880 lines
26 KiB
Lua
880 lines
26 KiB
Lua
Market = {}
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local protocol = runinsandbox('marketprotocol.lua')
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marketWindow = nil
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mainTabBar = nil
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displaysTabBar = nil
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offersTabBar = nil
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selectionTabBar = nil
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marketOffersPanel = nil
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browsePanel = nil
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searchPanel = nil
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itemOffersPanel = nil
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itemDetailsPanel = nil
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itemStatsPanel = nil
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myOffersPanel = nil
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currentOffersPanel = nil
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offerHistoryPanel = nil
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itemsPanel = nil
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selectedOffer = {}
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nameLabel = nil
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feeLabel = nil
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totalPriceEdit = nil
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piecePriceEdit = nil
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amountEdit = nil
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radioItemSet = nil
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selectedItem = nil
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offerTypeList = nil
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categoryList = nil
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subCategoryList = nil
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slotFilterList = nil
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createOfferButton = nil
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anonymous = nil
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filterButtons = {}
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buyOfferTable = nil
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sellOfferTable = nil
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detailsTable = nil
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buyStatsTable = nil
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sellStatsTable = nil
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marketOffers = {}
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marketItems = {}
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information = {}
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currentItems = {}
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fee = 0
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local offerTableHeader = {
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{['text'] = 'Player Name', ['width'] = 100},
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{['text'] = 'Amount', ['width'] = 60},
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{['text'] = 'Total Price', ['width'] = 90},
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{['text'] = 'Piece Price', ['width'] = 80},
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{['text'] = 'Ends at', ['width'] = 120}
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}
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local function isItemValid(item, category)
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if item.marketData.category ~= category and category ~= MarketCategory[0] then
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return false
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end
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-- filter item
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local slotFilter = false
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if slotFilterList:isEnabled() then
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slotFilter = getMarketSlotFilterId(slotFilterList:getCurrentOption().text)
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end
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local marketData = item.marketData
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local filterVocation = filterButtons[MarketFilters.Vocation]:isChecked()
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local filterLevel = filterButtons[MarketFilters.Level]:isChecked()
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local filterDepot = filterButtons[MarketFilters.Depot]:isChecked()
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if slotFilter then
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if slotFilter ~= 255 and item.ptr:getClothSlot() ~= slotFilter then
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return false
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end
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end
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local player = g_game.getLocalPlayer()
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if filterLevel and marketData.requiredLevel and player:getLevel() < marketData.requiredLevel then
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return false
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end
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if filterVocation and marketData.restrictVocation > 0 then
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local voc = Bit.bit(information.vocation)
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if not Bit.hasBit(marketData.restrictVocation, voc) then
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return false
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end
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end
