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Console = { }
local console
local logLocked = false
function Console.onLog(level, message, time)
-- avoid logging while reporting logs (would cause a infinite loop)
if not logLocked then
logLocked = true
local color
if level == LogDebug then
color = '#5555ff'
elseif level == LogInfo then
color = '#55ff55'
elseif level == LogWarning then
color = '#ffff00'
else
color = '#ff0000'
end
Console.addLine(message, color)
logLocked = false
end
end
function Console.addLine(text, color)
-- create new label
local label = UILabel.create()
label:setStyle('ConsoleLabel')
label:setText(text)
label:setForegroundColor(color)
console:insertChild(label, -1)
end
function Console.create()
console = loadUI("/console/console.otui")
rootWidget:addChild(console)
console:hide()
Logger.setOnLog(Console.onLog)
Logger.fireOldMessages()
end
function Console.destroy()
console:destroy()
console = nil
end
function Console.show()
console.parent:lockChild(console)
console.visible = true
end
function Console.hide()
console.parent:unlockChild(console)
console.visible = false
end
function Console.executeCommand(command)
Console.addLine(">> " .. command, "#ffffff")
local func, err = loadstring("return (" .. command .. ")", "@")
if func then
local ok, ret = pcall(func)
if ok then
Logger.log(LogDebug, "=> " .. tostring(ret))
else
Logger.log(LogError, 'command failed: ' .. ret)
end
else
Logger.log(LogError, 'incorrect lua syntax: ' .. err:sub(5))
end
end