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-- public functions
function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
local keyboardModifiers = g_window.getKeyboardModifiers()
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
-- todo auto walk
return true
end
if not Options.classicControl then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
Game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
if useThing:isContainer() then
print "open"
elseif useThing:isMultiUse() then
print "use with..."
else
Game.use(useThing)
end
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
Game.attack(creatureThing)
return true
end
else
if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
if multiUseThing:asCreature() then
Game.attack(multiUseThing:asCreature())
elseif multiUseThing:isContainer() then
print "open"
elseif multiUseThing:isMultiUse() then
print "use with..."
else
Game.use(useThing)
end
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
Game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
Game.attack(creatureThing)
return true
end
end
return false
end
function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
local menu = createWidget('PopupMenu')
if lookThing then
menu:addOption('Look', function() Game.look(lookThing) end)
end
-- Open or Use, depending if thing is a container
if useThing then
if useThing:isContainer() then
-- check for open in new window
menu:addOption('Open', function() print('open') end)
else
if useThing:isMultiUse() then
menu:addOption('Use with ...', function() print('use with...') end)
else
menu:addOption('Use', function() Game.use(useThing) end)
end
end
if useThing:isRotateable() then
menu:addOption('Rotate', function() Game.rotate(useThing) end)
end
end
if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption('Trade with ...', function() print('trade with') end)
end
-- check for move up
if creatureThing then
menu:addSeparator()
if creatureThing:asLocalPlayer() then
menu:addOption('Set Outfit', function() Game.openOutfitWindow() end)
else
local localPlayer = Game.getLocalPlayer()
if localPlayer then
if localPlayer:getAttackingCreature() ~= creatureThing then
menu:addOption('Attack', function() Game.attack(creatureThing) end)
else
menu:addOption('Stop Attack', function() Game.cancelAttack() end)
end
if localPlayer:getFollowingCreature() ~= creatureThing then
menu:addOption('Follow', function() Game.follow(creatureThing) end)
else
menu:addOption('Stop Follow', function() Game.cancelFollow() end)
end
end
if creatureThing:asPlayer() then
menu:addSeparator()
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
menu:addOption('Add to VIP list', function() Game.addVip(creatureThing:getName()) end)
menu:addOption('Ignore ' .. creatureThing:getName(), function() print('ignore') end)
menu:addOption('Invite to Party', function() Game.inviteToParty(creatureThing:getId()) end)
end
end
menu:addSeparator()
menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
end
menu:display(menuPosition)
end