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if filterDepot and Market.depotContains(item.ptr:getId()) <= 0 then
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return false
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end
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return true
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end
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local function clearItems()
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currentItems = {}
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Market.refreshItemsWidget()
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end
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local function clearFilters()
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for _, filter in pairs(filterButtons) do
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if filter and filter:isChecked() then
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filter:setChecked(false)
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end
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end
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end
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local function refreshTypeList()
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offerTypeList:clearOptions()
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offerTypeList:addOption('Buy')
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if Market.isItemSelected() then
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if Market.depotContains(selectedItem.item.ptr:getId()) > 0 then
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offerTypeList:addOption('Sell')
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end
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end
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end
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local function refreshFee()
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feeLabel:setText('')
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fee = 0
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end
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local function updateOffers(offers)
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selectedOffer[MarketAction.Buy] = {}
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selectedOffer[MarketAction.Sell] = {}
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marketOffers[MarketAction.Buy] = {}
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marketOffers[MarketAction.Sell] = {}
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if not buyOfferTable or not sellOfferTable then
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return
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end
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buyOfferTable:clearData()
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sellOfferTable:clearData()
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balanceLabel:setColor('#bbbbbb')
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for k, offer in pairs(offers) do
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if offer and offer:getType() == MarketAction.Buy then
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local data = {
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{['text'] = offer:getPlayer(), ['width'] = 100},
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{['text'] = offer:getAmount(), ['width'] = 60},
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{['text'] = offer:getPrice()*offer:getAmount(), ['width'] = 90},
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{['text'] = offer:getPrice(), ['width'] = 80},
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{['text'] = string.gsub(os.date('%c', offer:getTimeStamp()), " ", " "), ['width'] = 120}
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}
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buyOfferTable:addRow(data, offer:getId())
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table.insert(marketOffers[MarketAction.Buy], offer)
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else
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local data = {
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{['text'] = offer:getPlayer(), ['width'] = 100},
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{['text'] = offer:getAmount(), ['width'] = 60},
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{['text'] = offer:getPrice()*offer:getAmount(), ['width'] = 90},
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{['text'] = offer:getPrice(), ['width'] = 80},
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{['text'] = string.gsub(os.date('%c', offer:getTimeStamp()), " ", " "), ['width'] = 120}
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}
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sellOfferTable:addRow(data, offer:getId())
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table.insert(marketOffers[MarketAction.Sell], offer)
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end
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end
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end
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local function updateDetails(itemId, descriptions, purchaseStats, saleStats)
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if not selectedItem then
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return
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end
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-- update item details
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detailsTable:clearData()
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for k, desc in pairs(descriptions) do
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local columns = {
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{['text'] = getMarketDescriptionName(desc[1])..':'},
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{['text'] = desc[2], ['width'] = 330}
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}
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detailsTable:addRow(columns)
