743 lines
28 KiB
Lua
743 lines
28 KiB
Lua
WALK_REPEAT_DELAY = 90
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WALK_STEPS_RETRY = 10
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gameRootPanel = nil
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gameMapPanel = nil
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gameRightPanel = nil
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gameLeftPanel = nil
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gameBottomPanel = nil
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logoutButton = nil
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mouseGrabberWidget = nil
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countWindow = nil
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logoutWindow = nil
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exitWindow = nil
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bottomSplitter = nil
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limitZoom = false
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currentViewMode = 0
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smartWalkDirs = {}
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smartWalkDir = nil
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walkFunction = g_game.walk
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function init()
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g_ui.importStyle('styles/countwindow')
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connect(g_game, {
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onGameStart = onGameStart,
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onGameEnd = onGameEnd,
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onLoginAdvice = onLoginAdvice
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}, true)
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gameRootPanel = g_ui.displayUI('gameinterface')
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gameRootPanel:hide()
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gameRootPanel:lower()
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gameRootPanel.onGeometryChange = updateStretchShrink
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gameRootPanel.onFocusChange = stopSmartWalk
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mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
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mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
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bottomSplitter = gameRootPanel:getChildById('bottomSplitter')
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gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
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gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
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gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
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gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
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connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
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logoutButton = modules.client_topmenu.addLeftButton('logoutButton', tr('Exit'), '/images/topbuttons/logout', tryLogout, true)
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setupViewMode(0)
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bindKeys()
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if g_game.isOnline() then
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show()
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end
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end
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function bindKeys()
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g_keyboard.bindKeyDown('Up', function() changeWalkDir(North) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Right', function() changeWalkDir(East) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Down', function() changeWalkDir(South) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Left', function() changeWalkDir(West) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad8', function() changeWalkDir(North) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad9', function() changeWalkDir(NorthEast) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad6', function() changeWalkDir(East) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad3', function() changeWalkDir(SouthEast) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad2', function() changeWalkDir(South) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad1', function() changeWalkDir(SouthWest) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad4', function() changeWalkDir(West) end, gameRootPanel, true)
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g_keyboard.bindKeyDown('Numpad7', function() changeWalkDir(NorthWest) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Up', function() changeWalkDir(North, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Right', function() changeWalkDir(East, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Down', function() changeWalkDir(South, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Left', function() changeWalkDir(West, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad8', function() changeWalkDir(North, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad9', function() changeWalkDir(NorthEast, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad6', function() changeWalkDir(East, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad3', function() changeWalkDir(SouthEast, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad2', function() changeWalkDir(South, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad1', function() changeWalkDir(SouthWest, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad4', function() changeWalkDir(West, true) end, gameRootPanel, true)
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g_keyboard.bindKeyUp('Numpad7', function() changeWalkDir(NorthWest, true) end, gameRootPanel, true)
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g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) changeWalkDir(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) changeWalkDir(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) changeWalkDir(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) changeWalkDir(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
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g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
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g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+.', nextViewMode, gameRootPanel)
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end
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function terminate()
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hide()
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stopSmartWalk()
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disconnect(g_game, {
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onGameStart = onGameStart,
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onGameEnd = onGameEnd,
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onLoginAdvice = onLoginAdvice
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})
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disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
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logoutButton:destroy()
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gameRootPanel:destroy()
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end
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function onGameStart()
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show()
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-- open tibia has delay in auto walking
