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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "map.h"
#include "game.h"
#include "localplayer.h"
#include "tile.h"
#include "item.h"
#include "missile.h"
#include "statictext.h"
#include "mapview.h"
#include <framework/core/eventdispatcher.h>
#include <framework/core/application.h>
Map g_map;
TilePtr Map::m_nulltile;
void Map::terminate()
{
clean();
}
void Map::addMapView(const MapViewPtr& mapView)
{
m_mapViews.push_back(mapView);
}
void Map::removeMapView(const MapViewPtr& mapView)
{
auto it = std::find(m_mapViews.begin(), m_mapViews.end(), mapView);
if(it != m_mapViews.end())
m_mapViews.erase(it);
}
void Map::notificateTileUpdateToMapViews(const Position& pos)
{
for(const MapViewPtr& mapView : m_mapViews)
mapView->onTileUpdate(pos);
}
void Map::clean()
{
cleanDynamicThings();
for(int i=0;i<=Otc::MAX_Z;++i)
m_tileBlocks[i].clear();
m_waypoints.clear();
g_towns.clear();
g_houses.clear();
g_creatures.clearSpawns();
m_tilesRect = Rect(65534, 65534, 0, 0);
}
void Map::cleanDynamicThings()
{
for(const auto& pair : m_knownCreatures) {
const CreaturePtr& creature = pair.second;
removeThing(creature);
}
m_knownCreatures.clear();
for(int i=0;i<=Otc::MAX_Z;++i)
m_floorMissiles[i].clear();
cleanTexts();
}
void Map::cleanTexts()
{
m_animatedTexts.clear();
m_staticTexts.clear();
}
void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
{
if(!thing)
return;
if(thing->isItem() || thing->isCreature() || thing->isEffect()) {
const TilePtr& tile = getOrCreateTile(pos);
tile->addThing(thing, stackPos);
} else {
if(thing->isMissile()) {
m_floorMissiles[pos.z].push_back(thing->static_self_cast<Missile>());
thing->onAppear();
} else if(thing->isAnimatedText()) {
AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
m_animatedTexts.push_back(animatedText);
} else if(thing->isStaticText()) {
StaticTextPtr staticText = thing->static_self_cast<StaticText>();
bool mustAdd = true;
for(auto other : m_staticTexts) {
// try to combine messages
if(other->getPosition() == pos && other->addMessage(staticText->getName(), staticText->getMessageMode(), staticText->getFirstMessage())) {
mustAdd = false;
break;
}
}
if(mustAdd) {
m_staticTexts.push_back(staticText);
staticText->onAppear();
}
}
thing->setPosition(pos);
thing->onAppear();
}
notificateTileUpdateToMapViews(pos);
}
ThingPtr Map::getThing(const Position& pos, int stackPos)
{
if(TilePtr tile = getTile(pos))
return tile->getThing(stackPos);
return nullptr;
}
bool Map::removeThing(const ThingPtr& thing)
{
if(!thing)
return false;
notificateTileUpdateToMapViews(thing->getPosition());
if(thing->isMissile()) {
MissilePtr missile = thing->static_self_cast<Missile>();
int z = missile->getPosition().z;
auto it = std::find(m_floorMissiles[z].begin(), m_floorMissiles[z].end(), missile);
if(it != m_floorMissiles[z].end()) {
m_floorMissiles[z].erase(it);
return true;
}
} else if(thing->isAnimatedText()) {
AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>();
auto it = std::find(m_animatedTexts.begin(), m_animatedTexts.end(), animatedText);
if(it != m_animatedTexts.end()) {
m_animatedTexts.erase(it);
return true;
}
} else if(thing->isStaticText()) {
StaticTextPtr staticText = thing->static_self_cast<StaticText>();
auto it = std::find(m_staticTexts.begin(), m_staticTexts.end(), staticText);
if(it != m_staticTexts.end()) {
m_staticTexts.erase(it);
return true;
