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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef THING_H
#define THING_H
#include "declarations.h"
#include "thingtype.h"
#include <framework/luascript/luaobject.h>
struct Light
{
uint8 intensity;
uint8 color;
};
class Thing : public LuaObject
{
public:
Thing();
virtual ~Thing() { }
virtual void start() {}
virtual void draw(const Point& p, const Rect&) = 0;
void setId(uint32 id);
virtual void setPos(const Position& position) { m_pos = position; }
uint32 getId() const { return m_id; }
Position getPos() const { return m_pos; }
int getStackPriority();
virtual ThingType *getType();
int getAnimationPhases() { return m_type->dimensions[ThingType::AnimationPhases]; }
int getGroundSpeed() { return m_type->parameters[ThingType::GroundSpeed]; }
void setXPattern(int xPattern) { m_xPattern = xPattern; }
void setYPattern(int yPattern) { m_yPattern = yPattern; }
void setZPattern(int zPattern) { m_zPattern = zPattern; }
ThingPtr asThing() { return std::static_pointer_cast<Thing>(shared_from_this()); }
virtual ItemPtr asItem() { return nullptr; }
virtual EffectPtr asEffect() { return nullptr; }
virtual MissilePtr asMissile() { return nullptr; }
virtual CreaturePtr asCreature() { return nullptr; }
virtual NpcPtr asNpc() { return nullptr; }
virtual MonsterPtr asMonster() { return nullptr; }
virtual PlayerPtr asPlayer() { return nullptr; }
virtual LocalPlayerPtr asLocalPlayer() { return nullptr; }
virtual AnimatedTextPtr asAnimatedText() { return nullptr; }
virtual StaticTextPtr asStaticText() { return nullptr; }
bool isGround() { return m_type->properties[ThingType::IsGround]; }
bool isGroundBorder() { return m_type->properties[ThingType::IsGroundBorder]; }
bool isOnBottom() { return m_type->properties[ThingType::IsOnBottom]; }
bool isOnTop() { return m_type->properties[ThingType::IsOnTop]; }
bool isContainer() { return m_type->properties[ThingType::IsContainer]; }
bool isForceUse() { return m_type->properties[ThingType::IsForceUse]; }
bool isMultiUse() { return m_type->properties[ThingType::IsMultiUse]; }
bool isRotateable() { return m_type->properties[ThingType::IsRotateable]; }
bool isNotMoveable() { return m_type->properties[ThingType::IsNotMovable]; }
bool isPickupable() { return m_type->properties[ThingType::IsPickupable]; }
bool ignoreLook() { return m_type->properties[ThingType::IgnoreLook]; }
bool isStackable() { return m_type->properties[ThingType::IsStackable]; }
bool isFluid() { return m_type->properties[ThingType::IsFluid]; }
bool isFluidContainer() { return m_type->properties[ThingType::IsFluidContainer]; }
protected:
void internalDraw(const Point& p, int layer);
uint32 m_id;
Position m_pos;
ThingType *m_type;
int m_xPattern, m_yPattern, m_zPattern, m_animation;
};
#endif