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if not g_game.isOfficialTibia() then
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g_game.enableFeature(GameForceFirstAutoWalkStep)
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else
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g_game.disableFeature(GameForceFirstAutoWalkStep)
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end
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end
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function onGameEnd()
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setupViewMode(0)
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hide()
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end
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function show()
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connect(g_app, { onClose = tryExit })
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modules.client_background.hide()
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gameRootPanel:show()
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gameRootPanel:focus()
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gameMapPanel:followCreature(g_game.getLocalPlayer())
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updateStretchShrink()
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logoutButton:setTooltip(tr('Logout'))
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end
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function hide()
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disconnect(g_app, { onClose = tryExit })
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logoutButton:setTooltip(tr('Exit'))
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if logoutWindow then
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logoutWindow:destroy()
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logoutWindow = nil
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end
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if exitWindow then
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exitWindow:destroy()
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exitWindow = nil
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end
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if countWindow then
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countWindow:destroy()
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countWindow = nil
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end
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gameRootPanel:hide()
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modules.client_background.show()
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end
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function onLoginAdvice(message)
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displayInfoBox(tr("For Your Information"), message)
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end
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function forceExit()
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scheduleEvent(exit, 10)
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return true
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end
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function tryExit()
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if exitWindow then
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return true
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end
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local exitFunc = function() logout() forceExit() end
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local logoutFunc = function() logout() exitWindow:destroy() exitWindow = nil end
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local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
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exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."),
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{ { text=tr('Force Exit'), callback=exitFunc },
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{ text=tr('Logout'), callback=logoutFunc },
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{ text=tr('Cancel'), callback=cancelFunc },
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anchor=AnchorHorizontalCenter }, logoutFunc, cancelFunc)
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return true
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end
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function logout()
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if g_game.isOnline() then
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g_game.safeLogout()
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return true
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end
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end
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function tryLogout()
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if not g_game.isOnline() then
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exit()
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end
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if logoutWindow then
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return
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end
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local yesCallback = function() logout() logoutWindow:destroy() logoutWindow=nil end
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local noCallback = function() logoutWindow:destroy() logoutWindow=nil end
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logoutWindow = displayGeneralBox(tr('Logout'), tr('Are you sure you want to logout?'), {
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{ text=tr('Yes'), callback=yesCallback },
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{ text=tr('No'), callback=noCallback },
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anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
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end
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function stopSmartWalk()
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smartWalkDirs = {}
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smartWalkDir = nil
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end
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function changeWalkDir(dir, pop)
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while table.removevalue(smartWalkDirs, dir) do end
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if pop then
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if #smartWalkDirs == 0 then
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stopSmartWalk()
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return
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end
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else
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table.insert(smartWalkDirs, 1, dir)
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end
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smartWalkDir = smartWalkDirs[1]
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if modules.client_options.getOption('smartWalk') and #smartWalkDirs > 1 then
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for _,d in pairs(smartWalkDirs) do
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if (smartWalkDir == North and d == West) or (smartWalkDir == West and d == North) then
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smartWalkDir = NorthWest
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break
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elseif (smartWalkDir == North and d == East) or (smartWalkDir == East and d == North) then
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smartWalkDir = NorthEast
