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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <prerequisites.h>
#include <script/luascript.h>
#include <script/luafunctions.h>
#include <core/resources.h>
LuaScript g_lua;
LuaScript::LuaScript()
{
L = luaL_newstate();
if(!L)
logFatal("FATAL ERROR: could not create lua context");
// load lua standard libraries
luaL_openlibs(L);
// setup custom package loader
setupPackageLoader();
registerLuaFunctions();
}
LuaScript::~LuaScript()
{
lua_close(L);
}
void LuaScript::loadAllModules()
{
std::list<std::string> modules = g_resources.getDirectoryFiles("modules");
foreach(const std::string& module, modules) {
std::list<std::string> moduleFiles = g_resources.getDirectoryFiles(std::string("modules/") + module);
foreach(const std::string& moduleFile, moduleFiles) {
if(boost::ends_with(moduleFile, ".lua"))
loadFile(std::string("modules/") + module + "/" + moduleFile);
}
}
}
bool LuaScript::loadFile(const std::string& fileName)
{
if(!g_resources.fileExists(fileName)) {
flogError("ERROR: script file '%s' doesn't exist", fileName.c_str());
return false;
}
std::string fileContents = g_resources.loadTextFile(fileName);
return loadBuffer(fileContents, fileName);
}
bool LuaScript::loadBuffer(const std::string& text, const std::string& what)
{
// load buffer
int ret = luaL_loadbuffer(L, text.c_str(), text.length(), what.c_str());
if(ret != 0){
reportError(popString());
return false;
}
// check if is loaded as a function
if(lua_isfunction(L, -1) == 0) {
return false;
}
// execute it
ret = lua_pcall(L, 0, 0, 0);
if(ret != 0){
reportError(popString());
return false;
}
return true;
}
int LuaScript::loadBufferAsFunction(const std::string& text, const std::string& what)
{
int ret = luaL_loadbuffer(L, text.c_str(), text.length(), what.c_str());
if(ret != 0){
reportError(popString());
return LUA_REFNIL;
}
// check if is loaded as a function
if(lua_isfunction(L, -1) == 0) {
return LUA_REFNIL;
}
return popFunction();
}
void LuaScript::reportError(const std::string& errorDesc, const char *funcName)
{
std::stringstream ss;
ss << "LUA Script ERROR: ";
if(funcName)
ss << " in " << funcName << "(): ";
ss << errorDesc << std::endl;
logError(ss.str());
}
void LuaScript::reportErrorWithTraceback(const std::string& errorDesc, const char* funcName)
{
pushString(errorDesc);
luaErrorHandler(L);
reportError(popString(), funcName);
}
int LuaScript::getStackSize()
{
return lua_gettop(L);
}
void LuaScript::moveTop(int index)
{
lua_insert(L, index);
}
void LuaScript::pop(int n)
{
lua_pop(L, n);
}
bool LuaScript::popBoolean()
{
bool b = (lua_toboolean(L, -1) != 0);
pop();
return b;
}
int32_t LuaScript::popInteger()
{
double d = lua_tonumber(L, -1);
pop();
return (int)d;
}
std::string LuaScript::popString()
{
std::string str;
if(lua_isstring(L, -1))
str = lua_tostring(L, -1);
pop();
return str;
}
void LuaScript::pushNil()
{
lua_pushnil(L);
}
void LuaScript::pushBoolean(bool b)
{
lua_pushboolean(L, b);
}
void LuaScript::pushInteger(int32_t i)
{
lua_pushnumber(L, i);
}
void LuaScript::pushString(const std::string& str)
{
lua_pushstring(L, str.c_str());
}
void LuaScript::pushUserdata(void* ptr)
{
lua_pushlightuserdata(L, ptr);
}
void LuaScript::pushClassInstance(const ScriptablePtr& object)
{
if(object) {
