163 lines
4.1 KiB
Lua
163 lines
4.1 KiB
Lua
-- private variables
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local topMenu
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local leftButtonsPanel
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local rightButtonsPanel
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local leftGameButtonsPanel
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local rightGameButtonsPanel
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-- private functions
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local function addButton(id, description, icon, callback, panel, toggle, front)
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local class
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if toggle then
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class = 'TopToggleButton'
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else
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class = 'TopButton'
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end
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local button = panel:getChildById(id)
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if not button then
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button = g_ui.createWidget(class)
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if front then
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panel:insertChild(1, button)
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else
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panel:addChild(button)
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end
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end
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button:setId(id)
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button:setTooltip(description)
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button:setIcon(resolvepath(icon, 3))
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button.onMouseRelease = function(widget, mousePos, mouseButton)
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if widget:containsPoint(mousePos) and mouseButton ~= MouseMiddleButton then
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callback()
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return true
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end
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end
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return button
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end
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-- public functions
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function init()
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connect(g_game, { onGameStart = online,
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onGameEnd = offline,
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onPingBack = updatePing })
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connect(g_app, { onFps = updateFps })
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topMenu = g_ui.displayUI('topmenu')
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leftButtonsPanel = topMenu:getChildById('leftButtonsPanel')
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rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
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leftGameButtonsPanel = topMenu:getChildById('leftGameButtonsPanel')
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rightGameButtonsPanel = topMenu:getChildById('rightGameButtonsPanel')
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pingLabel = topMenu:getChildById('pingLabel')
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fpsLabel = topMenu:getChildById('fpsLabel')
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if g_game.isOnline() then
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online()
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end
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end
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function terminate()
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disconnect(g_game, { onGameStart = online,
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onGameEnd = offline,
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onPingBack = updatePing })
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disconnect(g_app, { onFps = updateFps })
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topMenu:destroy()
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end
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function online()
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showGameButtons()
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if modules.client_options.getOption('showFps') and (g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing)) then
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pingLabel:show()
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end
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end
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function offline()
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hideGameButtons()
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pingLabel:hide()
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end
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function updateFps(fps)
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text = 'FPS: ' .. fps
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fpsLabel:setText(text)
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end
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function updatePing(ping)
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local text = 'Ping: '
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local color
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if ping < 0 then
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text = text .. "??"
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color = 'yellow'
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else
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text = text .. ping .. ' ms'
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if ping >= 500 then
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color = 'red'
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elseif ping >= 250 then
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color = 'yellow'
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else
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color = 'green'
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end
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end
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pingLabel:setColor(color)
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pingLabel:setText(text)
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end
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function setPingVisible(enable)
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pingLabel:setVisible(enable)
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end
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function setFpsVisible(enable)
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fpsLabel:setVisible(enable)
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end
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function addLeftButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, leftButtonsPanel, false, front)
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end
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function addLeftToggleButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, leftButtonsPanel, true, front)
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end
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function addRightButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, rightButtonsPanel, false, front)
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end
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function addRightToggleButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, rightButtonsPanel, true, front)
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end
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function addLeftGameButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, leftGameButtonsPanel, false, front)
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end
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function addLeftGameToggleButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, leftGameButtonsPanel, true, front)
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end
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function addRightGameButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, rightGameButtonsPanel, false, front)
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end
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function addRightGameToggleButton(id, description, icon, callback, front)
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return addButton(id, description, icon, callback, rightGameButtonsPanel, true, front)
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end
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function showGameButtons()
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leftGameButtonsPanel:show()
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rightGameButtonsPanel:show()
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end
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function hideGameButtons()
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leftGameButtonsPanel:hide()
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rightGameButtonsPanel:hide()
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end
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function getButton(id)
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return topMenu:recursiveGetChildById(id)
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end
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function getTopMenu()
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return topMenu
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end
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