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break
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elseif (smartWalkDir == South and d == West) or (smartWalkDir == West and d == South) then
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smartWalkDir = SouthWest
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break
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elseif (smartWalkDir == South and d == East) or (smartWalkDir == East and d == South) then
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smartWalkDir = SouthEast
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break
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end
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end
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end
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end
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function smartWalk(dir)
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if g_keyboard.getModifiers() == KeyboardNoModifier then
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if smartWalkDir then
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walkFunction(smartWalkDir)
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else
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walkFunction(dir)
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end
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return true
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end
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return false
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end
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function updateStretchShrink()
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if modules.client_options.getOption('dontStretchShrink') and not alternativeView then
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gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
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-- Set gameMapPanel size to height = 11 * 32 + 2
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bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10)
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end
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end
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function onMouseGrabberRelease(self, mousePosition, mouseButton)
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if selectedThing == nil then return false end
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if mouseButton == MouseLeftButton then
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local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false)
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if clickedWidget then
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if selectedType == 'use' then
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onUseWith(clickedWidget, mousePosition)
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elseif selectedType == 'trade' then
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onTradeWith(clickedWidget, mousePosition)
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end
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end
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end
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selectedThing = nil
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g_mouse.popCursor('target')
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self:ungrabMouse()
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return true
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end
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function onUseWith(clickedWidget, mousePosition)
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if clickedWidget:getClassName() == 'UIMap' then
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local tile = clickedWidget:getTile(mousePosition)
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if tile then
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g_game.useWith(selectedThing, tile:getTopMultiUseThing())
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end
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elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
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g_game.useWith(selectedThing, clickedWidget:getItem())
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elseif clickedWidget:getClassName() == 'UICreatureButton' then
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local creature = clickedWidget:getCreature()
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if creature then
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g_game.useWith(selectedThing, creature)
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end
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end
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end
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function onTradeWith(clickedWidget, mousePosition)
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if clickedWidget:getClassName() == 'UIMap' then
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local tile = clickedWidget:getTile(mousePosition)
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if tile then
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g_game.requestTrade(selectedThing, tile:getTopCreature())
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end
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end
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end
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function startUseWith(thing)
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if not thing then return end
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if g_ui.isMouseGrabbed() then
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if selectedThing then
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selectedThing = thing
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selectedType = 'use'
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end
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return
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end
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selectedType = 'use'
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selectedThing = thing
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mouseGrabberWidget:grabMouse()
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g_mouse.pushCursor('target')
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end
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function startTradeWith(thing)
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if not thing then return end
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if g_ui.isMouseGrabbed() then
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if selectedThing then
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selectedThing = thing
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selectedType = 'trade'
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end
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return
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end
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selectedType = 'trade'
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selectedThing = thing
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mouseGrabberWidget:grabMouse()
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g_mouse.pushCursor('target')
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end
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function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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if not g_game.isOnline() then return end
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local menu = g_ui.createWidget('PopupMenu')
