tibia-client/src/framework/sound/soundchannel.cpp

98 lines
2.9 KiB
C++

/*
* Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "soundchannel.h"
#include "streamsoundsource.h"
#include "soundmanager.h"
SoundSourcePtr SoundChannel::play(const std::string& filename, float fadetime, float gain)
{
if(!g_sounds.isAudioEnabled() || !m_enabled)
return nullptr;
if(m_currentSource)
m_currentSource->stop();
m_currentSource = g_sounds.play(filename, fadetime, m_gain*gain);
return m_currentSource;
}
void SoundChannel::stop(float fadetime)
{
m_queue.clear();
if(m_currentSource) {
if(fadetime > 0)
m_currentSource->setFading(StreamSoundSource::FadingOff, fadetime);
else {
m_currentSource->stop();
m_currentSource = nullptr;
}
}
}
void SoundChannel::enqueue(const std::string& filename, float fadetime, float gain)
{
if(gain == 0)
gain = 1.0f;
m_queue.push_back(QueueEntry{g_sounds.resolveSoundFile(filename), fadetime, gain});
std::random_shuffle(m_queue.begin(), m_queue.end());
//update();
}
void SoundChannel::update()
{
if(m_currentSource && !m_currentSource->isPlaying())
m_currentSource = nullptr;
if(!m_currentSource && !m_queue.empty() && g_sounds.isAudioEnabled() && m_enabled) {
QueueEntry entry = m_queue.front();
m_queue.pop_front();
m_queue.push_back(entry);
play(entry.filename, entry.fadetime, entry.gain);
}
}
void SoundChannel::setEnabled(bool enable)
{
if(m_enabled == enable)
return;
if(enable) {
m_enabled = true;
update();
} else {
m_enabled = false;
if(m_currentSource) {
m_currentSource->stop();
m_currentSource = nullptr;
}
}
}
void SoundChannel::setGain(float gain)
{
if(m_currentSource)
m_currentSource->setGain(gain);
m_gain = gain;
}