298 lines
7.8 KiB
Lua
298 lines
7.8 KiB
Lua
CharacterList = { }
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-- private variables
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local charactersWindow
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local loadBox
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local characterList
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local errorBox
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local waitingWindow
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local updateWaitEvent
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local resendWaitEvent
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-- private functions
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local function tryLogin(charInfo, tries)
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tries = tries or 1
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if tries > 4 then
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CharacterList.destroyLoadBox()
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displayErrorBox(tr('Error'), tr('Unable to logout.'))
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return
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end
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if g_game.isOnline() then
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if tries == 1 then
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g_game.safeLogout()
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loadBox = displayCancelBox(tr('Please wait'), tr('Logging out...'))
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end
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scheduleEvent(function() tryLogin(charInfo, tries+1) end, 250)
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return
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end
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CharacterList.destroyLoadBox()
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g_game.loginWorld(G.account, G.password, charInfo.worldName, charInfo.worldHost, charInfo.worldPort, charInfo.characterName)
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loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to game server...'))
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connect(loadBox, { onCancel = function()
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loadBox = nil
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g_game.cancelLogin()
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CharacterList.show()
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end })
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-- save last used character
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g_settings.set('lastUsedCharacter', charInfo.characterName)
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end
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local function updateWait(timeStart, timeEnd)
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if waitingWindow then
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local time = g_clock.seconds()
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if time <= timeEnd then
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local percent = ((time - timeStart) / (timeEnd - timeStart)) * 100
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local timeStr = string.format("%.0f", timeEnd - time)
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local progressBar = waitingWindow:getChildById('progressBar')
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progressBar:setPercent(percent)
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local label = waitingWindow:getChildById('timeLabel')
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label:setText(tr('Trying to reconnect in %s seconds.', timeStr))
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updateWaitEvent = scheduleEvent(function() updateWait(timeStart, timeEnd) end, 1000 * progressBar:getPercentPixels() / 100 * (timeEnd - timeStart))
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return true
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end
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end
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if updateWaitEvent then
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updateWaitEvent:cancel()
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updateWaitEvent = nil
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end
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end
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local function resendWait()
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if waitingWindow then
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waitingWindow:destroy()
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waitingWindow = nil
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if updateWaitEvent then
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updateWaitEvent:cancel()
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updateWaitEvent = nil
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end
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if charactersWindow then
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local selected = characterList:getFocusedChild()
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if selected then
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local charInfo = { worldHost = selected.worldHost,
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worldPort = selected.worldPort,
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characterName = selected.characterName }
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tryLogin(charInfo)
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end
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end
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end
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end
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local function onLoginWait(message, time)
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CharacterList.destroyLoadBox()
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waitingWindow = g_ui.displayUI('waitinglist.otui')
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local label = waitingWindow:getChildById('infoLabel')
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label:setText(message)
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updateWaitEvent = scheduleEvent(function() updateWait(g_clock.seconds(), g_clock.seconds() + time) end, 0)
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resendWaitEvent = scheduleEvent(resendWait, time * 1000)
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end
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function onGameLoginError(message)
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CharacterList.destroyLoadBox()
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errorBox = displayErrorBox(tr("Login Error"), message)
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errorBox.onOk = function()
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errorBox = nil
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CharacterList.showAgain()
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end
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end
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function onGameConnectionError(message, code)
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CharacterList.destroyLoadBox()
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errorBox = displayErrorBox(tr("Login Error"), message)
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errorBox.onOk = function()
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errorBox = nil
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CharacterList.showAgain()
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end
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end
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-- public functions
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function CharacterList.init()
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connect(g_game, { onLoginError = onGameLoginError })
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connect(g_game, { onConnectionError = onGameConnectionError })
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connect(g_game, { onGameStart = CharacterList.destroyLoadBox })
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connect(g_game, { onLoginWait = onLoginWait })
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connect(g_game, { onGameEnd = CharacterList.showAgain })
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if G.characters then
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CharacterList.create(G.characters, G.characterAccount)
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end
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end
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function CharacterList.terminate()
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disconnect(g_game, { onLoginError = onGameLoginError })
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disconnect(g_game, { onConnectionError = onGameConnectionError })
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disconnect(g_game, { onGameStart = CharacterList.destroyLoadBox })
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disconnect(g_game, { onLoginWait = onLoginWait })
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disconnect(g_game, { onGameEnd = CharacterList.showAgain })
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CharacterList.destroy()
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if loadBox then
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g_game.cancelLogin()