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local classic = modules.client_options.getOption('classicControl')
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local shortcut = nil
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if not classic then shortcut = '(Shift)' else shortcut = nil end
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if lookThing then
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menu:addOption(tr('Look'), function() g_game.look(lookThing) end, shortcut)
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end
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if not classic then shortcut = '(Ctrl)' else shortcut = nil end
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if useThing then
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if useThing:isContainer() then
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if useThing:getParentContainer() then
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menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end, shortcut)
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menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end)
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else
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menu:addOption(tr('Open'), function() g_game.open(useThing) end, shortcut)
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end
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else
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if useThing:isMultiUse() then
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menu:addOption(tr('Use with ...'), function() startUseWith(useThing) end, shortcut)
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else
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menu:addOption(tr('Use'), function() g_game.use(useThing) end, shortcut)
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end
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end
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if useThing:isRotateable() then
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menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end)
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end
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end
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if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
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menu:addSeparator()
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menu:addOption(tr('Trade with ...'), function() startTradeWith(lookThing) end)
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end
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if lookThing then
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local parentContainer = lookThing:getParentContainer()
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if parentContainer and parentContainer:hasParent() then
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menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end)
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end
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end
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if creatureThing then
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local localPlayer = g_game.getLocalPlayer()
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menu:addSeparator()
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if creatureThing:isLocalPlayer() then
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menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
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if g_game.getFeature(GamePlayerMounts) then
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if not localPlayer:isMounted() then
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menu:addOption(tr('Mount'), function() localPlayer:mount() end)
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else
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menu:addOption(tr('Dismount'), function() localPlayer:dismount() end)
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end
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end
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if creatureThing:isPartyMember() then
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if creatureThing:isPartyLeader() then
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if creatureThing:isPartySharedExperienceActive() then
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menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end)
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else
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menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end)
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end
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end
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menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end)
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end
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else
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if not classic then shortcut = '(Alt)' else shortcut = nil end
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if g_game.getAttackingCreature() ~= creatureThing then
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menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end, shortcut)
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else
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menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end, shortcut)
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end
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if g_game.getFollowingCreature() ~= creatureThing then
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menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
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else
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menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
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end
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if creatureThing:isPlayer() then
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menu:addSeparator()
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local creatureName = creatureThing:getName()
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menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end)
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if modules.game_console.getOwnPrivateTab() then
|
|
menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
|
|
menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
|
|
end
|
|
if not localPlayer:hasVip(creatureName) then
|
|
menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
|
|
end
|
|
|
|
if modules.game_console.isIgnored(creatureName) then
|
|
menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() modules.game_console.removeIgnoredPlayer(creatureName) end)
|
|
else
|
|
menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() modules.game_console.addIgnoredPlayer(creatureName) end)
|
|
end
|
|
|
|
local localPlayerShield = localPlayer:getShield()
|
|
local creatureShield = creatureThing:getShield()
|
|
|
|
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
|
|
if creatureShield == ShieldWhiteYellow then
|
|
menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end)
|
|
else
|
|
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
|
|
end
|
|
elseif localPlayerShield == ShieldWhiteYellow then
|
|
if creatureShield == ShieldWhiteBlue then
|
|
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
|
end
|
|
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
|
|
if creatureShield == ShieldWhiteBlue then
|
|
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
|
