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#ifndef LUAVALUECASTS_H
#define LUAVALUECASTS_H
// this file is and must be included only from luainterface.h
#include "declarations.h"
#include <framework/otml/declarations.h>
// bool
void push_luavalue(bool b);
bool luavalue_cast(int index, bool& b);
// int
void push_luavalue(int i);
bool luavalue_cast(int index, int& i);
// double
void push_luavalue(double d);
bool luavalue_cast(int index, double& d);
// size_t
void push_luavalue(std::size_t s);
bool luavalue_cast(int index, std::size_t& s);
// string
void push_luavalue(const char* cstr);
void push_luavalue(const std::string& str);
bool luavalue_cast(int index, std::string& str);
// lua cpp function
void push_luavalue(const LuaCppFunction& func);
// color
void push_luavalue(const Color& color);
bool luavalue_cast(int index, Color& color);
// rect
void push_luavalue(const Rect& rect);
bool luavalue_cast(int index, Rect& rect);
// point
void push_luavalue(const Point& point);
bool luavalue_cast(int index, Point& point);
// size
void push_luavalue(const Size& size);
bool luavalue_cast(int index, Size& size);
// otml nodes
void push_luavalue(const OTMLNodePtr& node);
// enum
template<class T>
typename std::enable_if<std::is_enum<T>::value, bool>::type
luavalue_cast(int index, T& myenum);
// LuaObject pointers
template<class T>
typename std::enable_if<std::is_base_of<LuaObject, typename T::element_type>::value, void>::type
push_luavalue(const T& obj);
bool luavalue_cast(int index, LuaObjectPtr& obj);
template<class T>
typename std::enable_if<std::is_base_of<LuaObject, T>::value, bool>::type
luavalue_cast(int index, std::shared_ptr<T>& ptr);
// std::function
template<typename Ret, typename... Args>
void push_luavalue(const std::function<Ret(Args...)>& func);
template<typename... Args>
bool luavalue_cast(int index, std::function<void(Args...)>& func);
template<typename Ret, typename... Args>
typename std::enable_if<!std::is_void<Ret>::value, bool>::type
luavalue_cast(int index, std::function<Ret(Args...)>& func);
// start definitions
#include "luaexception.h"
#include "luainterface.h"
template<class T>
typename std::enable_if<std::is_enum<T>::value, bool>::type
luavalue_cast(int index, T& myenum) {
return luavalue_cast(index, (int&)myenum);
}
template<class T>
typename std::enable_if<std::is_base_of<LuaObject, typename T::element_type>::value, void>::type
push_luavalue(const T& obj) {
if(obj)
return g_lua.pushObject(obj);
return g_lua.pushNil();
}
template<class T>
typename std::enable_if<std::is_base_of<LuaObject, T>::value, bool>::type
luavalue_cast(int index, std::shared_ptr<T>& ptr) {
LuaObjectPtr obj;
if(!luavalue_cast(index, obj))
return false;
ptr = std::dynamic_pointer_cast<T>(obj);
return true;
}
template<typename Ret, typename... Args>
void push_luavalue(const std::function<Ret(Args...)>& func) {
if(func) {
LuaCppFunction f = luabinder::bind_fun(func);
g_lua.pushCppFunction(f);
} else
g_lua.pushNil();
}
template<typename... Args>
bool luavalue_cast(int index, std::function<void(Args...)>& func) {
if(g_lua.isFunction(index)) {
g_lua.pushValue(index);
// weak references are used here, this means that the script must hold another reference
// to this function, otherwise it will expire
int funcWeakRef = g_lua.weakRef();
func = [=](Args... args...) {
// note that we must catch exceptions, because this lambda can be called from anywhere
// and most of them won't catch exceptions (e.g. dispatcher)
g_lua.getWeakRef(funcWeakRef);
try {
if(g_lua.isFunction()) {
g_lua.polymorphicPush(args...);
assert(g_lua.safeCall(sizeof...(Args)) == 0);
} else {
throw LuaException("attempt to call an expired lua function from C++,"
"did you forget to hold a reference for that function?", 0);
}
} catch(std::exception& e) {
logError("lua function callback failed: ", e.what());
}
};
return true;
} else if(g_lua.isNil(index)) {
func = std::function<void(Args...)>();
return true;
}
return false;
}
template<typename Ret, typename... Args>
typename std::enable_if<!std::is_void<Ret>::value, bool>::type
luavalue_cast(int index, std::function<Ret(Args...)>& func) {
if(g_lua.isFunction(index)) {
g_lua.pushValue(index);
// weak references are used here, this means that the script must hold another reference
// to this function, otherwise it will expire
int funcWeakRef = g_lua.weakRef();
func = [=](Args... args...) -> Ret {
// note that we must catch exceptions, because this lambda can be called from anywhere
// and most of them won't catch exceptions (e.g. dispatcher)
try {
g_lua.getWeakRef(funcWeakRef);
if(g_lua.isFunction()) {
g_lua.polymorphicPush(args...);
if(g_lua.safeCall(sizeof...(Args)) != 1)
throw LuaException("a function from lua didn't retrieve the expected number of results", 0);
return g_lua.polymorphicPop<Ret>();
} else {
throw LuaException("attempt to call an expired lua function from C++,"
"did you forget to hold a reference for that function?", 0);
}
} catch(std::exception& e) {
logError("lua function callback failed: ", e.what());
}
return Ret();
};
return true;
} else if(g_lua.isNil(index)) {
func = std::function<Ret(Args...)>();
return true;
}
return false;
}
#endif