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end
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-- update sale item statistics
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sellStatsTable:clearData()
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if table.empty(saleStats) then
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sellStatsTable:addRow({{['text'] = 'No information'}})
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else
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local transactions, totalPrice, highestPrice, lowestPrice = 0, 0, 0, 0
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for _, stat in pairs(saleStats) do
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if not stat:isNull() then
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transactions = transactions + stat:getTransactions()
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totalPrice = totalPrice + stat:getTotalPrice()
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local newHigh = stat:getHighestPrice()
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if newHigh > highestPrice then
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highestPrice = newHigh
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end
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local newLow = stat:getLowestPrice()
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-- ?? getting '4294967295' result from lowest price in 9.60 cipsoft
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if (lowestPrice == 0 or newLow < lowestPrice) and newLow ~= 4294967295 then
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lowestPrice = newLow
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end
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end
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end
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sellStatsTable:addRow({{['text'] = 'Total Transations:'},
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{['text'] = transactions, ['width'] = 270}})
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sellStatsTable:addRow({{['text'] = 'Highest Price:'},
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{['text'] = highestPrice, ['width'] = 270}})
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if totalPrice > 0 and transactions > 0 then
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sellStatsTable:addRow({{['text'] = 'Average Price:'},
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{['text'] = math.floor(totalPrice/transactions), ['width'] = 270}})
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else
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sellStatsTable:addRow({{['text'] = 'Average Price:'},
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{['text'] = 0, ['width'] = 270}})
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end
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sellStatsTable:addRow({{['text'] = 'Lowest Price:'},
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{['text'] = lowestPrice, ['width'] = 270}})
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end
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-- update buy item statistics
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buyStatsTable:clearData()
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if table.empty(purchaseStats) then
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buyStatsTable:addRow({{['text'] = 'No information'}})
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else
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local transactions, totalPrice, highestPrice, lowestPrice = 0, 0, 0, 0
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for _, stat in pairs(purchaseStats) do
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if not stat:isNull() then
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transactions = transactions + stat:getTransactions()
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totalPrice = totalPrice + stat:getTotalPrice()
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local newHigh = stat:getHighestPrice()
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if newHigh > highestPrice then
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highestPrice = newHigh
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end
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local newLow = stat:getLowestPrice()
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-- ?? getting '4294967295' result from lowest price in 9.60 cipsoft
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if (lowestPrice == 0 or newLow < lowestPrice) and newLow ~= 4294967295 then
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lowestPrice = newLow
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end
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end
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end
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buyStatsTable:addRow({{['text'] = 'Total Transations:'},
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{['text'] = transactions, ['width'] = 270}})
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buyStatsTable:addRow({{['text'] = 'Highest Price:'},
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{['text'] = highestPrice, ['width'] = 270}})
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if totalPrice > 0 and transactions > 0 then
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buyStatsTable:addRow({{['text'] = 'Average Price:'},
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{['text'] = math.floor(totalPrice/transactions), ['width'] = 270}})
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else
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buyStatsTable:addRow({{['text'] = 'Average Price:'},
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{['text'] = 0, ['width'] = 270}})
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end
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buyStatsTable:addRow({{['text'] = 'Lowest Price:'},
