101 lines
2.3 KiB
Plaintext
101 lines
2.3 KiB
Plaintext
MainWindow
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id: enterGame
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!text: tr('Enter Game')
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size: 236 240
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@onEnter: EnterGame.doLogin()
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@onEscape: EnterGame.hide()
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Label
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!text: tr('Account name')
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anchors.left: parent.left
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anchors.top: parent.top
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text-auto-resize: true
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TextEdit
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id: accountNameTextEdit
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 2
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Label
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!text: tr('Password')
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anchors.left: prev.left
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anchors.top: prev.bottom
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margin-top: 8
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text-auto-resize: true
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PasswordTextEdit
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id: accountPasswordTextEdit
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 2
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Label
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id: serverLabel
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!text: tr('Server')
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anchors.left: prev.left
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anchors.top: prev.bottom
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margin-top: 8
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text-auto-resize: true
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TextEdit
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id: serverHostTextEdit
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!tooltip: tr('Make sure that your client uses\nthe correct game protocol version')
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anchors.left: serverLabel.left
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anchors.top: serverLabel.bottom
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margin-top: 2
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width: 140
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Label
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id: portLabel
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!text: tr('Port')
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anchors.left: serverHostTextEdit.right
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anchors.top: serverLabel.top
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margin-left: 10
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text-auto-resize: true
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TextEdit
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id: serverPortTextEdit
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text: 7171
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anchors.left: portLabel.left
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anchors.top: portLabel.bottom
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margin-top: 2
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width: 55
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CheckBox
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id: rememberPasswordBox
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!text: tr('Remember password')
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!tooltip: tr('Remember account and password when starts otclient')
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 10
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@onCheckChange: self:getParent():getChildById('autoLoginBox'):setEnabled(self:isChecked())
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CheckBox
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id: autoLoginBox
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enabled: false
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!text: tr('Auto login')
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!tooltip: tr('Open charlist automatically when starting otclient')
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 2
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Button
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!text: tr('Ok')
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width: 64
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anchors.right: next.left
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anchors.bottom: parent.bottom
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margin-right: 10
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@onClick: EnterGame.doLogin()
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Button
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!text: tr('Cancel')
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@onClick: EnterGame.hide()
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