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#include "effect.h"
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#include "tibiadat.h"
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Effect::Effect()
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{
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m_type = Thing::TYPE_EFFECT;
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}
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ThingAttributes *Effect::getAttributes()
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{
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return g_tibiaDat.getEffectAttributes(m_id);
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}
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void Effect::draw(int x, int y)
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{
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int anim = 0;
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internalDraw(x, y, 0, 0, 0, 0, anim);
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}
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