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{['text'] = lowestPrice, ['width'] = 270}})
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end
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end
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local function updateSelectedItem(newItem)
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selectedItem.item = newItem
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Market.resetCreateOffer()
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if Market.isItemSelected() then
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selectedItem:setItem(selectedItem.item.ptr)
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nameLabel:setText(selectedItem.item.marketData.name)
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Market.enableCreateOffer(true)-- update offer types
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MarketProtocol.sendMarketBrowse(selectedItem.item.ptr:getId()) -- send browsed msg
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else
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Market.Market.clearSelectedItem()
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end
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end
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local function updateBalance(balance)
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local balance = tonumber(balance)
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if not balance then
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return
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end
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if balance < 0 then balance = 0 end
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information.balance = balance
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balanceLabel = marketWindow:recursiveGetChildById('balanceLabel')
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balanceLabel:setText('Balance: '..balance..'gp')
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balanceLabel:resizeToText()
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end
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local function updateDepotItemCount(itemId, amount)
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if Market.depotContains(itemId) < amount then
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return false
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end
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for i = 1, #information.depotItems do
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local depotItem = information.depotItems[i]
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if depotItem and itemId == depotItem.ptr:getId() then
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local depotItemCount = depotItem.ptr:getCount()
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if depotItemCount <= 100 and depotItemCount >= amount then
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if (depotItemCount - amount) <= 0 then
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table.remove(information.depotItems, i)
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else
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depotItem.ptr:setCount(depotItemCount - amount)
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information.depotItems[i] = depotItem
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end
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return true
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else
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local removeCount = math.floor(amount/100)
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local remainder = amount % depotItemCount
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if remainder > 0 then
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removeCount = removeCount + 1
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end
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for i = 1, removeCount do
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if i == removeCount and remainder > 0 then
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updateDepotItemCount(itemId, remainder)
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else
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updateDepotItemCount(itemId, 100)
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end
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end
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return true
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end
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end
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end
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end
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local function updateFee(price, amount)
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fee = math.ceil(price / 100 * amount)
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if fee < 20 then
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fee = 20
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elseif fee > 1000 then
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fee = 1000
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end
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feeLabel:setText('Fee: '..fee)
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feeLabel:resizeToText()
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end
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local function onSelectSellOffer(table, selectedRow, previousSelectedRow)
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updateBalance()
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for _, offer in pairs(marketOffers[MarketAction.Sell]) do
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if offer:isEqual(selectedRow.ref) then
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selectedOffer[MarketAction.Sell] = offer
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end
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end
