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#ifndef ANIMATEDTEXTURE_H
#define ANIMATEDTEXTURE_H
#include "texture.h"
class AnimatedTexture : public Texture
{
public:
AnimatedTexture(int width, int height, int channels, int numFrames, uchar *framesPixels, int *framesDelay);
virtual ~AnimatedTexture();
void enableBilinearFilter();
void processAnimation();
AnimatedTexturePtr asAnimatedTexture() { return std::static_pointer_cast<AnimatedTexture>(shared_from_this()); }
private:
std::vector<uint> m_framesTextureId;
std::vector<int> m_framesDelay;
int m_numFrames;
int m_currentFrame;
int m_lastAnimCheckTicks;
};
#endif