235 lines
6.3 KiB
Lua
235 lines
6.3 KiB
Lua
-- @docclass
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UITabBar = extends(UIWidget)
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-- private functions
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local function onTabClick(tab)
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tab.tabBar:selectTab(tab)
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end
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local function updateMargins(tabBar)
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if #tabBar.tabs == 0 then return end
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local currentMargin = 0
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for i = 1, #tabBar.tabs do
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if i == 1 then
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tabBar.tabs[i]:setMarginLeft(0)
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else
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tabBar.tabs[i]:setMarginLeft(tabBar.tabSpacing * (i - 1) + currentMargin)
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end
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currentMargin = currentMargin + tabBar.tabs[i]:getWidth()
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end
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end
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local function onTabMousePress(tab, mousePos, mouseButton)
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if mouseButton == MouseLeftButton and tab.tabBar.tabsMoveable then
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tab.tabBar.selected = tab
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elseif mouseButton == MouseRightButton then
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if tab.menuCallback then tab.menuCallback(tab, mousePos, mouseButton) end
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end
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end
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local function onTabMouseRelease(tab, mousePos, mouseButton)
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local tabs = tab.tabBar.tabs
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if tab.tabBar.selected then
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local lastMargin = -tab.tabBar.tabSpacing
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for i = 1, #tabs do
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local nextMargin = tabs[i + 1] and (tabs[i + 1] == tab and (tabs[i]:getMarginLeft() + tabs[i]:getWidth() + tab.tabBar.tabSpacing) or tabs[i + 1]:getMarginLeft()) or tab.tabBar:getWidth()
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if (tab:getMarginLeft()+(tabs[i]:getWidth()/2)) >= lastMargin and (tab:getMarginLeft()+(tabs[i]:getWidth()/2)) < nextMargin then
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if tabs[i] ~= tab then
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local newIndex = table.find(tab.tabBar.tabs, tab.tabBar.tabs[i])
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table.remove(tab.tabBar.tabs, table.find(tab.tabBar.tabs, tab))
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table.insert(tab.tabBar.tabs, newIndex, tab)
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updateMargins(tab.tabBar)
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break
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else
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updateMargins(tab.tabBar)
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break
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end
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end
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lastMargin = tab.tabBar.tabs[i]:getMarginLeft() == 0 and -tab.tabBar.tabSpacing or tab.tabBar.tabs[i]:getMarginLeft()
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end
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end
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tab.tabBar.selected = nil
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end
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local function onTabMouseMove(tab, mousePos, mouseMoved)
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if tab == tab.tabBar.selected then
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local newMargin = tab:getMarginLeft() + mouseMoved.x
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if newMargin >= -tab.tabBar.tabSpacing and newMargin < tab.tabBar:getWidth() - tab:getWidth() then
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tab:setMarginLeft(newMargin)
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end
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end
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end
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local function tabBlink(tab)
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if not tab.blinking then return end
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tab:setOn(not tab:isOn())
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tab.blinkEvent = scheduleEvent(function() tabBlink(tab) end, 500)
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end
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-- public functions
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function UITabBar.create()
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local tabbar = UITabBar.internalCreate()
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tabbar:setFocusable(false)
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tabbar.tabs = {}
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tabbar.selected = nil -- dragged tab
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tabbar.tabSpacing = 5
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tabsMoveable = false
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return tabbar
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end
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function UITabBar:setContentWidget(widget)
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self.contentWidget = widget
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if #self.tabs > 0 then
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self.contentWidget:addChild(self.tabs[1].tabPanel)
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end
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end
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function UITabBar:setTabSpacing(tabSpacing)
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self.tabSpacing = tabSpacing
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updateMargins(self)
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end
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function UITabBar:addTab(text, panel, menuCallback)
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if panel == nil then
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panel = g_ui.createWidget(self:getStyleName() .. 'Panel')
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panel:setId('tabPanel')
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end
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local tab = g_ui.createWidget(self:getStyleName() .. 'Button', self)
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panel.isTab = true
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tab.tabPanel = panel
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tab.tabBar = self
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tab:setId('tab')
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tab:setText(text)
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tab:setWidth(tab:getTextSize().width + tab:getPaddingLeft() + tab:getPaddingRight())
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tab.menuCallback = menuCallback or nil
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tab.onClick = onTabClick
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tab.onMousePress = onTabMousePress
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tab.onMouseRelease = onTabMouseRelease
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tab.onMouseMove = onTabMouseMove
