117 lines
2.9 KiB
Lua
117 lines
2.9 KiB
Lua
function g_game.getRsa()
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return G.currentRsa
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end
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function g_game.findPlayerItem(itemId, subType)
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local localPlayer = g_game.getLocalPlayer()
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if localPlayer then
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for slot = InventorySlotFirst, InventorySlotLast do
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local item = localPlayer:getInventoryItem(slot)
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if item and item:getId() == itemId and (subType == -1 or item:getSubType() == subType) then
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return item
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end
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end
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end
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return g_game.findItemInContainers(itemId, subType)
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end
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function g_game.chooseRsa(host)
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if G.currentRsa ~= CIPSOFT_RSA and G.currentRsa ~= OTSERV_RSA then return end
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if host:ends('.tibia.com') or host:ends('.cipsoft.com') then
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g_game.setRsa(CIPSOFT_RSA)
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if g_app.getOs() == 'windows' then
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g_game.setCustomOs(OsTypes.Windows)
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else
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g_game.setCustomOs(OsTypes.Linux)
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end
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else
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if G.currentRsa == CIPSOFT_RSA then
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g_game.setCustomOs(-1)
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end
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g_game.setRsa(OTSERV_RSA)
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end
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-- Hack fix to resolve some 760 login issues
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if g_game.getClientVersion() <= 760 then
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g_game.setCustomOs(2)
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end
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end
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function g_game.setRsa(rsa, e)
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e = e or '65537'
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g_crypt.rsaSetPublicKey(rsa, e)
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G.currentRsa = rsa
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end
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function g_game.isOfficialTibia()
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return G.currentRsa == CIPSOFT_RSA
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end
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function g_game.getSupportedClients()
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return {
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740, 741, 750, 760, 770, 772,
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780, 781, 782, 790, 792,
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800, 810, 811, 820, 821, 822,
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830, 831, 840, 842, 850, 853,
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854, 855, 857, 860, 861, 862,
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870, 871,
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900, 910, 920, 931, 940, 943,
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944, 951, 952, 953, 954, 960,
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961, 963, 970, 971, 972, 973,
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980, 981, 982, 983, 984, 985,
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986,
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1000, 1001, 1002, 1010, 1011,
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1012, 1013, 1020, 1021, 1022,
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1030, 1031, 1032, 1033, 1034,
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1035, 1036, 1037, 1038, 1039,
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1040, 1041, 1050, 1051, 1052,
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1053, 1054, 1055, 1056, 1057,
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1058, 1059, 1060, 1061, 1062,
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1063, 1064, 1070, 1071, 1072,
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1073, 1074, 1075, 1076, 1080,
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1081, 1082, 1090
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}
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end
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-- The client version and protocol version where
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-- unsynchronized for some releases, not sure if this
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-- will be the normal standard.
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-- Client Version: Publicly given version when
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-- downloading Cipsoft client.
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-- Protocol Version: Previously was the same as
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-- the client version, but was unsychronized in some
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-- releases, now it needs to be verified and added here
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-- if it does not match the client version.
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-- Reason for defining both: The server now requires a
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-- Client version and Protocol version from the client.
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-- Important: Use getClientVersion for specific protocol
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-- features to ensure we are using the proper version.
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function g_game.getClientProtocolVersion(client)
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local clients = {
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[980] = 971,
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[981] = 973,
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[982] = 974,
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[983] = 975,
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[984] = 976,
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[985] = 977,
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[986] = 978,
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[1001] = 979,
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[1002] = 980
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}
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return clients[client] or client
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end
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if not G.currentRsa then
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g_game.setRsa(OTSERV_RSA)
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end
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