tibia-client/modules/game_healthbar/healthbar.lua

137 lines
5.5 KiB
Lua

HealthBar = {}
-- constants
local Icons = {}
Icons[1] = { tooltip = tr('You are poisoned'), path = '/game_healthbar/icons/poisoned.png', id = 'condition_poisoned' }
Icons[2] = { tooltip = tr('You are burning'), path = '/game_healthbar/icons/burning.png', id = 'condition_burning' }
Icons[4] = { tooltip = tr('You are electrified'), path = '/game_healthbar/icons/electrified.png', id = 'condition_electrified' }
Icons[8] = { tooltip = tr('You are freezing'), path = '/game_healthbar/icons/drunk.png', id = 'condition_drunk' }
Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/game_healthbar/icons/magic_shield.png', id = 'condition_magic_shield' }
Icons[32] = { tooltip = tr('You are paralysed'), path = '/game_healthbar/icons/slowed.png', id = 'condition_slowed' }
Icons[64] = { tooltip = tr('You are hasted'), path = '/game_healthbar/icons/haste.png', id = 'condition_haste' }
Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/game_healthbar/icons/logout_block.png', id = 'condition_logout_block' }
Icons[256] = { tooltip = tr('You are drowing'), path = '/game_healthbar/icons/drowning.png', id = 'condition_drowning' }
Icons[512] = { tooltip = tr('You are freezing'), path = '/game_healthbar/icons/freezing.png', id = 'condition_freezing' }
Icons[1024] = { tooltip = tr('You are dazzled'), path = '/game_healthbar/icons/dazzled.png', id = 'condition_dazzled' }
Icons[2048] = { tooltip = tr('You are cursed'), path = '/game_healthbar/icons/cursed.png', id = 'condition_cursed' }
Icons[4096] = { tooltip = tr('You are strengthened'), path = '/game_healthbar/icons/strengthened.png', id = 'condition_strengthened' }
Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/game_healthbar/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/game_healthbar/icons/protection_zone.png', id = 'condition_protection_zone' }
Icons[32768] = { tooltip = tr('You are bleeding'), path = '/game_healthbar/icons/bleeding.png', id = 'condition_bleeding' }
Icons[65536] = { tooltip = tr('You are hungry'), path = '/game_healthbar/icons/hungry.png', id = 'condition_hungry' }
-- private variables
local healthBarWindow
local healthBar
local manaBar
local healthLabel
local manaLabel
-- public functions
function HealthBar.init()
connect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
onManaChange = HealthBar.onManaChange,
onStatesChange = HealthBar.onStatesChange })
connect(g_game, { onGameEnd = HealthBar.offline })
healthBarWindow = g_ui.loadUI('healthbar.otui', GameInterface.getRightPanel())
healthBarButton = TopMenu.addGameToggleButton('healthBarButton', tr('Health Bar'), 'healthbar.png', HealthBar.toggle)
healthBarButton:setOn(true)
healthBar = healthBarWindow:recursiveGetChildById('healthBar')
manaBar = healthBarWindow:recursiveGetChildById('manaBar')
healthLabel = healthBarWindow:recursiveGetChildById('healthLabel')
manaLabel = healthBarWindow:recursiveGetChildById('manaLabel')
if g_game.isOnline() then
local localPlayer = g_game.getLocalPlayer()
HealthBar.onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
HealthBar.onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
HealthBar.onStatesChange(localPlayer, localPlayer:getStates(), 0)
end
end
function HealthBar.terminate()
disconnect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
onManaChange = HealthBar.onManaChange,
onStatesChange = HealthBar.onStatesChange })
disconnect(g_game, { onGameEnd = HealthBar.offline })
healthBarWindow:destroy()
healthBarButton:destroy()
healthBarWindow = nil
healthBarButton = nil
healthBar = nil
manaBar = nil
healthLabel = nil
manaLabel = nil
HealthBar = nil
end
function HealthBar.toggle()
if healthBarButton:isOn() then
healthBarWindow:close()
healthBarButton:setOn(false)
else
healthBarWindow:open()
healthBarButton:setOn(true)
end
end
function HealthBar.onMiniWindowClose()
healthBarButton:setOn(false)
end
function HealthBar.offline()
healthBarWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
end
-- hooked events
function HealthBar.onHealthChange(localPlayer, health, maxHealth)
healthLabel:setText(health .. ' / ' .. maxHealth)
healthBar:setPercent(health / maxHealth * 100)
end
function HealthBar.onManaChange(localPlayer, mana, maxMana)
manaLabel:setText(mana .. ' / ' .. maxMana)
local percent
if maxMana == 0 then
percent = 100
else
percent = (mana * 100)/maxMana
end
manaBar:setPercent(percent)
end
function HealthBar.onStatesChange(localPlayer, now, old)
if now == old then return end
local bitsChanged = bit32.bxor(now, old)
for i = 1, 32 do
local pow = math.pow(2, i-1)
if pow > bitsChanged then break end
local bitChanged = bit32.band(bitsChanged, pow)
if bitChanged ~= 0 then
HealthBar.toggleIcon(bitChanged)
end
end
end
function HealthBar.toggleIcon(bitChanged)
local content = healthBarWindow:recursiveGetChildById('conditionPanel')
local icon = content:getChildById(Icons[bitChanged].id)
if icon then
icon:destroy()
else
icon = g_ui.createWidget('ConditionWidget', content)
icon:setId(Icons[bitChanged].id)
icon:setImageSource(Icons[bitChanged].path)
icon:setTooltip(Icons[bitChanged].tooltip)
end
end