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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "creature.h"
#include "thingstype.h"
#include "localplayer.h"
#include "map.h"
#include "tile.h"
#include "item.h"
#include "game.h"
#include <framework/graphics/graphics.h>
#include <framework/core/eventdispatcher.h>
#include <framework/core/clock.h>
#include <framework/graphics/paintershaderprogram.h>
#include <framework/graphics/paintershadersources.h>
#include "spritemanager.h"
Creature::Creature() : Thing()
{
m_healthPercent = 0;
m_showSquareColor = false;
m_direction = Otc::South;
m_walkTimePerPixel = 1000.0/32.0;
m_walking = false;
m_inverseWalking = true;
m_informationFont = g_fonts.getFont("verdana-11px-rounded");
}
PainterShaderProgramPtr outfitProgram;
int HEAD_COLOR_UNIFORM = 10;
int BODY_COLOR_UNIFORM = 11;
int LEGS_COLOR_UNIFORM = 12;
int FEET_COLOR_UNIFORM = 13;
int MASK_TEXTURE_UNIFORM = 14;
void Creature::draw(const Point& p)
{
// TODO: activate on attack, follow, discover how 'attacked' works
if(m_showSquareColor) {
g_painter.setColor(Outfit::getColor(m_squareColor));
g_painter.drawBoundingRect(Rect(p + m_walkOffset - 8, Size(32, 32)), 2);
}
if(!outfitProgram) {
outfitProgram = PainterShaderProgramPtr(new PainterShaderProgram);
outfitProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
outfitProgram->addShaderFromSourceFile(Shader::Fragment, "/game_shaders/outfit.frag");
assert(outfitProgram->link());
outfitProgram->bindUniformLocation(HEAD_COLOR_UNIFORM, "headColor");
outfitProgram->bindUniformLocation(BODY_COLOR_UNIFORM, "bodyColor");
outfitProgram->bindUniformLocation(LEGS_COLOR_UNIFORM, "legsColor");
outfitProgram->bindUniformLocation(FEET_COLOR_UNIFORM, "feetColor");
outfitProgram->bindUniformLocation(MASK_TEXTURE_UNIFORM, "maskTexture");
}
// Render creature
for(m_yPattern = 0; m_yPattern < m_type->dimensions[ThingType::PatternY]; m_yPattern++) {
// continue if we dont have this addon.
if(m_yPattern > 0 && !(m_outfit.getAddons() & (1 << (m_yPattern-1))))
continue;
g_painter.setCustomProgram(outfitProgram);
outfitProgram->bind();
outfitProgram->setUniformValue(HEAD_COLOR_UNIFORM, m_outfit.getHeadColor());
outfitProgram->setUniformValue(BODY_COLOR_UNIFORM, m_outfit.getBodyColor());
outfitProgram->setUniformValue(LEGS_COLOR_UNIFORM, m_outfit.getLegsColor());
outfitProgram->setUniformValue(FEET_COLOR_UNIFORM, m_outfit.getFeetColor());
for(int h = 0; h < m_type->dimensions[ThingType::Height]; h++) {
for(int w = 0; w < m_type->dimensions[ThingType::Width]; w++) {
int spriteId = m_type->getSpriteId(w, h, 0, m_xPattern, m_yPattern, m_zPattern, m_animation);
if(!spriteId)
continue;
TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId);
if(!spriteTex)
continue;
if(m_type->dimensions[ThingType::Layers] > 1) {
int maskId = m_type->getSpriteId(w, h, 1, m_xPattern, m_yPattern, m_zPattern, m_animation);
if(!maskId)
continue;
TexturePtr maskTex = g_sprites.getSpriteTexture(maskId);
outfitProgram->setUniformTexture(MASK_TEXTURE_UNIFORM, maskTex, 1);
}
Rect drawRect(((p + m_walkOffset).x - w*32) - m_type->parameters[ThingType::DisplacementX],
((p + m_walkOffset).y - h*32) - m_type->parameters[ThingType::DisplacementY],
32, 32);
g_painter.drawTexturedRect(drawRect, spriteTex);
}
}
g_painter.releaseCustomProgram();
}
}
void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect)
{
Color fillColor = Color(96, 96, 96);
if(!useGray)
fillColor = m_informationColor;
// calculate main rects
Rect backgroundRect = Rect(x-(13.5), y, 27, 4);
backgroundRect.bound(rect);
Rect textRect = Rect(x - m_nameSize.width() / 2.0, y-15, m_nameSize);
textRect.bound(rect);
// distance them
if(textRect.top() == rect.top())
backgroundRect.moveTop(textRect.top() + 15);
if(backgroundRect.bottom() == rect.bottom())
textRect.moveTop(backgroundRect.top() - 15);
// health rect is based on background rect, so no worries
Rect healthRect = backgroundRect.expanded(-1);
healthRect.setWidth((m_healthPercent / 100.0) * 25);
// draw
g_painter.setColor(Fw::black);
g_painter.drawFilledRect(backgroundRect);
g_painter.setColor(fillColor);
g_painter.drawFilledRect(healthRect);
if(m_informationFont)
m_informationFont->renderText(m_name, textRect, Fw::AlignTopCenter, fillColor);
}
void Creature::walk(const Position& position, bool inverse)
{
// We're walking
if(m_position.isInRange(position, 1, 1, 0)) {
Otc::Direction direction = m_position.getDirectionFromPosition(position);
setDirection(direction);
if(inverse) {
Position positionDelta = m_position - position;
m_walkOffset = Point(positionDelta.x * Map::NUM_TILE_PIXELS, positionDelta.y * Map::NUM_TILE_PIXELS);
}
else
m_walkOffset = Point(0, 0);
// Diagonal walking lasts 3 times more.