}
} else if(const TilePtr& tile = thing->getTile())
return tile->removeThing(thing);
return false;
}
bool Map::removeThingByPos(const Position& pos, int stackPos)
{
if(TilePtr tile = getTile(pos))
return removeThing(tile->getThing(stackPos));
return false;
}
const TilePtr& Map::createTile(const Position& pos)
{
if(!pos.isMapPosition())
return m_nulltile;
if(pos.x < m_tilesRect.left())
m_tilesRect.setLeft(pos.x);
if(pos.y < m_tilesRect.top())
m_tilesRect.setTop(pos.y);
if(pos.x > m_tilesRect.right())
m_tilesRect.setRight(pos.x);
if(pos.y > m_tilesRect.bottom())
m_tilesRect.setBottom(pos.y);
TileBlock& block = m_tileBlocks[pos.z][getBlockIndex(pos)];
return block.create(pos);
}
template <typename... Items>
const TilePtr& Map::createTileEx(const Position& pos, const Items&... items)
{
if(!pos.isValid())
return m_nulltile;
const TilePtr& tile = getOrCreateTile(pos);
auto vec = {items...};
for(auto it : vec)
addThing(it, pos);
return tile;
}
const TilePtr& Map::getOrCreateTile(const Position& pos)
{
if(!pos.isMapPosition())
return m_nulltile;
if(pos.x < m_tilesRect.left())
m_tilesRect.setLeft(pos.x);
if(pos.y < m_tilesRect.top())
m_tilesRect.setTop(pos.y);
if(pos.x > m_tilesRect.right())
m_tilesRect.setRight(pos.x);
if(pos.y > m_tilesRect.bottom())
m_tilesRect.setBottom(pos.y);
TileBlock& block = m_tileBlocks[pos.z][getBlockIndex(pos)];
return block.getOrCreate(pos);
}
const TilePtr& Map::getTile(const Position& pos)
{
if(!pos.isMapPosition())
return m_nulltile;
auto it = m_tileBlocks[pos.z].find(getBlockIndex(pos));
if(it != m_tileBlocks[pos.z].end())
return it->second.get(pos);
return m_nulltile;
}
void Map::cleanTile(const Position& pos)
{
if(!pos.isMapPosition())
return;
auto it = m_tileBlocks[pos.z].find(getBlockIndex(pos));
if(it != m_tileBlocks[pos.z].end()) {
TileBlock& block = it->second;
if(const TilePtr& tile = block.get(pos)) {
tile->clean();
if(tile->canErase())
block.remove(pos);
notificateTileUpdateToMapViews(pos);
}
}
}
void Map::addCreature(const CreaturePtr& creature)
{
m_knownCreatures[creature->getId()] = creature;
}
CreaturePtr Map::getCreatureById(uint32 id)
{
auto it = m_knownCreatures.find(id);
if(it == m_knownCreatures.end())
return nullptr;
return it->second;
}
void Map::removeCreatureById(uint32 id)
{
if(id == 0)
return;
auto it = m_knownCreatures.find(id);
if(it != m_knownCreatures.end())
m_knownCreatures.erase(it);
}
void Map::setCentralPosition(const Position& centralPosition)
{
m_centralPosition = centralPosition;
// remove creatures from tiles that we are not aware anymore
for(const auto& pair : m_knownCreatures) {
const CreaturePtr& creature = pair.second;
if(!isAwareOfPosition(creature->getPosition()))
removeThing(creature);
}
// this fixes local player position when the local player is removed from the map,
// the local player is removed from the map when there are too many creatures on his tile,
// so there is no enough stackpos to the server send him
g_dispatcher.addEvent([this] {
LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
if(!localPlayer || localPlayer->getPosition() == m_centralPosition)
return;
TilePtr tile = localPlayer->getTile();
if(tile && tile->hasThing(localPlayer))
return;
Position oldPos = localPlayer->getPosition();
Position pos = m_centralPosition;
if(oldPos != pos) {
if(!localPlayer->isRemoved())
localPlayer->onDisappear();
localPlayer->setPosition(pos);
localPlayer->onAppear();