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
|
|
menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end)
|
|
else
|
|
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if modules.game_ruleviolation.hasWindowAccess() then
|
|
menu:addSeparator()
|
|
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end)
|
|
end
|
|
|
|
menu:addSeparator()
|
|
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end)
|
|
end
|
|
|
|
menu:display(menuPosition)
|
|
end
|
|
|
|
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing)
|
|
local keyboardModifiers = g_keyboard.getModifiers()
|
|
|
|
if not modules.client_options.getOption('classicControl') then
|
|
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
|
|
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
|
return true
|
|
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.look(lookThing)
|
|
return true
|
|
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
if useThing:isContainer() then
|
|
if useThing:getParentContainer() then
|
|
g_game.open(useThing, useThing:getParentContainer())
|
|
else
|
|
g_game.open(useThing)
|
|
end
|
|
return true
|
|
elseif useThing:isMultiUse() then
|
|
startUseWith(useThing)
|
|
return true
|
|
else
|
|
g_game.use(useThing)
|
|
return true
|
|
end
|
|
return true
|
|
elseif creatureThing and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.attack(creatureThing)
|
|
return true
|
|
end
|
|
|
|
-- classic control
|
|
else
|
|
if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
|
|
local player = g_game.getLocalPlayer()
|
|
if creatureThing and creatureThing ~= player then
|
|
g_game.attack(creatureThing)
|
|
return true
|
|
elseif useThing:isContainer() then
|
|
if useThing:getParentContainer() then
|
|
g_game.open(useThing, useThing:getParentContainer())
|
|
return true
|
|
else
|
|
g_game.open(useThing)
|
|
return true
|
|
end
|
|
elseif useThing:isMultiUse() then
|
|
startUseWith(useThing)
|
|
return true
|
|
else
|
|
g_game.use(useThing)
|
|
return true
|
|
end
|
|
return true
|
|
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.look(lookThing)
|
|
return true
|
|
elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
|
|
g_game.look(lookThing)
|
|
return true
|
|
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
|
return true
|
|
elseif creatureThing and g_keyboard.isAltPressed() and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.attack(creatureThing)
|
|
return true
|
|
end
|
|
end
|
|
|
|
local player = g_game.getLocalPlayer()
|
|
player:stopAutoWalk()
|
|
|
|
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
|
|
player.onAutoWalkFail = function() modules.game_textmessage.displayFailureMessage(tr('There is no way.')) end
|
|
player:autoWalk(autoWalkPos)
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function moveStackableItem(item, toPos)
|
|
if countWindow then
|
|
return
|
|
end
|
|
if g_keyboard.isCtrlPressed() then
|
|
g_game.move(item, toPos, item:getCount())
|
|
return
|
|
elseif g_keyboard.isShiftPressed() then
|
|
g_game.move(item, toPos, 1)
|
|
return
|
|
end
|
|
local count = item:getCount()
|
|
|
|
countWindow = g_ui.createWidget('CountWindow', rootWidget)
|
|
local itembox = countWindow:getChildById('item')
|
|
local scrollbar = countWindow:getChildById('countScrollBar')
|
|
itembox:setItemId(item:getId())
|
|
itembox:setItemCount(count)
|
|
scrollbar:setMaximum(count)
|
|
scrollbar:setMinimum(1)
|
|
scrollbar:setValue(count)
|
|
|
|
local spinbox = countWindow:getChildById('spinBox')
|
|
spinbox:setMaximum(count)
|
|
spinbox:setMinimum(0)
|
|
spinbox:setValue(0)
|
|
spinbox:hideButtons()
|
|
spinbox:focus()
|
|
spinbox.firstEdit = true
|
|
|
|
local spinBoxValueChange = function(self, value)
|
|
spinbox.firstEdit = false
|
|
scrollbar:setValue(value)
|
|
end
|
|
spinbox.onValueChange = spinBoxValueChange
|
|
|
|
local check = function()
|
|
if spinbox.firstEdit then
|
|
spinbox:setValue(spinbox:getMaximum())
|
|
spinbox.firstEdit = false
|
|
end
|
|
end
|
|
g_keyboard.bindKeyPress("Up", function() check() spinbox:up() end, spinbox)
|
|
g_keyboard.bindKeyPress("Down", function() check() spinbox:down() end, spinbox)
|
|
g_keyboard.bindKeyPress("PageUp", function() check() spinbox:setValue(spinbox:getValue()+10) end, spinbox)
|
|
g_keyboard.bindKeyPress("PageDown", function() check() spinbox:setValue(spinbox:getValue()-10) end, spinbox)
|
|
|
|
scrollbar.onValueChange = function(self, value)
|
|
itembox:setItemCount(value)
|
|
spinbox.onValueChange = nil
|
|
spinbox:setValue(value)
|
|
spinbox.onValueChange = spinBoxValueChange
|
|
end
|
|
|
|
local okButton = countWindow:getChildById('buttonOk')
|
|
local moveFunc = function()
|
|
g_game.move(item, toPos, itembox:getItemCount())
|
|
okButton:getParent():destroy()
|
|
countWindow = nil
|
|
end
|
|
local cancelButton = countWindow:getChildById('buttonCancel')
|
|
local cancelFunc = function()
|
|
cancelButton:getParent():destroy()
|
|
countWindow = nil
|
|
end
|
|
|
|
countWindow.onEnter = moveFunc
|
|
countWindow.onEscape = cancelFunc
|
|
|
|
okButton.onClick = moveFunc
|
|
cancelButton.onClick = cancelFunc
|
|
end
|
|
|
|
function getRootPanel()
|
|
return gameRootPanel
|
|
end
|
|
|
|
function getMapPanel()
|
|
return gameMapPanel
|
|
end
|
|
|
|
function getRightPanel()
|
|
return gameRightPanel
|
|
end
|
|
|
|
function getLeftPanel()
|
|
return gameLeftPanel
|
|
end
|
|
|
|
function getBottomPanel()
|
|
return gameBottomPanel
|
|
end
|
|
|
|
function onLeftPanelVisibilityChange(leftPanel, visible)
|
|
if not visible and g_game.isOnline() then
|
|
local children = leftPanel:getChildren()
|
|
for i=1,#children do
|
|
children[i]:setParent(gameRightPanel)
|
|
end
|
|
end
|
|
end
|
|
|
|
function nextViewMode()
|
|
setupViewMode((currentViewMode + 1) % 3)
|
|
end
|
|
|
|
function setupViewMode(mode)
|
|
if mode == currentViewMode then return end
|
|
|
|
if currentViewMode == 2 then
|
|
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanel', AnchorRight)
|
|
gameMapPanel:addAnchor(AnchorRight, 'gameRightPanel', AnchorLeft)
|
|
gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop)
|
|
gameRootPanel:addAnchor(AnchorTop, 'topMenu', AnchorBottom)
|
|
gameLeftPanel:setOn(modules.client_options.getOption('showLeftPanel'))
|
|
gameLeftPanel:setImageColor('white')
|
|
gameRightPanel:setImageColor('white')
|
|
gameLeftPanel:setMarginTop(0)
|
|
gameRightPanel:setMarginTop(0)
|
|
gameBottomPanel:setImageColor('white')
|
|
modules.client_topmenu.getTopMenu():setImageColor('white')
|
|
g_game.changeMapAwareRange(18, 14)
|
|
end
|
|
|
|
if mode == 0 then
|
|
gameMapPanel:setKeepAspectRatio(true)
|
|
gameMapPanel:setLimitVisibleRange(false)
|
|
gameMapPanel:setZoom(11)
|
|
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
|
|
elseif mode == 1 then
|
|
gameMapPanel:setKeepAspectRatio(false)
|
|
gameMapPanel:setLimitVisibleRange(true)
|
|
gameMapPanel:setZoom(11)
|
|
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
|
|
elseif mode == 2 then
|
|
gameMapPanel:setLimitVisibleRange(limitZoom)
|
|
gameMapPanel:setZoom(11)
|
|
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
|
|
gameMapPanel:fill('parent')
|
|
gameRootPanel:fill('parent')
|
|
gameLeftPanel:setImageColor('alpha')
|
|
gameRightPanel:setImageColor('alpha')
|
|
gameLeftPanel:setMarginTop(modules.client_topmenu.getTopMenu():getHeight() - gameLeftPanel:getPaddingTop())
|
|
gameRightPanel:setMarginTop(modules.client_topmenu.getTopMenu():getHeight() - gameRightPanel:getPaddingTop())
|
|
gameLeftPanel:setOn(true)
|
|
gameLeftPanel:setVisible(true)
|
|
gameRightPanel:setOn(true)
|
|
gameMapPanel:setOn(true)
|
|
gameBottomPanel:setImageColor('#ffffff88')
|
|
modules.client_topmenu.getTopMenu():setImageColor('#ffffff66')
|
|
if not limitZoom then
|
|
g_game.changeMapAwareRange(24, 20)
|
|
end
|
|
end
|
|
|
|
currentViewMode = mode
|
|
end
|
|
|
|
function limitZoom()
|
|
limitZoom = true
|
|
gameMapPanel:setMaxZoomOut(11)
|
|
gameMapPanel:setLimitVisibleRange(true)
|
|
end
|