tibia-client/modules/client_options/options.lua

145 lines
4.0 KiB
Lua

Options = {}
local optionsWindow
local optionsButton
local optionsTabBar
local options = { vsync = false,
showfps = true,
fullscreen = false,
classicControl = false,
showStatusMessagesInConsole = true,
showEventMessagesInConsole = true,
showInfoMessagesInConsole = true,
showTimestampsInConsole = true,
showLevelsInConsole = true,
showPrivateMessagesInConsole = false,
showPrivateMessagesOnScreen = true,
enableMusic = true,
showLeftPanel = false }
local generalPanel
local graphicsPanel
local function setupGraphicsEngines()
local enginesRadioGroup = UIRadioGroup.create()
local ogl1 = graphicsPanel:getChildById('opengl1')
local ogl2 = graphicsPanel:getChildById('opengl2')
enginesRadioGroup:addWidget(ogl1)
enginesRadioGroup:addWidget(ogl2)
if g_graphics.getPainterEngine() == 2 then
enginesRadioGroup:selectWidget(ogl2)
else
enginesRadioGroup:selectWidget(ogl1)
end
ogl1:setEnabled(g_graphics.isPainterEngineAvailable(1))
ogl2:setEnabled(g_graphics.isPainterEngineAvailable(2))
enginesRadioGroup.onSelectionChange = function(self, selected)
if selected == ogl1 then
g_graphics.selectPainterEngine(1)
elseif selected == ogl2 then
g_graphics.selectPainterEngine(2)
end
end
local foregroundFrameRateScrollBar = graphicsPanel:getChildById('foregroundFrameRateScrollBar')
local foregroundFrameRateLimitLabel = graphicsPanel:getChildById('foregroundFrameRateLimitLabel')
if not g_graphics.canCacheBackbuffer() then
foregroundFrameRateScrollBar:setValue(61)
foregroundFrameRateScrollBar:disable()
foregroundFrameRateLimitLabel:disable()
end
end
function Options.init()
-- load options
for k,v in pairs(options) do
if type(v) == 'boolean' then
g_settings.setDefault(k, v)
Options.setOption(k, g_settings.getBoolean(k))
end
end
g_keyboard.bindKeyDown('Ctrl+D', Options.toggle)
g_keyboard.bindKeyDown('Ctrl+F', function() Options.toggleOption('fullscreen') end)
optionsWindow = g_ui.displayUI('options.otui')
optionsWindow:hide()
optionsButton = TopMenu.addLeftButton('optionsButton', tr('Options') .. ' (Ctrl+D)', 'options.png', Options.toggle)
optionsTabBar = optionsWindow:getChildById('optionsTabBar')
optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
generalPanel = g_ui.loadUI('general.otui')
optionsTabBar:addTab(tr('General'), generalPanel)
graphicsPanel = g_ui.loadUI('graphics.otui')
optionsTabBar:addTab(tr('Graphics'), graphicsPanel)
setupGraphicsEngines()
end
function Options.terminate()
g_keyboard.unbindKeyDown('Ctrl+D')
g_keyboard.unbindKeyDown('Ctrl+F')
optionsWindow:destroy()
optionsWindow = nil
optionsButton:destroy()
optionsButton = nil
optionsTabBar = nil
generalPanel = nil
graphicsPanel = nil
Options = nil
end
function Options.toggle()
if optionsWindow:isVisible() then
Options.hide()
else
Options.show()
end
end
function Options.show()
optionsWindow:show()
optionsWindow:raise()
optionsWindow:focus()
end
function Options.hide()
optionsWindow:hide()
end
function Options.toggleOption(key)
Options.setOption(key, not Options.getOption(key))
end
function Options.setOption(key, value)
if key == 'vsync' then
g_window.setVerticalSync(value)
elseif key == 'showfps' then
addEvent(function()
local frameCounter = rootWidget:recursiveGetChildById('frameCounter')
if frameCounter then frameCounter:setVisible(value) end
end)
elseif key == 'fullscreen' then
addEvent(function()
g_window.setFullscreen(value)
end)
elseif key == 'enableMusic' then
addEvent(function()
g_sounds.enableMusic(value)
end)
elseif key == 'showLeftPanel' then
addEvent(function()
GameInterface.getLeftPanel():setOn(value)
end)
end
g_settings.set(key, value)
options[key] = value
end
function Options.getOption(key)
return options[key]
end