169 lines
4.6 KiB
Lua
169 lines
4.6 KiB
Lua
DEFAULT_ZOOM = 60
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MAX_FLOOR_UP = 0
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MAX_FLOOR_DOWN = 15
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G.minimapFirstLoad = true
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navigating = false
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minimapWidget = nil
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minimapButton = nil
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minimapWindow = nil
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--[[
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Known Issue (TODO):
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If you move the minimap compass directions and
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you change floor it will not update the minimap.
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]]
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function init()
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connect(g_game, { onGameStart = reset,
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onForceWalk = center })
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g_keyboard.bindKeyDown('Ctrl+M', toggle)
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minimapButton = TopMenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', toggle)
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minimapButton:setOn(true)
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minimapWindow = g_ui.loadUI('minimap.otui', modules.game_interface.getRightPanel())
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minimapWidget = minimapWindow:recursiveGetChildById('minimap')
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g_mouse.bindAutoPress(minimapWidget, compassClick, nil, MouseRightButton)
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g_mouse.bindAutoPress(minimapWidget, compassClick, nil, MouseLeftButton)
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minimapWidget:setAutoViewMode(false)
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minimapWidget:setViewMode(1) -- mid view
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minimapWidget:setDrawMinimapColors(true)
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minimapWidget:setMultifloor(false)
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minimapWidget:setKeepAspectRatio(false)
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minimapWidget.onMouseRelease = onMinimapMouseRelease
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minimapWidget.onMouseWheel = onMinimapMouseWheel
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reset()
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-- load only the first time (avoid load/save between reloads)
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if G.minimapFirstLoad then
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G.minimapFirstLoad = false
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if g_resources.fileExists('/minimap.otcm') then
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if g_game.isOnline() then
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perror('cannot load minimap while online')
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else
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g_map.loadOtcm('/minimap.otcm')
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end
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end
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-- save only when closing the client
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connect(g_app, { onTerminate = function()
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g_map.saveOtcm('/minimap.otcm')
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end})
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end
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end
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function terminate()
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disconnect(g_game, { onGameStart = reset,
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onForceWalk = center })
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g_keyboard.unbindKeyDown('Ctrl+M')
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minimapButton:destroy()
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minimapWindow:destroy()
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end
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function toggle()
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if minimapButton:isOn() then
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minimapWindow:close()
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minimapButton:setOn(false)
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else
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minimapWindow:open()
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minimapButton:setOn(true)
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end
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end
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function isClickInRange(position, fromPosition, toPosition)
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return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.x <= toPosition.x and position.y <= toPosition.y)
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end
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function reset()
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local player = g_game.getLocalPlayer()
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if not player then return end
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minimapWidget:followCreature(player)
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minimapWidget:setZoom(DEFAULT_ZOOM)
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end
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function center()
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local player = g_game.getLocalPlayer()
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if not player then return end
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minimapWidget:followCreature(player)
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end
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function compassClick(self, mousePos, mouseButton, elapsed)
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if elapsed < 300 then return end
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navigating = true
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local px = mousePos.x - self:getX()
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local py = mousePos.y - self:getY()
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local dx = px - self:getWidth()/2
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local dy = -(py - self:getHeight()/2)
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local radius = math.sqrt(dx*dx+dy*dy)
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local movex = 0
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local movey = 0
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dx = dx/radius
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dy = dy/radius
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if dx > 0.5 then movex = 1 end
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if dx < -0.5 then movex = -1 end
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if dy > 0.5 then movey = -1 end
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if dy < -0.5 then movey = 1 end
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local cameraPos = minimapWidget:getCameraPosition()
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local pos = {x = cameraPos.x + movex, y = cameraPos.y + movey, z = cameraPos.z}
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minimapWidget:setCameraPosition(pos)
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end
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function onButtonClick(id)
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if id == "zoomIn" then
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minimapWidget:setZoom(math.max(minimapWidget:getMaxZoomIn(), minimapWidget:getZoom()-15))
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elseif id == "zoomOut" then
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minimapWidget:setZoom(math.min(minimapWidget:getMaxZoomOut(), minimapWidget:getZoom()+15))
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elseif id == "floorUp" then
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local pos = minimapWidget:getCameraPosition()
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pos.z = pos.z - 1
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if pos.z > MAX_FLOOR_UP then
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minimapWidget:setCameraPosition(pos)
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end
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elseif id == "floorDown" then
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local pos = minimapWidget:getCameraPosition()
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pos.z = pos.z + 1
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if pos.z < MAX_FLOOR_DOWN then
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minimapWidget:setCameraPosition(pos)
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end
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end
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end
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function onMinimapMouseRelease(self, mousePosition, mouseButton)
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if navigating then
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navigating = false
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return
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end
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local tile = self:getTile(mousePosition)
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if tile and mouseButton == MouseLeftButton and self:isPressed() then
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local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 127)
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if #dirs == 0 then
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modules.game_textmessage.displayStatus(tr('There is no way.'))
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return true
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end
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g_game.autoWalk(dirs)
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return true
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end
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return false
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end
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function onMinimapMouseWheel(self, mousePos, direction)
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if direction == MouseWheelUp then
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self:zoomIn()
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else
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self:zoomOut()
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end
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end
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function onMiniWindowClose()
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minimapButton:setOn(false)
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end
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