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local offer = selectedOffer[MarketAction.Sell]
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if offer then
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if offer:getTotalPrice() > information.balance then
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balanceLabel:setColor('#b22222')
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else
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local slice = (information.balance / 2)
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if (offer:getTotalPrice()/slice) * 100 <= 40 then
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color = '#008b00' -- green
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elseif (offer:getTotalPrice()/slice) * 100 <= 70 then
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color = '#eec900' -- yellow
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else
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color = '#ee9a00' -- orange
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end
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balanceLabel:setColor(color)
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end
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end
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end
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local function onSelectBuyOffer(table, selectedRow, previousSelectedRow)
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updateBalance()
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for _, offer in pairs(marketOffers[MarketAction.Buy]) do
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if offer:isEqual(selectedRow.ref) then
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selectedOffer[MarketAction.Buy] = offer
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end
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end
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end
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local function onChangeCategory(combobox, option)
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local id = getMarketCategoryId(option)
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if id == MarketCategory.MetaWeapons then
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-- enable and load weapons filter/items
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subCategoryList:setEnabled(true)
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slotFilterList:setEnabled(true)
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local subId = getMarketCategoryId(subCategoryList:getCurrentOption().text)
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Market.loadMarketItems(subId)
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else
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subCategoryList:setEnabled(false)
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slotFilterList:setEnabled(false)
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Market.loadMarketItems(id) -- load standard filter
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end
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end
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local function onChangeSubCategory(combobox, option)
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Market.loadMarketItems(getMarketCategoryId(option))
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slotFilterList:clearOptions()
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local subId = getMarketCategoryId(subCategoryList:getCurrentOption().text)
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local slots = MarketCategoryWeapons[subId].slots
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for _, slot in pairs(slots) do
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if table.hasKey(MarketSlotFilters, slot) then
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slotFilterList:addOption(MarketSlotFilters[slot])
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end
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end
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slotFilterList:setEnabled(true)
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end
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local function onChangeSlotFilter(combobox, option)
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Market.updateCurrentItems()
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end
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local function onChangeOfferType(combobox, option)
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local id = selectedItem.item.ptr:getId()
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if option == 'Sell' then
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local max = Market.depotContains(id)
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amountEdit:setMaximum(max)
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else
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amountEdit:setMaximum(999999)
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end
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end
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local function onTotalPriceChange()
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local totalPrice = totalPriceEdit:getValue()
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local piecePrice = piecePriceEdit:getValue()
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local amount = amountEdit:getValue()
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piecePriceEdit:setValue(math.floor(totalPrice/amount))
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if Market.isItemSelected() then
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updateFee(totalPrice, amount)
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end
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end
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local function onPiecePriceChange()
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local totalPrice = totalPriceEdit:getValue()
