgressRect(progressRect, interval) end, interval)
end
end
function onSpellCooldown(iconId, duration)
local spellName = SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].spellIcons[iconId]
if not spellName then return end
local otcIconId = tonumber(SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon)
if not otcIconId and SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon] then
otcIconId = SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon][1]
end
if not otcIconId then return end
local icon = cooldownPanel:getChildById(spellName)
if not icon then
icon = g_ui.createWidget('SpellIcon', spellCooldownPanel)
icon:setId(spellName)
icon:setImageSource('/game_cooldown/icons/' .. SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].iconFile)
icon:setTooltip(spellformula)
icon:setImageClip(modules.game_spelllist.getIconImageClip(otcIconId))
icon.event = scheduleEvent(function() icon:destroy() end, duration)
local progressRect = g_ui.createWidget('ProgressRect', icon)
updateProgressRect(progressRect, duration/25, true)
end
end
function onSpellGroupCooldown(groupId, duration)
if not SpellGroups[groupId] then return end
local icon = cooldownPanel:getChildById('groupIcon' .. SpellGroups[groupId])
local progressRect = cooldownPanel:getChildById('progressRect' .. SpellGroups[groupId])
if icon then
icon:setOn(true)
removeEvent(icon.event)
icon.event = scheduleEvent(function() icon:setOn(false) end, duration)
end
if progressRect then
removeEvent(progressRect.event)
updateProgressRect(progressRect, duration/25, true)
end
end