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loadBox:destroy()
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loadBox = nil
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end
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if waitingWindow then
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waitingWindow:destroy()
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waitingWindow = nil
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end
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if updateWaitEvent then
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updateWaitEvent:cancel()
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updateWaitEvent = nil
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end
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if resendWaitEvent then
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resendWaitEvent:cancel()
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resendWaitEvent = nil
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end
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CharacterList = nil
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end
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function CharacterList.create(characters, account, otui)
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if not otui then otui = 'characterlist.otui' end
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charactersWindow = g_ui.displayUI(otui)
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characterList = charactersWindow:getChildById('characters')
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-- characters
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G.characters = characters
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G.characterAccount = account
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characterList:destroyChildren()
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local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
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local focusLabel
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for i,characterInfo in ipairs(characters) do
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local widget = g_ui.createWidget('CharacterWidget', characterList)
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for key,value in pairs(characterInfo) do
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local subWidget = widget:getChildById(key)
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if subWidget then
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if key == 'outfit' then -- it's an exception
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subWidget:setOutfit(value)
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else
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local text = value
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if subWidget.baseText and subWidget.baseTranslate then
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text = tr(subWidget.baseText, text)
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elseif subWidget.baseText then
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text = string.format(subWidget.baseText, text)
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end
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subWidget:setText(text)
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end
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end
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end
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-- these are used by login
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widget.characterName = characterInfo.name
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widget.worldHost = characterInfo.worldIp
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widget.worldPort = characterInfo.worldPort
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connect(widget, { onDoubleClick = function () CharacterList.doLogin() return true end } )
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if i == 1 or g_settings.get('lastUsedCharacter') == widget.characterName then
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focusLabel = widget
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end
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end
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characterList:focusChild(focusLabel, ActiveFocusReason)
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-- account
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if account.premDays > 0 then
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accountStatusLabel:setText(tr("Account Status:\nPremium Account (%s) days left", account.premDays))
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else
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accountStatusLabel:setText(tr('Account Status:\nFree Account'))
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end
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end
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function CharacterList.destroy()
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if charactersWindow then
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characterList = nil
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charactersWindow:destroy()
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charactersWindow = nil
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end
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if EnterGame and not g_game.isOnline() then
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EnterGame.show()
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end
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end
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function CharacterList.show()
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if not loadBox and not errorBox and charactersWindow then
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charactersWindow:show()
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charactersWindow:raise()
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charactersWindow:focus()
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end
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end
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function CharacterList.hide()
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charactersWindow:hide()
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end
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function CharacterList.showAgain()
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if characterList and characterList:hasChildren() then
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CharacterList.show()
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end
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end
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function CharacterList.isVisible()
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if charactersWindow and charactersWindow:isVisible() then
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return true
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end
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return false
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end
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function CharacterList.doLogin()
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local selected = characterList:getFocusedChild()
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if selected then
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local charInfo = { worldHost = selected.worldHost,
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worldPort = selected.worldPort,
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characterName = selected.characterName }
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CharacterList.hide()
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tryLogin(charInfo)
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else
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displayErrorBox(tr('Error'), tr('You must select a character to login!'))
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end
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end
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function CharacterList.destroyLoadBox()
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if loadBox then
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loadBox:destroy()
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loadBox = nil
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end
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end
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function CharacterList.cancelWait()
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if waitingWindow then
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waitingWindow:destroy()
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waitingWindow = nil
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end
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if updateWaitEvent then
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updateWaitEvent:cancel()
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updateWaitEvent = nil
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end
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if resendWaitEvent then
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resendWaitEvent:cancel()
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resendWaitEvent = nil
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end
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CharacterList.destroyLoadBox()
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CharacterList.showAgain()
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end
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