69 lines
1.5 KiB
Lua
69 lines
1.5 KiB
Lua
PlayerDeath = {}
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-- private variables
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local deathWindow
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-- private functions
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-- public functions
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function PlayerDeath.init()
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g_ui.importStyle('deathwindow.otui')
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connect(g_game, { onDeath = PlayerDeath.display,
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onGameEnd = PlayerDeath.reset })
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end
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function PlayerDeath.terminate()
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disconnect(g_game, { onDeath = PlayerDeath.display,
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onGameEnd = PlayerDeath.reset })
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PlayerDeath.reset()
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PlayerDeath = nil
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end
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function PlayerDeath.reset()
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if deathWindow then
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deathWindow:destroy()
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deathWindow = nil
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end
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end
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function PlayerDeath.display()
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PlayerDeath.displayDeadMessage()
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PlayerDeath.openWindow()
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end
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function PlayerDeath.displayDeadMessage()
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local advanceLabel = GameInterface.getMapPanel():recursiveGetChildById('centerAdvance')
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if advanceLabel:isVisible() then
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return
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end
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TextMessage.displayEventAdvance(tr('You are dead.'))
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end
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function PlayerDeath.openWindow()
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if deathWindow then
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return
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end
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deathWindow = g_ui.createWidget('DeathWindow', rootWidget)
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local okButton = deathWindow:getChildById('buttonOk')
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local cancelButton = deathWindow:getChildById('buttonCancel')
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local okFunc = function()
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CharacterList.doLogin()
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okButton:getParent():destroy()
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deathWindow = nil
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end
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local cancelFunc = function()
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GameInterface.logout()
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cancelButton:getParent():destroy()
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deathWindow = nil
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end
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deathWindow.onEnter = okFunc
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deathWindow.onEscape = cancelFunc
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okButton.onClick = okFunc
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cancelButton.onClick = cancelFunc
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end |