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local piecePrice = piecePriceEdit:getValue()
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local amount = amountEdit:getValue()
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totalPriceEdit:setValue(piecePrice*amount)
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if Market.isItemSelected() then
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updateFee(totalPrice, amount)
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end
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end
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local function onAmountChange()
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local totalPrice = totalPriceEdit:getValue()
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local piecePrice = piecePriceEdit:getValue()
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local amount = amountEdit:getValue()
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piecePriceEdit:setValue(math.floor(totalPrice/amount))
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totalPriceEdit:setValue(piecePrice*amount)
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if Market.isItemSelected() then
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updateFee(totalPrice, amount)
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end
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end
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local function initMarketItems()
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-- populate all market items
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marketItems = {}
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local types = g_things.findThingTypeByAttr(ThingAttrMarket)
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for i = 1, #types do
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local t = types[i]
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local newItem = Item.create(t:getId())
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if newItem then
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local marketData = t:getMarketData()
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if not table.empty(marketData) then
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local item = {
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ptr = newItem,
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marketData = marketData
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}
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marketItems[#marketItems+1] = item
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end
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end
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end
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end
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local function initInterface()
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-- TODO: clean this up
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-- setup main tabs
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mainTabBar = marketWindow:getChildById('mainTabBar')
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mainTabBar:setContentWidget(marketWindow:getChildById('mainTabContent'))
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-- setup 'Market Offer' section tabs
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marketOffersPanel = g_ui.loadUI('ui/marketoffers.otui')
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mainTabBar:addTab(tr('Market Offers'), marketOffersPanel)
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selectionTabBar = marketOffersPanel:getChildById('leftTabBar')
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selectionTabBar:setContentWidget(marketOffersPanel:getChildById('leftTabContent'))
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browsePanel = g_ui.loadUI('ui/marketoffers/browse.otui')
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selectionTabBar:addTab(tr('Browse'), browsePanel)
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searchPanel = g_ui.loadUI('ui/marketoffers/search.otui')
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selectionTabBar:addTab(tr('Search'), searchPanel)
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displaysTabBar = marketOffersPanel:getChildById('rightTabBar')
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displaysTabBar:setContentWidget(marketOffersPanel:getChildById('rightTabContent'))
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itemOffersPanel = g_ui.loadUI('ui/marketoffers/itemoffers.otui')
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displaysTabBar:addTab(tr('Offers'), itemOffersPanel)
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itemDetailsPanel = g_ui.loadUI('ui/marketoffers/itemdetails.otui')
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displaysTabBar:addTab(tr('Details'), itemDetailsPanel)
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itemStatsPanel = g_ui.loadUI('ui/marketoffers/itemstats.otui')
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displaysTabBar:addTab(tr('Statistics'), itemStatsPanel)
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-- setup 'My Offer' section tabs
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myOffersPanel = g_ui.loadUI('ui/myoffers.otui')
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mainTabBar:addTab(tr('My Offers'), myOffersPanel)
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offersTabBar = myOffersPanel:getChildById('offersTabBar')
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offersTabBar:setContentWidget(myOffersPanel:getChildById('offersTabContent'))
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currentOffersPanel = g_ui.loadUI('ui/myoffers/currentoffers.otui')
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offersTabBar:addTab(tr('Current Offers'), currentOffersPanel)
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offerHistoryPanel = g_ui.loadUI('ui/myoffers/offerhistory.otui')
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offersTabBar:addTab(tr('Offer History'), offerHistoryPanel)
