88 lines
2.1 KiB
Lua
88 lines
2.1 KiB
Lua
local function pcolored(text, color)
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color = color or 'white'
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modules.client_terminal.addLine(text, color)
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end
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function draw_debug_boxes(enable)
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if enable == nil then enable = true end
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g_ui.setDebugBoxesDrawing(enable)
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end
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function hide_map()
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modules.game_interface.getMapPanel():hide()
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end
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function show_map()
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modules.game_interface.getMapPanel():show()
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end
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function auto_reload_module(name)
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local function reloadEvent()
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reloadModule(name)
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scheduleEvent(reloadEvent, 1000)
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end
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reloadEvent()
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end
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local function pingBack(ping) print(g_game.getWorldName() .. ' => ' .. ping .. ' ms') end
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local pinging = false
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function ping()
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if pinging then
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pdebug('Ping stopped.')
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g_game.setPingDelay(1000)
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disconnect(g_game, 'onPingBack', pingBack)
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else
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if not (g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing)) then
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perror('this server does not support ping')
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return
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elseif not g_game.isOnline() then
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perror('ping command is only allowed when online')
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return
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end
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pdebug('Starting ping...')
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g_game.setPingDelay(0)
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connect(g_game, 'onPingBack', pingBack)
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end
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pinging = not pinging
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end
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function clear()
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modules.client_terminal.clear()
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end
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function ls(path)
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path = path or '/'
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local files = g_resources.listDirectoryFiles(path)
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for k,v in pairs(files) do
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if g_resources.directoryExists(path .. v) then
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pcolored(path .. v, 'blue')
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else
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pcolored(path .. v)
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end
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end
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end
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function about_version()
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pcolored(g_app.getName() .. ' ' .. g_app.getVersion() .. '\n' ..
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'Rev ' .. g_app.getBuildRevision() .. ' ('.. g_app.getBuildCommit() .. ')\n' ..
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'Built on ' .. g_app.getBuildDate())
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end
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function about_graphics()
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pcolored('Vendor ' .. g_graphics.getVendor() )
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pcolored('Renderer' .. g_graphics.getRenderer())
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pcolored('Version' .. g_graphics.getVersion())
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end
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function about_modules()
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for k,m in pairs(g_modules.getModules()) do
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local loadedtext
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if m:isLoaded() then
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pcolored(m:getName() .. ' => loaded', 'green')
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else
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pcolored(m:getName() .. ' => not loaded', 'red')
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end
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end
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end
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