// create weak_ptr to the scriptable object stored as userdata
new(lua_newuserdata(L, sizeof(ScriptableWeakPtr))) ScriptableWeakPtr(object);
// set object metatable
lua_getfield(L, LUA_REGISTRYINDEX, (std::string(object->getScriptableName()) + "_mt").c_str());
lua_setmetatable(L, -2);
} else {
lua_pushnil(L);
}
}
ScriptablePtr LuaScript::popClassInstance()
{
ScriptablePtr object;
if(lua_isuserdata(L, -1)) { // instances are store as userdata
object = ((ScriptableWeakPtr *)lua_touserdata(L, -1))->lock();
if(!object)
reportErrorWithTraceback("attempt to retrive class instance from a object that is already expired");
} else if(!lua_isnil(L, -1)) // we accept nil values
reportErrorWithTraceback("couldn't retrive class instance, the value is not a scriptable type");
lua_pop(L, 1);
return object;
}
void LuaScript::pushFunction(int functionRef)
{
lua_rawgeti(L, LUA_REGISTRYINDEX, functionRef);
}
int LuaScript::popFunction()
{
return luaL_ref(L, LUA_REGISTRYINDEX);
}
void LuaScript::releaseFunction(int functionRef)
{
luaL_unref(L, LUA_REGISTRYINDEX, functionRef);
}
void LuaScript::callFunction(int numArgs)
{
int size = lua_gettop(L);
int errorIndex = size - numArgs;
lua_pushcfunction(L, &LuaScript::luaErrorHandler);
lua_insert(L, errorIndex);
int ret = lua_pcall(L, numArgs, 0, errorIndex);
if(ret != 0) {
reportError(popString());
}
lua_remove(L, errorIndex);
if(lua_gettop(L) + numArgs + 1 != size)
reportError("stack size changed!");
}
SimpleCallback LuaScript::createSimpleFuncCallback(int funcRef)
{
return [this, funcRef]() {
pushFunction(funcRef);
callFunction();
};
}
boost::function<void(ScriptablePtr)> LuaScript::createScriptableSelfFuncCallback(int funcRef)
{
return [this, funcRef](ScriptablePtr scriptable) {
pushFunction(funcRef);
setLocal(scriptable, "self");
callFunction();
};
}
void LuaScript::setLocal(const ScriptablePtr& scriptable, const char *varName, int envIndex)
{
lua_getfenv(L, envIndex);
pushClassInstance(scriptable);
lua_setfield(L, -2, varName);
lua_pop(L, 1);
}
void LuaScript::setupPackageLoader()
{
lua_getfield(L, LUA_GLOBALSINDEX, "package");
lua_getfield(L, -1, "loaders");
lua_remove(L, -2);
lua_pushnil(L);
int numLoaders = 0;
while(lua_next(L, -2) != 0) {
lua_pop(L, 1);
numLoaders++;
}
lua_pushinteger(L, numLoaders + 1);
lua_pushcfunction(L, &LuaScript::luaPackageLoader);
lua_rawset(L, -3);
lua_pop(L, 1);
}
void LuaScript::registerClass(const std::string& klass, const std::string& baseClass)
{
// klass_mt = {}
lua_newtable(L); // klass metatable
lua_pushvalue(L, -1); // another reference to the metatable
lua_setfield(L, LUA_REGISTRYINDEX, (klass + "_mt").c_str()); // register the metatable at registry index
// set __gc metamethod, which collects userdata
lua_pushcfunction(L, &LuaScript::luaCollectClassInstance);
lua_setfield(L, -2, "__gc");
// set __eq metamethod
lua_pushcfunction(L, &LuaScript::luaCompareClassInstances);
lua_setfield(L, -2, "__eq");
// klass = {}
lua_newtable(L); // klass table
lua_pushvalue(L, -1); // another reference to the table
lua_setfield(L, LUA_GLOBALSINDEX, klass.c_str()); // register at globals index
// klass.className = "klass"
lua_pushstring(L, klass.c_str());
lua_setfield(L, -2, "className");
// klass_mt.__index = klass
lua_setfield(L, -2, "__index");
// pop the class metatable
