You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
124 lines
3.0 KiB
124 lines
3.0 KiB
#include "map.h"
|
|
#include "game.h"
|
|
#include "localplayer.h"
|
|
#include <framework/graphics/graphics.h>
|
|
#include <framework/graphics/framebuffer.h>
|
|
|
|
Map g_map;
|
|
|
|
void Map::draw(int x, int y)
|
|
{
|
|
if(!m_framebuffer)
|
|
m_framebuffer = FrameBufferPtr(new FrameBuffer(15*32, 11*32));
|
|
|
|
g_graphics.bindColor(Color::white);
|
|
m_framebuffer->bind();
|
|
|
|
Position playerPos = g_game.getLocalPlayer()->getPosition();
|
|
|
|
// player is above 7
|
|
if(playerPos.z <= 7) {
|
|
|
|
// player pos it 8-6. check if we can draw upper floors.
|
|
int drawFloorStop = 0;
|
|
for(int jz = 6; jz >= 0; --jz) {
|
|
Position coverPos = Position(playerPos.x+(7-jz)-1, playerPos.y+(7-jz)-1, jz);
|
|
if(const TilePtr& tile = m_tiles[coverPos]) {
|
|
if(tile->getStackSize() > 0 && jz < playerPos.z) {
|
|
drawFloorStop = jz;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for(int iz = 7; iz > 0; --iz) {
|
|
if(iz == drawFloorStop)
|
|
break;
|
|
|
|
// +1 in draws cause 64x64 items may affect view.
|
|
|
|
for(int ix = -7+(playerPos.z-iz); ix < + 8+7; ++ix) {
|
|
for(int iy = -5+(playerPos.z-iz); iy < + 6+7; ++iy) {
|
|
Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
|
|
if(const TilePtr& tile = m_tiles[itemPos])
|
|
tile->draw((ix + 7 - (playerPos.z-iz))*32, (iy + 5 - (playerPos.z-iz))*32);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// debug draws
|
|
g_graphics.bindColor(Color::red);
|
|
g_graphics.drawBoundingRect(Rect(7*32, 5*32, 32, 32));
|
|
|
|
m_framebuffer->unbind();
|
|
|
|
g_graphics.bindColor(Color::white);
|
|
m_framebuffer->draw(Rect(x, y, g_graphics.getScreenSize()));
|
|
}
|
|
|
|
void Map::addThing(ThingPtr thing, uint8 stackpos)
|
|
{
|
|
if(!thing)
|
|
return;
|
|
|
|
TilePtr& tile = m_tiles[thing->getPosition()];
|
|
if(!tile) {
|
|
tile = TilePtr(new Tile());
|
|
}
|
|
|
|
tile->addThing(thing, stackpos);
|
|
|
|
if(const CreaturePtr& creature = thing->asCreature())
|
|
m_creatures[thing->getId()] = creature;
|
|
}
|
|
|
|
ThingPtr Map::getThing(const Position& pos, uint8 stackpos)
|
|
{
|
|
if(const TilePtr& tile = m_tiles[pos]) {
|
|
return tile->getThing(stackpos);
|
|
}
|
|
return ThingPtr();
|
|
}
|
|
|
|
void Map::removeThing(const Position& pos, uint8 stackpos)
|
|
{
|
|
if(TilePtr& tile = m_tiles[pos]) {
|
|
tile->removeThing(stackpos);
|
|
}
|
|
}
|
|
|
|
void Map::removeThingByPtr(ThingPtr thing)
|
|
{
|
|
if(!thing)
|
|
return;
|
|
|
|
if(TilePtr& tile = m_tiles[thing->getPosition()]) {
|
|
tile->removeThingByPtr(thing);
|
|
}
|
|
}
|
|
|
|
void Map::clean()
|
|
{
|
|
m_tiles.clear();
|
|
m_creatures.clear();
|
|
}
|
|
|
|
void Map::cleanTile(const Position& pos)
|
|
{
|
|
if(TilePtr& tile = m_tiles[pos])
|
|
tile->clean();
|
|
}
|
|
|
|
CreaturePtr Map::getCreatureById(uint32 id)
|
|
{
|
|
if(g_game.getLocalPlayer()->getId() == id)
|
|
return g_game.getLocalPlayer();
|
|
return m_creatures[id];
|
|
}
|
|
|
|
void Map::removeCreatureById(uint32 id)
|
|
{
|
|
m_creatures.erase(id);
|
|
}
|