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248 lines
7.5 KiB
248 lines
7.5 KiB
/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "map.h"
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#include "game.h"
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#include "localplayer.h"
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#include "tile.h"
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/framebuffer.h>
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Map g_map;
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void Map::draw(const Rect& rect)
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{
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if(!m_framebuffer)
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m_framebuffer = FrameBufferPtr(new FrameBuffer(MAP_VISIBLE_WIDTH * NUM_TILE_PIXELS, MAP_VISIBLE_HEIGHT * NUM_TILE_PIXELS));
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g_graphics.bindColor(Fw::white);
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m_framebuffer->bind();
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LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
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int walkOffsetX = localPlayer->getWalkOffsetX();
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int walkOffsetY = localPlayer->getWalkOffsetY();
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int maxFloor = getMaxVisibleFloor();
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for(int z = MAX_Z-1; z >= maxFloor; --z) {
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if(z < maxFloor)
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continue;
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int zdif = m_centralPosition.z - z;
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for(int y = 0; y < MAP_SIZE_Y; ++y) {
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for(int x = 0; x < MAP_SIZE_X; ++x) {
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Position tilePos(m_centralPosition.x + (x - PLAYER_OFFSET_X), m_centralPosition.y + (y - PLAYER_OFFSET_Y), m_centralPosition.z);
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tilePos.coveredUp(m_centralPosition.z - z);
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if(const TilePtr& tile = m_tiles[tilePos]) {
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// skip tiles that are behind another tile
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if(z > maxFloor && isCompletlyCovered(tilePos, maxFloor))
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continue;
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int x = (7 + (tile->getPosition().x - m_centralPosition.x) - zdif) * NUM_TILE_PIXELS;
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int y = (5 + (tile->getPosition().y - m_centralPosition.y) - zdif) * NUM_TILE_PIXELS;
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tile->draw(x - walkOffsetX, y - walkOffsetY);
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}
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}
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}
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}
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m_framebuffer->unbind();
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g_graphics.bindColor(Fw::white);
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m_framebuffer->draw(rect);
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// calculate stretch factor
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float horizontalStretchFactor = rect.width() / (float)(MAP_VISIBLE_WIDTH * NUM_TILE_PIXELS);
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float verticalStretchFactor = rect.height() / (float)(MAP_VISIBLE_HEIGHT * NUM_TILE_PIXELS);
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// draw player names and health bars
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//TODO: this could be cached to improve framerate
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for(int x = 0; x < MAP_VISIBLE_WIDTH; ++x) {
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for(int y = 0; y < MAP_VISIBLE_HEIGHT; ++y) {
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Position tilePos = Position(m_centralPosition.x + (x - PLAYER_OFFSET_X + 1), m_centralPosition.y + (y - PLAYER_OFFSET_Y + 1), m_centralPosition.z);
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if(const TilePtr& tile = m_tiles[tilePos]) {
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auto creatures = tile->getCreatures();
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if(creatures.size() == 0)
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continue;
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for(const CreaturePtr& creature : creatures) {
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int x = (7 + (tilePos.x - m_centralPosition.x))*NUM_TILE_PIXELS + 10 - tile->getDrawElevation();
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int y = (5 + (tilePos.y - m_centralPosition.y))*NUM_TILE_PIXELS - 10 - tile->getDrawElevation();
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if(creature != localPlayer) {
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x += creature->getWalkOffsetX() - walkOffsetX;
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y += creature->getWalkOffsetY() - walkOffsetY;
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}
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creature->drawInformation(rect.x() + x*horizontalStretchFactor, rect.y() + y*verticalStretchFactor, isCovered(tilePos, maxFloor));
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}
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}
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}
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}
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}
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void Map::clean()
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{
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m_tiles.clear();
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}
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int Map::getMaxVisibleFloor()
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{
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Position tilePos = m_centralPosition;
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tilePos.up();
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TilePtr tile = m_tiles[tilePos];
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if(tile)
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return m_centralPosition.z;
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tilePos = Position(m_centralPosition);
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while(tilePos.z >= 0) {
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tilePos.coveredUp();
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tile = m_tiles[tilePos];
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if(tile)
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return tilePos.z + 1;
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}
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/*
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int maxZ = MAP_SIZE_Z - 1;
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int currentZ = m_centralPosition.z;
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while(maxZ > currentZ) {
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TilePtr tile = m_tiles[tilePos];
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if(tilç
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maxZ--;
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};
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for(int x = PLAYER_OFFSET_X-1; x <= PLAYER_OFFSET_X+1; ++x) {
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for(int y = PLAYER_OFFSET_Y-1; y <= PLAYER_OFFSET_Y+1; ++y) {
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if(x == PLAYER_OFFSET_X && y == PLAYER_OFFSET_Y)
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continue;
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for(int z = currentZ + 1; z <
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}
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}
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*/
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return 0;
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}
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bool Map::isCovered(const Position& pos, int maxFloor)
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{
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Position tilePos = pos;
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tilePos.coveredUp();
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while(tilePos.z >= maxFloor) {
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TilePtr tile = m_tiles[tilePos];
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if(tile)
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return true;
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tilePos.coveredUp();
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}
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return false;
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}
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bool Map::isCompletlyCovered(const Position& pos, int maxFloor)
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{
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Position tilePos = pos;
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tilePos.coveredUp();
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while(tilePos.z >= maxFloor) {
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bool covered = true;
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for(int x=0;x<2;++x) {
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for(int y=0;y<2;++y) {
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TilePtr tile = m_tiles[tilePos + Position(-x, -y, 0)];
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if(!tile || !tile->isFullyOpaque()) {
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covered = false;
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break;
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}
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}
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}
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if(covered)
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return true;
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tilePos.coveredUp();
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}
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return false;
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}
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void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
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{
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if(!thing)
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return;
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TilePtr tile = getTile(pos);
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tile->addThing(thing, stackPos);
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if(CreaturePtr creature = thing->asCreature())
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m_creatures[creature ->getId()] = creature;
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}
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ThingPtr Map::getThing(const Position& pos, int stackPos)
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{
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if(const TilePtr& tile = m_tiles[pos])
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return tile->getThing(stackPos);
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return nullptr;
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}
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void Map::removeThing(const Position& pos, int stackPos)
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{
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if(TilePtr& tile = m_tiles[pos])
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tile->removeThing(stackPos);
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}
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void Map::removeThing(const ThingPtr& thing)
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{
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if(!thing)
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return;
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if(TilePtr& tile = m_tiles[thing->getPosition()])
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tile->removeThing(thing);
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}
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TilePtr Map::getTile(const Position& pos)
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{
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TilePtr& tile = m_tiles[pos];
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if(!tile)
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tile = TilePtr(new Tile(pos));
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return tile;
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}
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void Map::cleanTile(const Position& pos)
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{
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if(TilePtr& tile = m_tiles[pos])
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tile->clean();
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}
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void Map::addCreature(const CreaturePtr& creature)
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{
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m_creatures[creature->getId()] = creature;
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}
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CreaturePtr Map::getCreatureById(uint32 id)
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{
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if(g_game.getLocalPlayer() && g_game.getLocalPlayer()->getId() == id)
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return g_game.getLocalPlayer();
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return m_creatures[id];
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}
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void Map::removeCreatureById(uint32 id)
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{
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m_creatures.erase(id);
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}
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void Map::setCentralPosition(const Position& centralPosition)
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{
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m_centralPosition = centralPosition;
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}
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