int walkTimeFactor = 1;
if(direction == Otc::NorthWest || direction == Otc::NorthEast || direction == Otc::SouthWest || direction == Otc::SouthEast)
walkTimeFactor = 3;
// Get walking speed
int groundSpeed = 100;
if(ItemPtr ground = g_map.getTile(position)->getGround())
groundSpeed = ground->getType()->parameters[ThingType::GroundSpeed];
float walkTime = 1000.0 * (float)groundSpeed / m_speed;
walkTime = (walkTime == 0) ? 1000 : walkTime;
walkTime = std::ceil(walkTime / g_game.getServerBeat()) * g_game.getServerBeat();
bool sameWalk = m_walking && !m_inverseWalking && inverse;
m_inverseWalking = inverse;
m_walking = true;
m_walkTimePerPixel = walkTime / 32.0;
m_walkStart = sameWalk ? m_walkStart : g_clock.ticks();
m_walkEnd = m_walkStart + walkTime * walkTimeFactor;
m_turnDirection = m_direction;
updateWalk();
}
// Teleport
else {
m_walking = false;
m_walkOffset = Point(0, 0);
m_animation = 0;
}
}
void Creature::turn(Otc::Direction direction)
{
if(!m_walking)
setDirection(direction);
else
m_turnDirection = direction;
}
void Creature::updateWalk()
{
if(!m_walking)
return;
int elapsedTicks = g_clock.ticksElapsed(m_walkStart);
int totalPixelsWalked = std::min((int)round(elapsedTicks / m_walkTimePerPixel), 32);
if(m_inverseWalking) {
if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
m_walkOffset.y = 32 - totalPixelsWalked;
else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
m_walkOffset.y = totalPixelsWalked - 32;
if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
m_walkOffset.x = totalPixelsWalked - 32;
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
m_walkOffset.x = 32 - totalPixelsWalked;
}
else {
if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
m_walkOffset.y = -totalPixelsWalked;
else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
m_walkOffset.y = totalPixelsWalked;
if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
m_walkOffset.x = totalPixelsWalked;
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
m_walkOffset.x = -totalPixelsWalked;
}
if(totalPixelsWalked == 32 || m_type->dimensions[ThingType::AnimationPhases] <= 1)
m_animation = 0;
else if(m_type->dimensions[ThingType::AnimationPhases] > 1)
m_animation = 1 + totalPixelsWalked * 4 / Map::NUM_TILE_PIXELS % (m_type->dimensions[ThingType::AnimationPhases] - 1);
if(g_clock.ticks() > m_walkEnd)
cancelWalk(m_turnDirection);
else
g_dispatcher.scheduleEvent(std::bind(&Creature::updateWalk, asCreature()), m_walkTimePerPixel);
}
void Creature::cancelWalk(Otc::Direction direction)
{
m_walking = false;
m_walkStart = 0;
m_animation = 0;
m_walkOffset = Point(0, 0);
setDirection(direction);
}
void Creature::setName(const std::string& name)
{
if(m_informationFont)
m_nameSize = m_informationFont->calculateTextRectSize(name);
m_name = name;
}
void Creature::setHealthPercent(uint8 healthPercent)
{
m_informationColor = Fw::black;
if(healthPercent > 92) {
m_informationColor.setGreen(188);
}
else if(healthPercent > 60) {
m_informationColor.setRed(80);
m_informationColor.setGreen(161);
m_informationColor.setBlue(80);
}
else if(healthPercent > 30) {
m_informationColor.setRed(161);
m_informationColor.setGreen(161);
}
else if(healthPercent > 8) {
m_informationColor.setRed(160);
m_informationColor.setGreen(39);
m_informationColor.setBlue(39);
}
else if(healthPercent > 3) {
m_informationColor.setRed(160);
}
else {
m_informationColor.setRed(79);
}
m_healthPercent = healthPercent;
}
void Creature::setDirection(Otc::Direction direction)
{
if(direction == Otc::NorthEast || direction == Otc::SouthEast)
m_xPattern = Otc::East;
else if(direction == Otc::NorthWest || direction == Otc::SouthWest)
m_xPattern = Otc::West;
else
m_xPattern = direction;
m_direction = direction;
}
void Creature::setOutfit(const Outfit& outfit)
{
m_outfit = outfit;
m_type = getType();
// Do not apply any mask color.
if(m_type->dimensions[ThingType::Layers] == 1) {
m_outfit.setHead(0);
m_outfit.setBody(0);
m_outfit.setLegs(0);
m_outfit.setFeet(0);
}
}
ThingType *Creature::getType()
{
return g_thingsType.getThingType(m_outfit.getType(), ThingsType::Creature);
}