115 lines
3.1 KiB
Lua
115 lines
3.1 KiB
Lua
-- private variables
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local topMenu
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local leftButtonsPanel
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local rightButtonsPanel
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local leftGameButtonsPanel
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local rightGameButtonsPanel
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-- private functions
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local function addButton(id, description, icon, callback, panel, toggle, front)
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local class
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if toggle then
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class = 'TopToggleButton'
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else
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class = 'TopButton'
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end
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local button = g_ui.createWidget(class)
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if front then
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panel:insertChild(1, button)
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else
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panel:addChild(button)
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end
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button:setId(id)
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button:setTooltip(description)
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button:setIcon(icon, 3)
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button.onMouseRelease = function(widget, mousePos, mouseButton)
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if widget:containsPoint(mousePos) and mouseButton ~= MouseMiddleButton then
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callback()
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return true
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end
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end
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return button
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end
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-- public functions
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function init()
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connect(g_game, { onGameStart = showGameButtons,
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onGameEnd = hideGameButtons })
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topMenu = g_ui.displayUI('topmenu')
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leftButtonsPanel = topMenu:getChildById('leftButtonsPanel')
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rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
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leftGameButtonsPanel = topMenu:getChildById('leftGameButtonsPanel')
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rightGameButtonsPanel = topMenu:getChildById('rightGameButtonsPanel')
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if g_game.isOnline() then
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leftGameButtonsPanel:show()
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rightGameButtonsPanel:show()
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end
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end
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function terminate()
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disconnect(g_game, { onGameStart = showGameButtons,
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onGameEnd = hideGameButtons })
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leftButtonsPanel = nil
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rightButtonsPanel = nil
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leftGameButtonsPanel = nil
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rightGameButtonsPanel = nil
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topMenu:destroy()
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topMenu = nil
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end
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function addLeftButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, leftButtonsPanel, false, front)
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end
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function addLeftToggleButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, leftButtonsPanel, true, front)
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end
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function addRightButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, rightButtonsPanel, false, front)
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end
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function addRightToggleButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, rightButtonsPanel, true, front)
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end
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function addLeftGameButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, leftGameButtonsPanel, false, front)
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end
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function addLeftGameToggleButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, leftGameButtonsPanel, true, front)
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end
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function addRightGameButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, rightGameButtonsPanel, false, front)
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end
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function addRightGameToggleButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, rightGameButtonsPanel, true, front)
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end
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function hideGameButtons()
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leftGameButtonsPanel:hide()
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rightGameButtonsPanel:hide()
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end
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function showGameButtons()
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leftGameButtonsPanel:show()
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rightGameButtonsPanel:show()
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end
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function getButton(id)
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return topMenu:recursiveGetChildById(id)
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end
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function getTopMenu()
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return topMenu
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end
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