lua_pop(L, 1);
if(baseClass.length() > 0) {
// add klass table to the top of the stack
lua_getfield(L, LUA_GLOBALSINDEX, klass.c_str());
// redirect = { __index = baseClass }
lua_newtable(L);
lua_getfield(L, LUA_GLOBALSINDEX, baseClass.c_str());
lua_setfield(L, -2, "__index");
// setmetatable(klass, redirect)
lua_setmetatable(L, -2);
// pop the derived class table
lua_pop(L, 1);
}
}
void LuaScript::registerMemberFunction(const std::string& klass, const std::string& functionName, LuaCFunction function)
{
int functionId = m_functions.size();
m_functions.push_back(function);
// push the class table
lua_getfield(L, LUA_GLOBALSINDEX, klass.c_str());
// push the function id
lua_pushnumber(L, functionId);
// store id in the closure
lua_pushcclosure(L, &LuaScript::luaFunctionCallback, 1);
// store the function at the class field functionName
lua_setfield(L, -2, functionName.c_str());
// pop the table
lua_pop(L, 1);
}
void LuaScript::registerGlobalFunction(const std::string& functionName, LuaCFunction function)
{
int functionId = m_functions.size();
m_functions.push_back(function);
// push the function id
lua_pushnumber(L, functionId);
// store id in the closure
lua_pushcclosure(L, &LuaScript::luaFunctionCallback, 1);
// store the function in the global lua table
lua_setfield(L, LUA_GLOBALSINDEX, functionName.c_str());
}
void LuaScript::registerModule(const std::string& module)
{
// module = {}
lua_newtable(L); // module table
lua_setfield(L, LUA_GLOBALSINDEX, module.c_str()); // register at globals index
}
int LuaScript::luaPackageLoader(lua_State* L)
{
std::string fileName = lua_tostring(L, -1);
fileName += ".lua";
if(g_resources.fileExists(fileName)) {
std::string fileContents = g_resources.loadTextFile(fileName);
luaL_loadbuffer(L, fileContents.c_str(), fileContents.length(), fileName.c_str());
} else {
lua_pushfstring(L, "\n\tcould not load lua script " LUA_QS, fileName.c_str());
}
return 1;
}
int LuaScript::luaCollectClassInstance(lua_State* L)
{
ScriptableWeakPtr *objectRef = (ScriptableWeakPtr *)lua_touserdata(L, -1);
objectRef->reset();
lua_pop(L, 1);
return 1;
}
int LuaScript::luaCompareClassInstances(lua_State* L)
{
if(!lua_isuserdata(L, -1) || !lua_isuserdata(L, -2)) {
lua_pop(L, 2);
lua_pushboolean(L, 0);
} else {
ScriptableWeakPtr *objectRef1 = (ScriptableWeakPtr *)lua_touserdata(L, -1);
ScriptableWeakPtr *objectRef2 = (ScriptableWeakPtr *)lua_touserdata(L, -2);
lua_pop(L, 2);
if(objectRef1->lock() == objectRef2->lock())
lua_pushboolean(L, 1);
else
lua_pushboolean(L, 0);
}
return 1;
}
int LuaScript::luaFunctionCallback(lua_State* L)
{
// look for function id
int id = lua_tonumber(L, lua_upvalueindex(1));
// call the function
return (*(g_lua.m_functions[id]))();
}
int LuaScript::luaErrorHandler(lua_State *L)
{
// push debug
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
if(!lua_istable(L, -1)) {
lua_pop(L, 1);
return 1;
}
// push debug.traceback
lua_getfield(L, -1, "traceback");
if(!lua_isfunction(L, -1)) {
lua_pop(L, 2);
return 1;
}
// remove debug
lua_remove(L, -2);
// push additional error message
lua_pushvalue(L, -2);
// push level
lua_pushinteger(L, 2);
// call debug.traceback
lua_call(L, 2, 1);
// remove additional error message
lua_remove(L, -2);
// return, the complete error message is on the stack
return 1;
}