80 lines
1.6 KiB
Lua
80 lines
1.6 KiB
Lua
Console = { }
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local console
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local logLocked = false
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local commandEnv = createEnvironment()
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function Console.onLog(level, message, time)
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-- avoid logging while reporting logs (would cause a infinite loop)
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if not logLocked then
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logLocked = true
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local color
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if level == LogDebug then
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color = '#5555ff'
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elseif level == LogInfo then
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color = '#55ff55'
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elseif level == LogWarning then
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color = '#ffff00'
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else
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color = '#ff0000'
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end
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Console.addLine(message, color)
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logLocked = false
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end
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end
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function Console.addLine(text, color)
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-- create new label
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local label = UILabel.create()
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label:setStyle('ConsoleLabel')
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label:setText(text)
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label:setForegroundColor(color)
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console:insertChild(label, -1)
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end
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function Console.create()
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console = loadUI("/console/console.otui")
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rootWidget:addChild(console)
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console:hide()
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Logger.setOnLog(Console.onLog)
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Logger.fireOldMessages()
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end
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function Console.destroy()
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Logger.setOnLog(nil)
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console:destroy()
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console = nil
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end
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function Console.show()
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console.parent:lockChild(console)
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console.visible = true
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end
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function Console.hide()
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console.parent:unlockChild(console)
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console.visible = false
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end
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function Console.executeCommand(command)
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Console.addLine(">> " .. command, "#ffffff")
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local func, err = loadstring(command, "@")
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if func then
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setfenv(func, commandEnv)
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local ok, ret = pcall(func)
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if ok then
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if ret then
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print(ret)
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end
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else
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Logger.log(LogError, 'command failed: ' .. ret)
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end
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else
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Logger.log(LogError, 'incorrect lua syntax: ' .. err:sub(5))
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end
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end |