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-- setup selected item
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nameLabel = marketOffersPanel:getChildById('nameLabel')
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selectedItem = marketOffersPanel:getChildById('selectedItem')
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selectedItem.item = {}
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-- setup create new offer
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totalPriceEdit = marketOffersPanel:getChildById('totalPriceEdit')
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piecePriceEdit = marketOffersPanel:getChildById('piecePriceEdit')
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amountEdit = marketOffersPanel:getChildById('amountEdit')
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feeLabel = marketOffersPanel:getChildById('feeLabel')
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totalPriceEdit.onValueChange = onTotalPriceChange
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piecePriceEdit.onValueChange = onPiecePriceChange
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amountEdit.onValueChange = onAmountChange
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offerTypeList = marketOffersPanel:getChildById('offerTypeComboBox')
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offerTypeList.onOptionChange = onChangeOfferType
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anonymous = marketOffersPanel:getChildById('anonymousCheckBox')
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createOfferButton = marketOffersPanel:getChildById('createOfferButton')
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createOfferButton.onClick = Market.createNewOffer
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Market.enableCreateOffer(false)
|
|
|
|
-- setup filters
|
|
filterButtons[MarketFilters.Vocation] = browsePanel:getChildById('filterVocation')
|
|
filterButtons[MarketFilters.Level] = browsePanel:getChildById('filterLevel')
|
|
filterButtons[MarketFilters.Depot] = browsePanel:getChildById('filterDepot')
|
|
|
|
categoryList = browsePanel:getChildById('categoryComboBox')
|
|
subCategoryList = browsePanel:getChildById('subCategoryComboBox')
|
|
slotFilterList = browsePanel:getChildById('typeComboBox')
|
|
|
|
slotFilterList:addOption(MarketSlotFilters[255])
|
|
slotFilterList:setEnabled(false)
|
|
|
|
for i = MarketCategory.First, MarketCategory.Last do
|
|
if i >= MarketCategory.Ammunition and i <= MarketCategory.WandsRods then
|
|
subCategoryList:addOption(getMarketCategoryName(i))
|
|
else
|
|
categoryList:addOption(getMarketCategoryName(i))
|
|
end
|
|
end
|
|
categoryList:addOption(getMarketCategoryName(255)) -- meta weapons
|
|
categoryList:setCurrentOption(getMarketCategoryName(MarketCategory.First))
|
|
subCategoryList:setEnabled(false)
|
|
|
|
-- hook item filters
|
|
categoryList.onOptionChange = onChangeCategory
|
|
subCategoryList.onOptionChange = onChangeSubCategory
|
|
slotFilterList.onOptionChange = onChangeSlotFilter
|
|
|
|
-- get tables
|
|
buyOfferTable = itemOffersPanel:recursiveGetChildById('buyingTable')
|
|
sellOfferTable = itemOffersPanel:recursiveGetChildById('sellingTable')
|
|
detailsTable = itemDetailsPanel:recursiveGetChildById('detailsTable')
|
|
buyStatsTable = itemStatsPanel:recursiveGetChildById('buyStatsTable')
|
|
sellStatsTable = itemStatsPanel:recursiveGetChildById('sellStatsTable')
|
|
buyOfferTable.onSelectionChange = onSelectBuyOffer
|
|
sellOfferTable.onSelectionChange = onSelectSellOffer
|
|
end
|
|
|
|
function init()
|
|
g_ui.importStyle('market.otui')
|
|
g_ui.importStyle('ui/general/markettabs.otui')
|
|
g_ui.importStyle('ui/general/marketbuttons.otui')
|
|
g_ui.importStyle('ui/general/marketcombobox.otui')
|
|
|
|
protocol.initProtocol()
|
|
connect(g_game, { onGameEnd = Market.reset })
|
|
marketWindow = g_ui.createWidget('MarketWindow', rootWidget)
|
|
marketWindow:hide()
|
|
|
|
initInterface() -- build interface
|
|
initMarketItems()
|
|
end
|
|
|
|
function terminate()
|
|
protocol.terminateProtocol()
|
|
disconnect(g_game, { onGameEnd = Market.reset })
|
|
|
|
if marketWindow then
|
|
marketWindow:destroy()
|
|
end
|
|
|
|
Market = nil
|
|
end
|
|
|
|
function Market.reset()
|
|
categoryList:setCurrentOption(getMarketCategoryName(MarketCategory.First))
|
|
Market.clearSelectedItem()
|
|
clearFilters()
|
|
clearItems()
|
|
end
|
|
|
|
function Market.clearSelectedItem()
|
|
if selectedItem and selectedItem.item.ptr then
|
|
Market.resetCreateOffer()
|
|
offerTypeList:clearOptions()
|
|
offerTypeList:setText('Please Select')
|
|
offerTypeList:setEnabled(false)
|
|
|
|
updateOffers({})
|
|
radioItemSet:selectWidget(nil)
|
|
nameLabel:setText('No item selected.')
|
|
|
|
selectedItem:setItem(nil)
|
|
selectedItem = {}
|
|
|
|
detailsTable:clearData()
|
|
buyStatsTable:clearData()
|
|
sellStatsTable:clearData()
|
|
|
|
Market.enableCreateOffer(false)
|
|
end
|
|
end
|
|
|
|
function Market.isItemSelected()
|
|
return selectedItem and not table.empty(selectedItem.item) and selectedItem.item.ptr
|
|
end
|
|
|
|
function Market.depotContains(itemId)
|
|
local count = 0
|
|
for i = 1, #information.depotItems do
|
|
local item = information.depotItems[i]
|
|
if item and item.ptr:getId() == itemId then
|
|
count = count + item.ptr:getCount()
|
|
end
|
|
end
|
|
return count
|
|
end
|
|
|
|
function Market.enableCreateOffer(enable)
|
|
offerTypeList:setEnabled(enable)
|
|
totalPriceEdit:setEnabled(enable)
|
|
piecePriceEdit:setEnabled(enable)
|
|
amountEdit:setEnabled(enable)
|
|
anonymous:setEnabled(enable)
|
|
createOfferButton:setEnabled(enable)
|
|
local prevAmountButton = marketOffersPanel:recursiveGetChildById('prevAmountButton')
|
|
local nextAmountButton = marketOffersPanel:recursiveGetChildById('nextAmountButton')
|
|
prevAmountButton:setEnabled(enable)
|
|
nextAmountButton:setEnabled(enable)
|
|
end
|
|
|
|
function Market.incrementAmount()
|
|
amountEdit:setValue(amountEdit:getValue() + 1)
|
|
-- change total price/piece price according
|
|
end
|
|
|
|
