tibia-client/src/framework/graphics/bitmapfont.h

83 lines
3.2 KiB
C++

/*
* Copyright (c) 2010-2015 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef BITMAPFONT_H
#define BITMAPFONT_H
#include "declarations.h"
#include "texture.h"
#include <framework/otml/declarations.h>
#include <framework/graphics/coordsbuffer.h>
class BitmapFont : public stdext::shared_object
{
public:
BitmapFont(const std::string& name) : m_name(name) { }
/// Load font from otml node
void load(const OTMLNodePtr& fontNode);
/// Simple text render starting at startPos
void drawText(const std::string& text, const Point& startPos);
/// Advanced text render delimited by a screen region and alignment
void drawText(const std::string& text, const Rect& screenCoords, Fw::AlignmentFlag align = Fw::AlignTopLeft);
void calculateDrawTextCoords(CoordsBuffer& coordsBuffer, const std::string& text, const Rect& screenCoords, Fw::AlignmentFlag align = Fw::AlignTopLeft);
/// Calculate glyphs positions to use on render, also calculates textBoxSize if wanted
const std::vector<Point>& calculateGlyphsPositions(const std::string& text,
Fw::AlignmentFlag align = Fw::AlignTopLeft,
Size* textBoxSize = NULL);
/// Simulate render and calculate text size
Size calculateTextRectSize(const std::string& text);
std::string wrapText(const std::string& text, int maxWidth);
std::string getName() { return m_name; }
int getGlyphHeight() { return m_glyphHeight; }
const Rect* getGlyphsTextureCoords() { return m_glyphsTextureCoords; }
const Size* getGlyphsSize() { return m_glyphsSize; }
const TexturePtr& getTexture() { return m_texture; }
int getYOffset() { return m_yOffset; }
Size getGlyphSpacing() { return m_glyphSpacing; }
private:
/// Calculates each font character by inspecting font bitmap
void calculateGlyphsWidthsAutomatically(const ImagePtr& image, const Size& glyphSize);
std::string m_name;
int m_glyphHeight;
int m_firstGlyph;
int m_yOffset;
Size m_glyphSpacing;
TexturePtr m_texture;
Rect m_glyphsTextureCoords[256];
Size m_glyphsSize[256];
};
#endif