tibia-client/modules/gamelib/ui/uicreaturebutton.lua

139 lines
4.0 KiB
Lua

-- @docclass
UICreatureButton = extends(UIWidget)
local CreatureButtonColors = {
onIdle = {notHovered = '#888888', hovered = '#FFFFFF' },
onTargeted = {notHovered = '#FF0000', hovered = '#FF8888' },
onFollowed = {notHovered = '#00FF00', hovered = '#88FF88' }
}
local LifeBarColors = {} -- Must be sorted by percentAbove
table.insert(LifeBarColors, {percentAbove = 92, color = '#00BC00' } )
table.insert(LifeBarColors, {percentAbove = 60, color = '#50A150' } )
table.insert(LifeBarColors, {percentAbove = 30, color = '#A1A100' } )
table.insert(LifeBarColors, {percentAbove = 8, color = '#BF0A0A' } )
table.insert(LifeBarColors, {percentAbove = 3, color = '#910F0F' } )
table.insert(LifeBarColors, {percentAbove = -1, color = '#850C0C' } )
function UICreatureButton.create()
local button = UICreatureButton.internalCreate()
button:setFocusable(false)
button.creature = nil
button.isHovered = false
button.isTarget = false
button.isFollowed = false
return button
end
function UICreatureButton:getClassName()
return 'UICreatureButton'
end
function UICreatureButton:setCreature(creature)
self.creature = creature
end
function UICreatureButton:getCreature()
return self.creature
end
function UICreatureButton:getCreatureId()
return self.creature:getId()
end
function UICreatureButton:setup(creature)
self.creature = creature
local creatureWidget = self:getChildById('creature')
local labelWidget = self:getChildById('label')
local lifeBarWidget = self:getChildById('lifeBar')
labelWidget:setText(creature:getName())
creatureWidget:setCreature(creature)
self:setId('CreatureButton_' .. creature:getName():gsub('%s','_'))
self:setLifeBarPercent(creature:getHealthPercent())
self:updateSkull(creature:getSkull())
self:updateEmblem(creature:getEmblem())
end
function UICreatureButton:update()
local color = CreatureButtonColors.onIdle
if self.isTarget then
color = CreatureButtonColors.onTargeted
elseif self.isFollowed then
color = CreatureButtonColors.onFollowed
end
color = self.isHovered and color.hovered or color.notHovered
if self.isHovered or self.isTarget or self.isFollowed then
self.creature:showStaticSquare(color)
self:getChildById('creature'):setBorderWidth(1)
self:getChildById('creature'):setBorderColor(color)
self:getChildById('label'):setColor(color)
else
self.creature:hideStaticSquare()
self:getChildById('creature'):setBorderWidth(0)
self:getChildById('label'):setColor(color)
end
end
function UICreatureButton:updateSkull(skullId)
if not self.creature then
return
end
local skullId = skullId or self.creature:getSkull()
local skullWidget = self:getChildById('skull')
local labelWidget = self:getChildById('label')
if skullId ~= SkullNone then
skullWidget:setWidth(skullWidget:getHeight())
local imagePath = getSkullImagePath(skullId)
skullWidget:setImageSource(imagePath)
labelWidget:setMarginLeft(5)
else
skullWidget:setWidth(0)
if self.creature:getEmblem() == EmblemNone then
labelWidget:setMarginLeft(2)
end
end
end
function UICreatureButton:updateEmblem(emblemId)
if not self.creature then
return
end
local emblemId = emblemId or self.creature:getEmblem()
local emblemWidget = self:getChildById('emblem')
local labelWidget = self:getChildById('label')
if emblemId ~= EmblemNone then
emblemWidget:setWidth(emblemWidget:getHeight())
local imagePath = getEmblemImagePath(emblemId)
emblemWidget:setImageSource(imagePath)
emblemWidget:setMarginLeft(5)
labelWidget:setMarginLeft(5)
else
emblemWidget:setWidth(0)
emblemWidget:setMarginLeft(0)
if self.creature:getSkull() == SkullNone then
labelWidget:setMarginLeft(2)
end
end
end
function UICreatureButton:setLifeBarPercent(percent)
local lifeBarWidget = self:getChildById('lifeBar')
lifeBarWidget:setPercent(percent)
local color
for i, v in pairs(LifeBarColors) do
if percent > v.percentAbove then
color = v.color
break
end
end
lifeBarWidget:setBackgroundColor(color)
end