320 lines
9.3 KiB
C++
320 lines
9.3 KiB
C++
/*
|
|
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
#include "localplayer.h"
|
|
#include "map.h"
|
|
#include "game.h"
|
|
#include "tile.h"
|
|
#include <framework/core/eventdispatcher.h>
|
|
|
|
LocalPlayer::LocalPlayer()
|
|
{
|
|
m_preWalking = false;
|
|
m_walkLocked = false;
|
|
m_lastPrewalkDone = true;
|
|
m_autoWalking = false;
|
|
m_known = false;
|
|
m_states = 0;
|
|
|
|
m_skillsLevel.fill(-1);
|
|
m_skillsLevelPercent.fill(-1);
|
|
|
|
m_health = -1;
|
|
m_maxHealth = -1;
|
|
m_freeCapacity = -1;
|
|
m_experience = -1;
|
|
m_level = -1;
|
|
m_levelPercent = -1;
|
|
m_mana = -1;
|
|
m_maxMana = -1;
|
|
m_magicLevel = -1;
|
|
m_magicLevelPercent = -1;
|
|
m_soul = -1;
|
|
m_stamina = -1;
|
|
}
|
|
|
|
void LocalPlayer::lockWalk()
|
|
{
|
|
// prevents double locks
|
|
if(m_walkLocked)
|
|
return;
|
|
|
|
m_walkLocked = true;
|
|
m_walkLockTimer.restart();
|
|
}
|
|
|
|
bool LocalPlayer::canWalk(Otc::Direction direction)
|
|
{
|
|
// prewalk has a timeout, because for some reason that I don't know yet the server sometimes doesn't answer the prewalk
|
|
bool prewalkTimeouted = m_walking && m_preWalking && m_walkTimer.ticksElapsed() >= m_walkInterval + PREWALK_TIMEOUT;
|
|
|
|
// cannot walk while already walking
|
|
if(m_walking && !prewalkTimeouted)
|
|
return false;
|
|
|
|
// avoid doing more walks than wanted when receiving a lot of walks from server
|
|
if(!m_lastPrewalkDone && m_preWalking && !prewalkTimeouted)
|
|
return false;
|
|
|
|
// cannot walk while locked
|
|
if(m_walkLocked && m_walkLockTimer.ticksElapsed() <= WALK_LOCK_INTERVAL)
|
|
return false;
|
|
else
|
|
m_walkLocked = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void LocalPlayer::walk(const Position& oldPos, const Position& newPos)
|
|
{
|
|
// a prewalk was going on
|
|
if(m_preWalking) {
|
|
// switch to normal walking
|
|
m_preWalking = false;
|
|
m_lastPrewalkDone = true;
|
|
// if is to the last prewalk destination, updates the walk preserving the animation
|
|
if(newPos == m_lastPrewalkDestionation) {
|
|
updateWalk();
|
|
// was to another direction, replace the walk
|
|
} else
|
|
Creature::walk(oldPos, newPos);
|
|
}
|
|
// no prewalk was going on, this must be an server side automated walk
|
|
else {
|
|
m_autoWalking = true;
|
|
if(m_autoWalkEndEvent)
|
|
m_autoWalkEndEvent->cancel();
|
|
|
|
Creature::walk(oldPos, newPos);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::preWalk(Otc::Direction direction)
|
|
{
|
|
// start walking to direction
|
|
Position newPos = m_position.translatedToDirection(direction);
|
|
m_preWalking = true;
|
|
|
|
if(m_autoWalkEndEvent)
|
|
m_autoWalkEndEvent->cancel();
|
|
|
|
m_lastPrewalkDone = false;
|
|
m_lastPrewalkDestionation = newPos;
|
|
Creature::walk(m_position, newPos);
|
|
}
|
|
|
|
void LocalPlayer::cancelWalk(Otc::Direction direction)
|
|
{
|
|
// only cancel client side walks
|
|
if(m_walking && m_preWalking)
|
|
stopWalk();
|
|
|
|
m_lastPrewalkDone = true;
|
|
|
|
// turn to the cancel direction
|
|
if(direction != Otc::InvalidDirection)
|
|
setDirection(direction);
|
|
}
|
|
|
|
void LocalPlayer::stopWalk()
|
|
{
|
|
Creature::stopWalk(); // will call terminateWalk
|
|
m_lastPrewalkDone = true;
|
|
m_lastPrewalkDestionation = Position();
|
|
}
|
|
|
|
void LocalPlayer::updateWalkOffset(int totalPixelsWalked)
|
|
{
|
|
// pre walks offsets are calculated in the oposite direction
|
|
if(m_preWalking) {
|
|
m_walkOffset = Point(0,0);
|
|
if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
|
|
m_walkOffset.y = -totalPixelsWalked;
|
|
else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
|
|
m_walkOffset.y = totalPixelsWalked;
|
|
|
|
if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
|
|
m_walkOffset.x = totalPixelsWalked;
|
|
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
|
|
m_walkOffset.x = -totalPixelsWalked;
|
|
} else
|
|
Creature::updateWalkOffset(totalPixelsWalked);
|
|
}
|
|
|
|
void LocalPlayer::updateWalk()
|
|
{
|
|
float walkTicksPerPixel = m_walkAnimationInterval / 32.0f;
|
|
int totalPixelsWalked = std::min(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
|
|
|
|
// update walk animation and offsets
|
|
updateWalkAnimation(totalPixelsWalked);
|
|