g_logger.debug("forced player position update");
}
});
for(const MapViewPtr& mapView : m_mapViews)
mapView->onMapCenterChange(centralPosition);
}
std::vector<CreaturePtr> Map::getSpectators(const Position& centerPos, bool multiFloor)
{
return getSpectatorsInRange(centerPos, multiFloor, (Otc::VISIBLE_X_TILES - 1)/2, (Otc::VISIBLE_Y_TILES - 1)/2);
}
std::vector<CreaturePtr> Map::getSpectatorsInRange(const Position& centerPos, bool multiFloor, int xRange, int yRange)
{
return getSpectatorsInRangeEx(centerPos, multiFloor, xRange, xRange, yRange, yRange);
}
std::vector<CreaturePtr> Map::getSpectatorsInRangeEx(const Position& centerPos, bool multiFloor, int minXRange, int maxXRange, int minYRange, int maxYRange)
{
int minZRange = 0;
int maxZRange = 0;
std::vector<CreaturePtr> creatures;
if(multiFloor) {
minZRange = 0;
maxZRange = Otc::MAX_Z;
}
//TODO: optimize
//TODO: get creatures from other floors corretly
//TODO: delivery creatures in distance order
for(int iz=-minZRange; iz<=maxZRange; ++iz) {
for(int iy=-minYRange; iy<=maxYRange; ++iy) {
for(int ix=-minXRange; ix<=maxXRange; ++ix) {
TilePtr tile = getTile(centerPos.translated(ix,iy,iz));
if(!tile)
continue;
auto tileCreatures = tile->getCreatures();
creatures.insert(creatures.end(), tileCreatures.rbegin(), tileCreatures.rend());
}
}
}
return creatures;
}
bool Map::isLookPossible(const Position& pos)
{
TilePtr tile = getTile(pos);
return tile && tile->isLookPossible();
}
bool Map::isCovered(const Position& pos, int firstFloor)
{
// check for tiles on top of the postion
Position tilePos = pos;
while(tilePos.coveredUp() && tilePos.z >= firstFloor) {
TilePtr tile = getTile(tilePos);
// the below tile is covered when the above tile has a full ground
if(tile && tile->isFullGround())
return true;
}
return false;
}
bool Map::isCompletelyCovered(const Position& pos, int firstFloor)
{
const TilePtr& checkTile = getTile(pos);
Position tilePos = pos;
while(tilePos.coveredUp() && tilePos.z >= firstFloor) {
bool covered = true;
bool done = false;
// check in 2x2 range tiles that has no transparent pixels
for(int x=0;x<2 && !done;++x) {
for(int y=0;y<2 && !done;++y) {
const TilePtr& tile = getTile(tilePos.translated(-x, -y));
if(!tile || !tile->isFullyOpaque()) {
covered = false;
done = true;
} else if(x==0 && y==0 && (!checkTile || checkTile->isSingleDimension())) {
done = true;
}
}
}
if(covered)
return true;
}
return false;
}
bool Map::isAwareOfPosition(const Position& pos)
{
if(pos.z < getFirstAwareFloor() || pos.z > getLastAwareFloor())
return false;
Position groundedPos = pos;
while(groundedPos.z != m_centralPosition.z) {
if(groundedPos.z > m_centralPosition.z)
groundedPos.coveredUp();
else
groundedPos.coveredDown();
}
return m_centralPosition.isInRange(groundedPos, Otc::AWARE_X_LEFT_TILES,
Otc::AWARE_X_RIGHT_TILES,
Otc::AWARE_Y_TOP_TILES,
Otc::AWARE_Y_BOTTOM_TILES);
}
int Map::getFirstAwareFloor()
{
if(m_centralPosition.z > Otc::SEA_FLOOR)
return m_centralPosition.z-Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
else
return 0;
}
int Map::getLastAwareFloor()
{
if(m_centralPosition.z > Otc::SEA_FLOOR)
return std::min(m_centralPosition.z+Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
else
return Otc::SEA_FLOOR;
}
std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const Position& startPos, const Position& goalPos, int maxSteps, int flags)
{
// pathfinding using A* search algorithm