function Market.decrementAmount()
|
|
amountEdit:setValue(amountEdit:getValue() - 1)
|
|
-- change total price/piece price according
|
|
end
|
|
|
|
function Market.updateCurrentItems()
|
|
local id = getMarketCategoryId(categoryList:getCurrentOption().text)
|
|
if id == MarketCategory.MetaWeapons then
|
|
id = getMarketCategoryId(subCategoryList:getCurrentOption().text)
|
|
end
|
|
Market.loadMarketItems(id)
|
|
end
|
|
|
|
function Market.resetCreateOffer()
|
|
piecePriceEdit:setValue(1)
|
|
totalPriceEdit:setValue(1)
|
|
amountEdit:setValue(1)
|
|
refreshTypeList()
|
|
refreshFee()
|
|
end
|
|
|
|
function Market.refreshItemsWidget(selectItem)
|
|
local selectItem = selectItem or 0
|
|
itemsPanel = browsePanel:recursiveGetChildById('itemsPanel')
|
|
local layout = itemsPanel:getLayout()
|
|
layout:disableUpdates()
|
|
|
|
Market.clearSelectedItem()
|
|
itemsPanel:destroyChildren()
|
|
|
|
if radioItemSet then
|
|
radioItemSet:destroy()
|
|
end
|
|
radioItemSet = UIRadioGroup.create()
|
|
|
|
local select = nil
|
|
for i = 1, #currentItems do
|
|
local item = currentItems[i]
|
|
local itemBox = g_ui.createWidget('MarketItemBox', itemsPanel)
|
|
itemBox.onCheckChange = Market.onItemBoxChecked
|
|
itemBox.item = item
|
|
if selectItem > 0 and item.ptr:getId() == selectItem then
|
|
select = itemBox
|
|
end
|
|
|
|
local itemWidget = itemBox:getChildById('item')
|
|
item.ptr:setCount(1) -- reset item count for image
|
|
itemWidget:setItem(item.ptr)
|
|
local amount = Market.depotContains(item.ptr:getId())
|
|
if amount > 0 then
|
|
itemWidget:setText(amount)
|
|
itemBox:setTooltip('You have '.. amount ..' in your depot.')
|
|
end
|
|
|
|
radioItemSet:addWidget(itemBox)
|
|
end
|
|
if select then
|
|
select:setChecked(true)
|
|
end
|
|
|
|
layout:enableUpdates()
|
|
layout:update()
|
|
end
|
|
|
|
function Market.loadMarketItems(category)
|
|
if table.empty(marketItems) then
|
|
initMarketItems()
|
|
end
|
|
|
|
clearItems()
|
|
for i = 1, #marketItems do
|
|
local item = marketItems[i]
|
|
if isItemValid(item, category) then
|
|
table.insert(currentItems, item)
|
|
end
|
|
end
|
|
|
|
Market.refreshItemsWidget()
|
|
end
|
|
|
|
function Market.loadDepotItems(depotItems)
|
|
information.depotItems = {}
|
|
|
|
local items = {}
|
|
for i = 1, #depotItems do
|
|
local data = depotItems[i]
|
|
local id, count = data[1], data[2]
|
|
|
|
if count > 100 then
|
|
local createCount = math.floor(count/100)
|
|
local remainder = count % 100
|
|
if remainder > 0 then
|
|
createCount = createCount + 1
|
|
end
|
|
for i = 1, createCount do
|
|
local newItem = Item.create(id)
|
|
if i == createCount and remainder > 0 then
|
|
newItem:setCount(remainder)
|
|
else
|
|
newItem:setCount(100)
|
|
end
|
|
table.insert(items, newItem)
|
|
end
|
|
else
|
|
local newItem = Item.create(id)
|
|
newItem:setCount(count)
|
|
table.insert(items, newItem)
|
|
end
|
|
end
|
|
|
|
for _, newItem in pairs(items) do
|
|
local marketData = newItem:getMarketData()
|
|
|
|
if not table.empty(marketData) then
|
|
local item = {
|
|
ptr = newItem,
|
|
marketData = marketData
|
|
}
|
|
table.insert(information.depotItems, item)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Market.createNewOffer()
|
|
local type = offerTypeList:getCurrentOption().text
|
|
if type == 'Sell' then
|
|
type = MarketAction.Sell
|
|
else
|
|
type = MarketAction.Buy
|
|
end
|
|
|
|
if not Market.isItemSelected() then
|
|
return
|
|
end
|
|
local item = selectedItem.item
|
|
local spriteId = item.ptr:getId()
|
|
|
|
local piecePrice = piecePriceEdit:getValue()
|
|
local totalPrice = totalPriceEdit:getValue()
|
|
local amount = amountEdit:getValue()
|
|
local anonymous = anonymous:isChecked() and 1 or 0
|
|
|
|
local errorMsg = ''
|
|
if piecePrice > piecePriceEdit.maximum then
|
|
errorMsg = errorMsg..'Price is too high.\n'
|
|
elseif piecePrice < piecePriceEdit.minimum then
|
|
errorMsg = errorMsg..'Price is too low.\n'
|
|
end
|
|
if amount > amountEdit.maximum then
|
|
errorMsg = errorMsg..'Amount is too high.\n'
|
|
elseif amount < amountEdit.minimum then
|
|
errorMsg = errorMsg..'Amount is too low.\n'
|
|
end
|
|
|
|
if errorMsg ~= '' then
|
|
UIMessageBox.display('Error', errorMsg, MessageBoxOk)
|
|
return
|
|
end
|
|
|
|
MarketProtocol.sendMarketCreateOffer(type, spriteId, amount, piecePrice, anonymous)
|
|
if type == MarketAction.Sell then
|
|
updateDepotItemCount(spriteId, amount) -- remove count from depot tmp
|
|
Market.refreshItemsWidget(spriteId)
|
|
end
|
|
Market.resetCreateOffer()
|
|
end
|
|
|
|
function Market.onItemBoxChecked(widget)
|
|
if widget:isChecked() then
|
|
updateSelectedItem(widget.item)
|
|
end
|
|
end
|
|
|
|
function Market.onMarketEnter(depotItems, offers, balance, vocation)
|
|
marketOffers[MarketAction.Buy] = {}
|
|
marketOffers[MarketAction.Sell] = {}
|
|
|
|
updateBalance(balance)
|
|
information.totalOffers = offers
|
|
if vocation < 0 then
|
|
local player = g_game.getLocalPlayer()
|
|
if player then information.vocation = player:getVocation() end
|
|
else
|
|
-- vocation must be compatible with < 950
|
|
information.vocation = vocation
|
|
end
|
|
|
|
Market.loadDepotItems(depotItems)
|
|
if table.empty(currentItems) then
|
|
Market.loadMarketItems(MarketCategory.First)
|
|
--[[else
|
|
-- TODO: Create function to handle this on showing market (seperate from parsing!)
|
|
if Market.isItemSelected() then
|
|
local spriteId = selectedItem.item.ptr:getId()
|
|
Market.refreshItemsWidget(spriteId)
|
|
end]]
|
|
end
|
|
|
|
-- build offer table header
|
|
if buyOfferTable and not buyOfferTable:hasHeader() then
|
|
buyOfferTable:addHeaderRow(offerTableHeader)
|
|
end
|
|
if sellOfferTable and not sellOfferTable:hasHeader() then
|
|
sellOfferTable:addHeaderRow(offerTableHeader)
|
|
end
|
|
|
|
if g_game.isOnline() then
|
|
marketWindow:lock()
|
|
marketWindow:show()
|
|
end
|
|
end
|
|
|
|
function Market.onMarketLeave()
|
|
marketWindow:hide()
|
|
end
|
|
|
|
function Market.onMarketDetail(itemId, descriptions, purchaseStats, saleStats)
|
|
updateDetails(itemId, descriptions, purchaseStats, saleStats)
|
|
end
|
|
|
|
function Market.onMarketBrowse(offers)
|
|
updateOffers(offers)
|
|
end
|