updateWalkOffset(totalPixelsWalked);
|
|
updateWalkingTile();
|
|
|
|
// terminate walk only when client and server side walk are complated
|
|
if(m_walking && !m_preWalking && m_walkTimer.ticksElapsed() >= m_walkInterval)
|
|
terminateWalk();
|
|
}
|
|
|
|
void LocalPlayer::terminateWalk()
|
|
{
|
|
Creature::terminateWalk();
|
|
m_preWalking = false;
|
|
|
|
auto self = asLocalPlayer();
|
|
|
|
if(m_autoWalking) {
|
|
if(m_autoWalkEndEvent)
|
|
m_autoWalkEndEvent->cancel();
|
|
m_autoWalkEndEvent = g_eventDispatcher.scheduleEvent([self] {
|
|
self->m_autoWalking = false;
|
|
}, 100);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setStates(int states)
|
|
{
|
|
if(m_states != states) {
|
|
int oldStates = m_states;
|
|
m_states = states;
|
|
callLuaField("onStatesChange", states, oldStates);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setSkill(Otc::Skill skill, int level, int levelPercent)
|
|
{
|
|
int oldLevel = m_skillsLevel[skill];
|
|
int oldLevelPercent = m_skillsLevelPercent[skill];
|
|
|
|
if(level != oldLevel || levelPercent != oldLevelPercent) {
|
|
m_skillsLevel[skill] = level;
|
|
m_skillsLevelPercent[skill] = levelPercent;
|
|
|
|
callLuaField("onSkillChange", skill, level, levelPercent, oldLevel, oldLevelPercent);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setHealth(double health, double maxHealth)
|
|
{
|
|
if(m_health != health || m_maxHealth != maxHealth) {
|
|
double oldHealth = m_health;
|
|
double oldMaxHealth = m_maxHealth;
|
|
m_health = health;
|
|
m_maxHealth = maxHealth;
|
|
|
|
callLuaField("onHealthChange", health, maxHealth, oldHealth, oldMaxHealth);
|
|
|
|
// cannot walk while dying
|
|
if(health == 0) {
|
|
if(isPreWalking())
|
|
stopWalk();
|
|
lockWalk();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setFreeCapacity(double freeCapacity)
|
|
{
|
|
if(m_freeCapacity != freeCapacity) {
|
|
double oldFreeCapacity = m_freeCapacity;
|
|
m_freeCapacity = freeCapacity;
|
|
|
|
callLuaField("onFreeCapacityChange", freeCapacity, oldFreeCapacity);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setExperience(double experience)
|
|
{
|
|
if(m_experience != experience) {
|
|
double oldExperience = m_experience;
|
|
m_experience = experience;
|
|
|
|
callLuaField("onExperienceChange", experience, oldExperience);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setLevel(double level, double levelPercent)
|
|
{
|
|
if(m_level != level || m_levelPercent != levelPercent) {
|
|
double oldLevel = m_level;
|
|
double oldLevelPercent = m_levelPercent;
|
|
m_level = level;
|
|
m_levelPercent = levelPercent;
|
|
|
|
callLuaField("onLevelChange", level, levelPercent, oldLevel, oldLevelPercent);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setMana(double mana, double maxMana)
|
|
{
|
|
if(m_mana != mana || m_maxMana != maxMana) {
|
|
double oldMana = m_mana;
|
|
double oldMaxMana;
|
|
m_mana = mana;
|
|
m_maxMana = maxMana;
|
|
|
|
callLuaField("onManaChange", mana, maxMana, oldMana, oldMaxMana);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setMagicLevel(double magicLevel, double magicLevelPercent)
|
|
{
|
|
if(m_magicLevel != magicLevel || m_magicLevelPercent != magicLevelPercent) {
|
|
double oldMagicLevel = m_magicLevel;
|
|
double oldMagicLevelPercent = m_magicLevelPercent;
|
|
m_magicLevel = magicLevel;
|
|
m_magicLevelPercent = magicLevelPercent;
|
|
|
|
callLuaField("onMagicLevelChange", magicLevel, magicLevelPercent, oldMagicLevel, oldMagicLevelPercent);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setSoul(double soul)
|
|
{
|
|
if(m_soul != soul) {
|
|
double oldSoul = m_soul;
|
|
m_soul = soul;
|
|
|
|
callLuaField("onSoulChange", soul, oldSoul);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setStamina(double stamina)
|
|
{
|
|
if(m_stamina != stamina) {
|
|
double oldStamina = m_stamina;
|
|
m_stamina = stamina;
|
|
|
|
callLuaField("onStaminaChange", stamina, oldStamina);
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::setInventoryItem(Otc::Inventory inventory, const ItemPtr& item)
|
|
{
|
|
if(m_inventoryItems[inventory] != item) {
|
|
ItemPtr oldItem = m_inventoryItems[inventory];
|
|
m_inventoryItems[inventory] = item;
|
|
|
|
callLuaField("onInventoryChange", inventory, item, oldItem);
|
|
}
|
|
}
|