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tab.onDestroy = function() tab.tabPanel:destroy() end
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table.insert(self.tabs, tab)
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if #self.tabs == 1 then
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self:selectTab(tab)
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tab:setMarginLeft(0)
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else
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local newMargin = self.tabSpacing * (#self.tabs - 1)
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for i = 1, #self.tabs - 1 do
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newMargin = newMargin + self.tabs[i]:getWidth()
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end
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tab:setMarginLeft(newMargin)
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end
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return tab
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end
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-- Additional function to move the tab by lua
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function UITabBar:moveTab(tab, units)
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local index = table.find(self.tabs, tab)
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if index == nil then return end
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local focus = false
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if self.currentTab == tab then
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self:selectPrevTab()
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focus = true
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end
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table.remove(self.tabs, index)
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local newIndex = math.min(#self.tabs+1, math.max(index + units, 1))
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table.insert(self.tabs, newIndex, tab)
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if focus then self:selectTab(tab) end
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updateMargins(self)
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return newIndex
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end
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function UITabBar:onStyleApply(styleName, styleNode)
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if styleNode['moveable'] then
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self.tabsMoveable = styleNode['moveable']
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end
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end
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function UITabBar:removeTab(tab)
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local index = table.find(self.tabs, tab)
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if index == nil then return end
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if self.currentTab == tab then
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self:selectPrevTab()
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end
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table.remove(self.tabs, index)
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if tab.blinkEvent then
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removeEvent(tab.blinkEvent)
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end
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tab:destroy()
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updateMargins(self)
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end
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function UITabBar:getTab(text)
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for k,tab in pairs(self.tabs) do
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if tab:getText():lower() == text:lower() then
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return tab
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end
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end
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end
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function UITabBar:selectTab(tab)
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if self.currentTab == tab then return end
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if self.contentWidget then
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local selectedWidget = self.contentWidget:getLastChild()
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if selectedWidget and selectedWidget.isTab then
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self.contentWidget:removeChild(selectedWidget)
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end
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self.contentWidget:addChild(tab.tabPanel)
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tab.tabPanel:fill('parent')
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end
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if self.currentTab then
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self.currentTab:setChecked(false)
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end
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signalcall(self.onTabChange, self, tab)
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self.currentTab = tab
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tab:setChecked(true)
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tab:setOn(false)
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tab.blinking = false
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end
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function UITabBar:selectNextTab()
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if self.currentTab == nil then return end
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local index = table.find(self.tabs, self.currentTab)
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if index == nil then return end
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local nextTab = self.tabs[index + 1] or self.tabs[1]
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if not nextTab then return end
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self:selectTab(nextTab)
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end
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function UITabBar:selectPrevTab()
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if self.currentTab == nil then return end
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local index = table.find(self.tabs, self.currentTab)
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if index == nil then return end
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local prevTab = self.tabs[index - 1] or self.tabs[#self.tabs]
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if not prevTab then return end
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self:selectTab(prevTab)
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end
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function UITabBar:blinkTab(tab)
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if tab:isChecked() or tab.blinking then return end
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tab.blinking = true
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tabBlink(tab)
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end
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function UITabBar:getTabPanel(tab)
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return tab.tabPanel
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end
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function UITabBar:getCurrentTabPanel()
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if self.currentTab then
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return self.currentTab.tabPanel
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end
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end
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function UITabBar:getCurrentTab()
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return self.currentTab
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end
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