// as described in http://en.wikipedia.org/wiki/A*_search_algorithm
struct Node {
Node(const Position& pos) : cost(0), totalCost(0), steps(0), pos(pos), prev(nullptr), dir(Otc::InvalidDirection), evaluated(false) { }
bool operator<(const Node& other) const { return totalCost < other.totalCost; }
float cost;
float totalCost;
int steps;
Position pos;
Node *prev;
Otc::Direction dir;
bool evaluated;
};
struct LessNode : std::binary_function<Node*, Node*, bool> {
bool operator()(Node* a, Node* b) const {
return b->totalCost < a->totalCost;
}
};
std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> ret;
std::vector<Otc::Direction>& dirs = std::get<0>(ret);
Otc::PathFindResult& result = std::get<1>(ret);
result = Otc::PathFindResultNoWay;
if(startPos == goalPos) {
result = Otc::PathFindResultSamePosition;
return ret;
}
if(startPos.z != goalPos.z) {
result = Otc::PathFindResultImpossible;
return ret;
}
if(startPos.distance(goalPos) > maxSteps) {
result = Otc::PathFindResultTooFar;
return ret;
}
std::unordered_map<Position, Node*, PositionHasher> nodes;
std::priority_queue<Node*, std::vector<Node*>, LessNode> searchList;
Node *currentNode = new Node(startPos);
currentNode->pos = startPos;
nodes[startPos] = currentNode;
Node *foundNode = nullptr;
while(currentNode) {
// too far
if(currentNode->steps >= maxSteps) {
result = Otc::PathFindResultTooFar;
break;
}
// path found
if(currentNode->pos == goalPos && (!foundNode || currentNode->cost < foundNode->cost))
foundNode = currentNode;
// cost too high
if(foundNode && currentNode->totalCost >= foundNode->cost)
break;
for(int i=-1;i<=1;++i) {
for(int j=-1;j<=1;++j) {
if(i == 0 && j == 0)
continue;
Position neighborPos = currentNode->pos.translated(i, j);
const TilePtr& tile = getTile(neighborPos);
if(neighborPos != goalPos) {
if(!(flags & Otc::PathFindAllowNullTiles) && !tile)
continue;
if(tile) {
if(!(flags & Otc::PathFindAllowCreatures) && tile->hasCreature())
continue;
if(!(flags & Otc::PathFindAllowNonPathable) && !tile->isPathable())
continue;
if(!(flags & Otc::PathFindAllowNonWalkable) && !tile->isWalkable())
continue;
}
}
float walkFactor;
Otc::Direction walkDir = currentNode->pos.getDirectionFromPosition(neighborPos);
if(walkDir >= Otc::NorthEast)
walkFactor = 3.0f;
else
walkFactor = 1.0f;
int groundSpeed = tile ? tile->getGroundSpeed() : 100;
float cost = currentNode->cost + (groundSpeed * walkFactor) / 100.0f;
Node *neighborNode;
if(nodes.find(neighborPos) == nodes.end()) {
neighborNode = new Node(neighborPos);
nodes[neighborPos] = neighborNode;
} else {
neighborNode = nodes[neighborPos];
if(neighborNode->cost < cost)
continue;
}
neighborNode->prev = currentNode;
neighborNode->cost = cost;
neighborNode->steps = currentNode->steps + 1;
neighborNode->totalCost = neighborNode->cost + neighborPos.distance(goalPos);
neighborNode->dir = walkDir;
neighborNode->evaluated = false;
searchList.push(neighborNode);
}
}
currentNode->evaluated = true;
currentNode = nullptr;
while(searchList.size() > 0 && !currentNode) {
Node *node = searchList.top();
searchList.pop();
if(!node->evaluated)
currentNode = node;
}
}
if(foundNode) {
currentNode = foundNode;
while(currentNode) {
dirs.push_back(currentNode->dir);
currentNode = currentNode->prev;
}
dirs.pop_back();
std::reverse(dirs.begin(), dirs.end());
result = Otc::PathFineResultOk;
}
for(auto it : nodes)
delete it.second;
return ret;
}