tibia-client/src/framework/graphics/painterogl1.h

81 lines
2.8 KiB
C++

/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PAINTEROGL1_H
#define PAINTEROGL1_H
#define PAINTER_OGL1
#include "painter.h"
/**
* Painter using OpenGL 1.1 fixed-function rendering pipeline,
* compatible with OpenGL ES 1.0 and intended to be used on
* older graphics cards. Shaders are not available
* for this painter engine.
*/
class PainterOGL1 : public Painter
{
public:
enum MatrixMode {
MatrixProjection = 0x1701, //GL_PROJECTION
MatrixTexture = 0x1702, //GL_TEXTURE
};
PainterOGL1();
void bind();
void unbind();
void refreshState();
void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);
void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture);
void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
void drawRepeatedTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
void drawFilledRect(const Rect& dest);
void drawFilledTriangle(const Point& a, const Point& b, const Point& c);
void drawBoundingRect(const Rect& dest, int innerLineWidth);
void setMatrixMode(MatrixMode matrixMode);
void setProjectionMatrix(const Matrix3& projectionMatrix);
void setTextureMatrix(const Matrix3& textureMatrix);
void setColor(const Color& color);
void setOpacity(float opacity);
bool hasShaders() { return false; }
private:
void updateGlColor();
void updateGlMatrixMode();
void updateGlProjectionMatrix();
void updateGlTextureMatrix();
void updateGlTextureState();
GLenum m_matrixMode;
stdext::boolean<false> m_textureEnabled;
};
extern PainterOGL1 *g_painterOGL1;
#endif