194 lines
5.9 KiB
C++
194 lines
5.9 KiB
C++
/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "tile.h"
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#include "item.h"
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#include "thingstype.h"
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#include "map.h"
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#include "game.h"
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#include "localplayer.h"
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#include "effect.h"
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#include <framework/graphics/fontmanager.h>
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Tile::Tile(const Position& position)
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{
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m_drawElevation = 0;
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m_position = position;
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}
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void Tile::draw(int x, int y)
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{
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m_drawElevation = 0;
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// first bottom items
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for(const ThingPtr& thing : m_things) {
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const ThingType& type = thing->getType();
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if(!type.isGround && !type.isGroundClip && !type.isOnBottom)
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break;
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thing->draw(x - m_drawElevation, y - m_drawElevation);
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m_drawElevation += type.elevation;
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if(m_drawElevation > MAX_DRAW_ELEVATION)
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m_drawElevation = MAX_DRAW_ELEVATION;
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}
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// now common items
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for(auto it = m_things.rbegin(); it != m_things.rend(); ++it) {
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const ThingPtr& thing = *it;
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const ThingType& type = thing->getType();
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if(thing->asCreature() || type.isOnTop || type.isOnBottom || type.isGroundClip || type.isGround)
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break;
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thing->draw(x - m_drawElevation, y - m_drawElevation);
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m_drawElevation += type.elevation;
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if(m_drawElevation > MAX_DRAW_ELEVATION)
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m_drawElevation = MAX_DRAW_ELEVATION;
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}
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// we can render creatures in 3x3 range
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for(int xi = -1; xi <= 1; ++xi) {
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for(int yi = -1; yi <= 1; ++yi) {
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for(CreaturePtr creature : g_map.getTile(m_position + Position(xi, yi, 0))->getCreatures()) {
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Rect creatureRect(x + xi*32 + creature->getWalkOffsetX(), y + yi*32 + creature->getWalkOffsetY(), 24, 24);
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Rect thisTileRect(x, y, 32, 32);
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// only render creatures where bottom right is inside our rect
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if(thisTileRect.contains(creatureRect.bottomRight()))
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creature->draw(x + xi*32 - m_drawElevation, y + yi*32 - m_drawElevation);
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}
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}
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}
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// effects
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for(const EffectPtr& effect : m_effects)
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effect->draw(x - m_drawElevation, y - m_drawElevation);
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// top items
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for(const ThingPtr& thing : m_things) {
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const ThingType& type = thing->getType();
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if(type.isOnTop)
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thing->draw(x - m_drawElevation, y - m_drawElevation);
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}
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}
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void Tile::clean()
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{
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m_things.clear();
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m_effects.clear();
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}
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void Tile::addEffect(const EffectPtr& effect)
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{
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m_effects.push_back(effect);
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effect->setPosition(m_position);
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}
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void Tile::removeEffect(const EffectPtr& effect)
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{
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auto it = std::find(m_effects.begin(), m_effects.end(), effect);
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if(it != m_effects.end()) {
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m_effects.erase(it);
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}
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}
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ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
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{
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if(!thing)
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return nullptr;
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if(stackPos < 0) {
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stackPos = 0;
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int priority = thing->getStackPriority();
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for(stackPos = 0; stackPos < (int)m_things.size(); ++stackPos) {
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int otherPriority = m_things[stackPos]->getStackPriority();
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if(otherPriority > priority || (otherPriority == priority && otherPriority == 5))
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break;
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}
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} else if(stackPos > (int)m_things.size())
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stackPos = m_things.size();
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ThingPtr oldObject;
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if(stackPos < (int)m_things.size())
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oldObject = m_things[stackPos];
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m_things.insert(m_things.begin() + stackPos, thing);
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thing->setPosition(m_position);
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return oldObject;
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}
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ThingPtr Tile::getThing(int stackPos)
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{
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if(stackPos >= 0 && stackPos < (int)m_things.size())
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return m_things[stackPos];
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return nullptr;
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}
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ThingPtr Tile::removeThing(int stackPos)
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{
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ThingPtr oldObject;
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if(stackPos >= 0 && stackPos < (int)m_things.size()) {
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oldObject = m_things[stackPos];
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m_things.erase(m_things.begin() + stackPos);
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}
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return oldObject;
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}
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ThingPtr Tile::removeThing(const ThingPtr& thing)
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{
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ThingPtr oldObject;
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auto it = std::find(m_things.begin(), m_things.end(), thing);
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if(it != m_things.end()) {
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oldObject = *it;
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m_things.erase(it);
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}
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return oldObject;
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}
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std::vector<CreaturePtr> Tile::getCreatures()
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{
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std::vector<CreaturePtr> creatures;
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for(const ThingPtr& thing : m_things) {
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if(CreaturePtr creature = thing->asCreature())
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creatures.push_back(creature);
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}
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return creatures;
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}
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ItemPtr Tile::getGround()
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{
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ThingPtr firstObject = getThing(0);
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if(!firstObject)
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return nullptr;
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const ThingType& type = firstObject->getType();
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if(type.isGround)
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return firstObject->asItem();
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return nullptr;
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}
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bool Tile::isFullyOpaque()
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{
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ThingPtr firstObject = getThing(0);
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if(firstObject) {
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const ThingType& type = firstObject->getType();
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if(type.isFullGround)
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return true;
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}
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return false;
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}
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