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121 lines
4.2 KiB
121 lines
4.2 KiB
/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <prerequisites.h>
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#include <ui/uiskins.h>
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#include <ui/uielement.h>
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#include <ui/uielementskin.h>
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#include <graphics/borderedimage.h>
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#include <graphics/textures.h>
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#include <graphics/fonts.h>
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void UIElementSkin::load(FML::Node* node)
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{
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m_defaultSize = node->readAt("default size", Size());
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m_defaultImage = loadImage(node);
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m_font = loadFont(node);
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m_fontColor = node->readAt("font color", g_uiSkins.getDefaultFontColor());
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}
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void UIElementSkin::apply(UIElement* element)
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{
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if(!element->getRect().isValid() && m_defaultSize.isValid())
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element->setSize(m_defaultSize);
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}
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void UIElementSkin::draw(UIElement *element)
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{
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if(m_defaultImage)
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m_defaultImage->draw(element->getRect());
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}
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ImagePtr UIElementSkin::loadImage(FML::Node* node)
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{
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ImagePtr image;
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TexturePtr texture;
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if(FML::Node* cnode = node->at("bordered image")) {
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Rect left = cnode->readAt("left border", Rect());
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Rect right = cnode->readAt("right border", Rect());
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Rect top = cnode->readAt("top border", Rect());
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Rect bottom = cnode->readAt("bottom border", Rect());
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Rect topLeft = cnode->readAt("top left corner", Rect());
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Rect topRight = cnode->readAt("top right corner", Rect());
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Rect bottomLeft = cnode->readAt("bottom left corner", Rect());
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Rect bottomRight = cnode->readAt("bottom right corner", Rect());
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Rect center = cnode->readAt("center", Rect());
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std::string textureName = cnode->readAt("source", std::string());
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if(!textureName.empty())
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texture = g_textures.get(textureName);
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else
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texture = g_uiSkins.getDefaultTexture();
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if(texture) {
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image = ImagePtr(new BorderedImage(texture,
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left,
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right,
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top,
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bottom,
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topLeft,
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topRight,
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bottomLeft,
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bottomRight,
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center));
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}
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if(!image)
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logError(node->generateErrorMessage("failed to load bordered image"));
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} else if(FML::Node* cnode = node->at("image")) {
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texture = g_textures.get(cnode->value());
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if(texture)
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image = ImagePtr(new Image(texture));
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if(!m_defaultSize.isValid())
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m_defaultSize = texture->getSize();
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if(!image)
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logError(cnode->generateErrorMessage("failed to load image"));
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}
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if(texture) {
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bool antialised = node->readAt("antialised", false);
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if(antialised)
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texture->enableBilinearFilter();
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}
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return image;
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}
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FontPtr UIElementSkin::loadFont(FML::Node* node)
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{
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FontPtr font;
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if(FML::Node* cnode = node->at("font"))
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font = g_fonts.get(cnode->value());
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if(!font)
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font = g_uiSkins.getDefaultFont();
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return font;
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}
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